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68781ed5f7
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Units can only upgrade within your borders (thanks Noam!)
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2018-07-13 17:28:08 +03:00 |
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7e34d95707
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After a civ loses enough resources to go "negative", trades relating to that resource are cancelled
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2018-07-13 16:17:11 +03:00 |
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d34a3cd1a2
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After accepting a trade you cannot "accept" the same trade again
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2018-07-13 16:13:36 +03:00 |
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cfe231ee4e
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Barbarians no longer disband units for lack of gold
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2018-07-13 16:10:45 +03:00 |
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bfb53a1940
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Updating happiness happens in a different thread so it doesn't impede the update() function
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2018-07-12 19:17:58 +03:00 |
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c05503bb86
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Attacking with a unit disables its "move" command
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2018-07-11 21:31:59 +03:00 |
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3215e0eea9
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Displayed happiness updated within the turn (thanks Am-Per-Sand!)
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2018-07-11 21:25:23 +03:00 |
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4196f72a20
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Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!)
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2018-07-11 19:20:03 +03:00 |
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a1d358e9c8
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You can now trade "gold per turn"
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2018-07-11 19:13:59 +03:00 |
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d385ebd10b
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XP and promotions are retained when upgrading units (thanks Noam!)
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2018-07-11 19:10:18 +03:00 |
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3425c117ff
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Automated workers will build camps on forest tiles where they can
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2018-07-10 12:29:29 +03:00 |
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f9ec46a376
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Trades visually separated in overview screen
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2018-07-10 09:07:36 +03:00 |
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35b66316bc
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Camps are now buildable in forests without removing the forests (Thanks Noam!)
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2018-07-10 09:04:45 +03:00 |
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1b5f2a2e00
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Free policies no longer increase future policy cost
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2018-07-10 08:57:35 +03:00 |
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73384ffb8c
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UI Bugfix - After conquering a city, unmoved city borders would stay the same color
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2018-07-09 23:18:27 +03:00 |
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949d64c53c
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Added tutorials for strategic and luxury resources
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2018-07-09 22:51:50 +03:00 |
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849129ac65
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Added trade translation texts
Added duration to trade screen buttons
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2018-07-09 22:43:32 +03:00 |
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f0ac694ba1
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Bugfix - Great People can no longer construct improvements on city centers
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2018-07-09 22:21:38 +03:00 |
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0c2f506412
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Fixed bug where if an enemies capital was captured and he had no cities but he had a settler, the game would still try to relocate the capital
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2018-07-09 17:30:44 +03:00 |
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a511aa2927
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You can no longer open 2 Yes/No popup instances at the same time (caused a crash if you opened 2 to disband a unit and clicked "yes" on both)
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2018-07-09 17:24:44 +03:00 |
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4d43b8d226
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Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload)
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2018-07-08 18:40:26 +03:00 |
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1c304da9d1
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Fixed bug where workers would try to head towards tiles they couldn't reach to construct roads
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2018-07-06 16:47:51 +03:00 |
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0c17e19ea2
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Trading gold now works as well!
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2018-07-06 16:42:32 +03:00 |
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5fc20fb547
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You now recieve notifications when units disband
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2018-07-06 16:32:56 +03:00 |
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74b10e8a31
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Trade works!
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2018-07-06 16:28:42 +03:00 |
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895b4b55e2
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Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!)
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2018-07-04 19:59:56 +03:00 |
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9f81ac6676
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Defeated civs no longer have automated actions, and their remaining units are removed from the map
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2018-07-03 22:25:13 +03:00 |
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220ed19e3b
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AI now upgrades upgradable units if it has the money
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2018-07-03 16:53:54 +03:00 |
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de6e3f9ec8
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All AI units that don't have a speciific target to attack will head towards the closest hostile city
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2018-07-03 16:37:20 +03:00 |
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9b59494a47
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When civilization is in negative gold, units will start to disband until we can support the extra units
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2018-07-03 16:36:18 +03:00 |
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71f4c04948
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Automated (and UI) workers now build roads between cities if they're big enough!
This was the major cause for the AI's economic failure!
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2018-07-02 23:40:50 +03:00 |
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c49a282a74
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Added Trade and Diplomacy screens
When the civilization is losing money, buiding gold buildings is prioritized
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2018-07-02 13:33:23 +03:00 |
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ca99cbb989
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Moved Delete Save button away from the Load Game button in the Load Game screen
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2018-07-01 18:13:54 +03:00 |
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62246ff1c9
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More translation stuff
When will the madness end?
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2018-07-01 17:27:52 +03:00 |
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f08261edaf
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Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes
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2018-07-01 17:16:56 +03:00 |
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67b9b7ea7a
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When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely
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2018-07-01 17:10:52 +03:00 |
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4593bed7dc
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Future tech can now be constantly researched!
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2018-07-01 17:05:30 +03:00 |
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837195293c
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Fixed minor merge conflict between dutch and other languages
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2018-07-01 16:59:41 +03:00 |
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45db23bd95
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added the ability to scroll the cities in cities overview screen (#187)
* added the ability to scroll the cities in cities overview screen
* fixed the includes
* shortned the code a bit
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2018-07-01 16:18:25 +03:00 |
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e81df16317
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Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
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2018-06-27 22:43:15 +03:00 |
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c5787803f9
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Overview screen now accessible from top bar
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2018-06-27 20:35:04 +03:00 |
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8cf6a43605
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fixed the crash caused by missing curly braces (#181)
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2018-06-27 19:53:38 +03:00 |
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7836f6237f
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Civilian units no longer have promote action
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2018-06-26 23:08:50 +03:00 |
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15b602da1f
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Added empire overview screen!
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2018-06-26 23:08:21 +03:00 |
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fe1b74c197
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Started adding empire overview screen
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2018-06-26 18:13:01 +03:00 |
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23f9d157a4
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Organized files
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2018-06-26 08:19:41 +03:00 |
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805fc5c739
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Oligarchy policy now works as intended
More translation stuff
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2018-06-25 23:11:22 +03:00 |
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4bbffe318b
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More translation stuff
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2018-06-25 21:50:56 +03:00 |
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a59d6e7a46
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Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
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2018-06-25 20:08:57 +03:00 |
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1388aec34a
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Tech manager now shows eras of technologies!
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2018-06-25 19:27:27 +03:00 |
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