Commit Graph

87 Commits

Author SHA1 Message Date
AdityaMH
4a434b3689
Improve Road & Railroad (again) (#4721) 2021-08-02 19:18:53 +03:00
SomeTroglodyte
3cf9191d6a
Actually load and display the road texture found in FantasyHex (#4699)
* Actually load and display the road texture found in FantasyHex

* Actually load and display the road texture found in FantasyHex - patch1
2021-08-01 15:36:45 +03:00
AdityaMH
ff1a75bb13
Improve River for FantasyHex (#4704) 2021-08-01 11:30:18 +03:00
AdityaMH
04f688c0f3
And new unit pixel and some improvement. (#4660)
* And new unit pixel and some improvement.

* Improve Road & Railroad more realistic

* Unit pixel improvement

* Delete Airship.png

* Delete Stealth Bomber.png

* Re-art Missionary

* Add Rome color for ballista

* Delete Future Soldier.png
2021-07-29 15:28:12 +03:00
Yair Morgenstern
de582cf66a Resolved #4528 - added Polder image 2021-07-16 09:30:04 +03:00
Yair Morgenstern
98d551559b Resolves #3926 - Wheat+Farm gets location-appropriate farm 2021-06-03 21:50:30 +03:00
Yair Morgenstern
3065cca5e1 More fantasyhex combinations 2021-05-09 23:49:07 +03:00
GGGuenni
54deb60f1b
FantasyHex update first iteration (#3884)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-05-09 23:44:39 +03:00
Yair Morgenstern
8c098a7fd4 New layering is in da house!
FantasyHex-New is now FantasyHex!
2021-04-30 15:23:24 +03:00
Yair Morgenstern
d4b63950ac The new tileset is ready for rollout! 2021-04-30 15:00:37 +03:00
GGGuenni
00ec000d50
Preparation for hill as terrain feature (#3784)
* ensure backwards compatibility

* Added new Hill.png

* Added temp TileSetConfig to support new hill sprite

* Added missing Ancient ruins tiles
2021-04-13 22:05:06 +03:00
Yair Morgenstern
25565f189d Natural wonders are standalone tiles in new layering 2021-04-12 23:31:54 +03:00
Yair Morgenstern
8ff2a79e9b New fantasy hex layering works well with natural wonders 2021-04-04 19:32:16 +03:00
Yair Morgenstern
187eea82a4 Base FantasyHex now contains all of the NewFantasyHex, for easier handoff (first 'use new layering rules' and then 'change tileset') 2021-04-02 10:02:56 +03:00
Yair Morgenstern
bc1c9ad921 Tileset for new layering is now in base game
New layering now supports natural wonders
2021-04-01 23:19:07 +03:00
Yair Morgenstern
c9a96358da Changed "Gold" resource to be called "Gold Ore" to not conflict with the yield type for translations - #2458 2021-02-23 20:05:00 +02:00
Yair Morgenstern
88eab17e9e New snow-versions of existing tiles :) 2020-10-24 22:10:47 +03:00
Yair Morgenstern
c75f0162d5 Added city images by The Bucketeer for all eras up to Modern 2020-10-15 20:01:25 +03:00
Yair Morgenstern
fa59d4888a Era-specific city tiles for Ancient, Classical and Medieval 2020-10-06 12:22:55 +03:00
Yair Morgenstern
0cb29d64f4 New unit images by The bucketeer! 2020-09-30 20:32:02 +03:00
HadeanLake
8f75368b99
Farms near freshwater (#3063)
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"

* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on

* "Provides a one-time Production bonus to the closest city when cut down" unique for forest

* update template.properties
2020-09-02 19:49:29 +03:00
Yair Morgenstern
ce8e410969 Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :) 2020-08-31 21:02:50 +03:00
Yair Morgenstern
6309bc2fba Main menu buttons no longer require scrolling 2020-07-15 21:52:42 +03:00
Yair Morgenstern
1961aa7245 Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled 2020-06-10 22:00:32 +03:00
Yair Morgenstern
86d54bd3fe Resolved #2708 - added rivers to plain tileset 2020-06-08 19:34:25 +03:00
Yair Morgenstern
b90690a24b Solved air interception defensive bonuses crashes 2020-06-01 21:57:20 +03:00
Yair Morgenstern
8ba8c6b596 More new tiles by The Bucketeer! 2020-05-19 00:06:01 +03:00
Yair Morgenstern
2444b2e1d2 New river edges and flattened tiles by The Bucketeer!
Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
f7e3017826 Better trading posts by The Bucketeer! 2020-05-13 22:19:16 +03:00
Yair Morgenstern
7294dcac6a Better jungles and lakes by The Bucketeer 2020-05-11 23:24:56 +03:00
Yair Morgenstern
6a7773730b New FantasyHex jungle and lake tiles 2020-05-08 17:48:09 +03:00
Yair Morgenstern
0627f981b9 Decapitalized Terrace farm image so it would register on Android 2020-04-25 23:43:52 +03:00
Yair Morgenstern
ffe8691df9 Disabled city-state notifications when the city state is defeated 2020-04-17 14:13:18 +03:00
Yair Morgenstern
235143751c Railroad is now just a black line - much clearer than the old, "nicer" image 2020-03-31 20:50:21 +03:00
Federico Luongo
2a67294554
Snow, Ice, Atoll & Map Generation (#1909)
* Snow, Atoll & Ice

* Fix White Hexagon + Small NW refactor

* More Land in Continents #1886

* Atoll can spawn only on Coast

* Added new constants and turned Constant into an object

* Latitude and Longitude utility methods

* New MapGenerator steps

* New MapParameters & MapGenerator cleanup

* Added New Map option to MapEditor menu

* New parameters default values and limits

* archipelagos map type

* Translations & Atlas

* removing unneeded octave displacement

* Fix Archipelago

* Perlin noise parameters & no-elvis in TileMap

* Rebuilt Atlas

Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
Yair Morgenstern
a73fe3d9de Tile update by The Bucketeer 2020-02-02 18:31:45 +02:00
CaptainKlutz
a2ee0ca4e1 Rework existing ship sprites, and add a sprite for Carrier (#1771)
* Upload carrier FH sprite

* Update Battleship and Destroyer FH sprites

* Make unfarmed wheat look wilder
2020-01-25 19:58:57 +02:00
Yair Morgenstern
7ea6fc2551 Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
Yair Morgenstern
32ba55b2fe Added many more resource+improvement images 2020-01-18 22:35:18 +02:00
Yair Morgenstern
02def2ffa9 Resource+Improvement is go!
Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
Yair Morgenstern
5af6dd1ad5 More resource images by The Bucketeer 2020-01-15 23:56:02 +02:00
Yair Morgenstern
9a426318ba Proper destruction notification for city states
Added Fur resource image
2020-01-13 00:09:09 +02:00
Yair Morgenstern
99e3ebed67 The mod now has its own own git repo =) 2020-01-07 18:52:58 +02:00
Yair Morgenstern
1008e9c4f6 More resource images by The Bucketeer 2020-01-06 23:01:18 +02:00
Yair Morgenstern
4dd3a69a72 Can now display pixel resources on the map! 2019-12-29 17:51:39 +02:00
Yair Morgenstern
050db70fff All nat wonders are go, courtesy of The Bucketeer! 2019-12-29 15:55:53 +02:00
Yair Morgenstern
3dfc6503a1 Mount Fuji artwork by The Bucketeer means it's now in the game! 2019-12-25 13:01:29 +02:00
Yair Morgenstern
97f3260047 Grand Mesa artwork by The Bucketeer means it's now in the game! 2019-12-24 15:28:59 +02:00
Yair Morgenstern
77d00f35bb Translation files now take a huge amount of time to load, moved their loading into a thread and put up a "loading screen" beforehand 2019-12-18 22:24:18 +02:00
Yair Morgenstern
486dba97df Added first images for resources - not implemented yet! 2019-12-17 14:25:28 +02:00