Commit Graph

633 Commits

Author SHA1 Message Date
68781ed5f7 Units can only upgrade within your borders (thanks Noam!) 2018-07-13 17:28:08 +03:00
7e34d95707 After a civ loses enough resources to go "negative", trades relating to that resource are cancelled 2018-07-13 16:17:11 +03:00
d34a3cd1a2 After accepting a trade you cannot "accept" the same trade again 2018-07-13 16:13:36 +03:00
cfe231ee4e Barbarians no longer disband units for lack of gold 2018-07-13 16:10:45 +03:00
bfb53a1940 Updating happiness happens in a different thread so it doesn't impede the update() function 2018-07-12 19:17:58 +03:00
c05503bb86 Attacking with a unit disables its "move" command 2018-07-11 21:31:59 +03:00
3215e0eea9 Displayed happiness updated within the turn (thanks Am-Per-Sand!) 2018-07-11 21:25:23 +03:00
4196f72a20 Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!) 2018-07-11 19:20:03 +03:00
a1d358e9c8 You can now trade "gold per turn" 2018-07-11 19:13:59 +03:00
d385ebd10b XP and promotions are retained when upgrading units (thanks Noam!) 2018-07-11 19:10:18 +03:00
3425c117ff Automated workers will build camps on forest tiles where they can 2018-07-10 12:29:29 +03:00
f9ec46a376 Trades visually separated in overview screen 2018-07-10 09:07:36 +03:00
35b66316bc Camps are now buildable in forests without removing the forests (Thanks Noam!) 2018-07-10 09:04:45 +03:00
1b5f2a2e00 Free policies no longer increase future policy cost 2018-07-10 08:57:35 +03:00
73384ffb8c UI Bugfix - After conquering a city, unmoved city borders would stay the same color 2018-07-09 23:18:27 +03:00
949d64c53c Added tutorials for strategic and luxury resources 2018-07-09 22:51:50 +03:00
849129ac65 Added trade translation texts
Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
f0ac694ba1 Bugfix - Great People can no longer construct improvements on city centers 2018-07-09 22:21:38 +03:00
0c2f506412 Fixed bug where if an enemies capital was captured and he had no cities but he had a settler, the game would still try to relocate the capital 2018-07-09 17:30:44 +03:00
a511aa2927 You can no longer open 2 Yes/No popup instances at the same time (caused a crash if you opened 2 to disband a unit and clicked "yes" on both) 2018-07-09 17:24:44 +03:00
4d43b8d226 Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload) 2018-07-08 18:40:26 +03:00
1c304da9d1 Fixed bug where workers would try to head towards tiles they couldn't reach to construct roads 2018-07-06 16:47:51 +03:00
0c17e19ea2 Trading gold now works as well! 2018-07-06 16:42:32 +03:00
5fc20fb547 You now recieve notifications when units disband 2018-07-06 16:32:56 +03:00
74b10e8a31 Trade works! 2018-07-06 16:28:42 +03:00
895b4b55e2 Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!) 2018-07-04 19:59:56 +03:00
9f81ac6676 Defeated civs no longer have automated actions, and their remaining units are removed from the map 2018-07-03 22:25:13 +03:00
220ed19e3b AI now upgrades upgradable units if it has the money 2018-07-03 16:53:54 +03:00
de6e3f9ec8 All AI units that don't have a speciific target to attack will head towards the closest hostile city 2018-07-03 16:37:20 +03:00
9b59494a47 When civilization is in negative gold, units will start to disband until we can support the extra units 2018-07-03 16:36:18 +03:00
71f4c04948 Automated (and UI) workers now build roads between cities if they're big enough!
This was the major cause for the AI's economic failure!
2018-07-02 23:40:50 +03:00
c49a282a74 Added Trade and Diplomacy screens
When the civilization is losing money, buiding gold buildings is prioritized
2018-07-02 13:33:23 +03:00
ca99cbb989 Moved Delete Save button away from the Load Game button in the Load Game screen 2018-07-01 18:13:54 +03:00
62246ff1c9 More translation stuff
When will the madness end?
2018-07-01 17:27:52 +03:00
f08261edaf Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes 2018-07-01 17:16:56 +03:00
67b9b7ea7a When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely 2018-07-01 17:10:52 +03:00
4593bed7dc Future tech can now be constantly researched! 2018-07-01 17:05:30 +03:00
837195293c Fixed minor merge conflict between dutch and other languages 2018-07-01 16:59:41 +03:00
45db23bd95 added the ability to scroll the cities in cities overview screen (#187)
* added the ability to scroll the cities in cities overview screen

* fixed the includes

* shortned the code a bit
2018-07-01 16:18:25 +03:00
e81df16317 Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
c5787803f9 Overview screen now accessible from top bar 2018-06-27 20:35:04 +03:00
8cf6a43605 fixed the crash caused by missing curly braces (#181) 2018-06-27 19:53:38 +03:00
7836f6237f Civilian units no longer have promote action 2018-06-26 23:08:50 +03:00
15b602da1f Added empire overview screen! 2018-06-26 23:08:21 +03:00
fe1b74c197 Started adding empire overview screen 2018-06-26 18:13:01 +03:00
23f9d157a4 Organized files 2018-06-26 08:19:41 +03:00
805fc5c739 Oligarchy policy now works as intended
More translation stuff
2018-06-25 23:11:22 +03:00
4bbffe318b More translation stuff 2018-06-25 21:50:56 +03:00
a59d6e7a46 Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
1388aec34a Tech manager now shows eras of technologies! 2018-06-25 19:27:27 +03:00