81a38be5f4
Added button to add construction items directly to the queue
2020-12-04 11:27:28 +02:00
93a26f635c
Workers stop building (most) duplicate roads connecting cities. ( #3391 )
2020-12-04 10:16:19 +02:00
4a0c69741e
Merge branch 'temp'
2020-12-04 00:11:48 +02:00
4bb6426b79
3.11.17-patch1
2020-12-04 00:11:29 +02:00
a9d36c073a
Mods can handle removing existing buildings
2020-12-03 23:58:48 +02:00
c12afb4131
"have signed the peace treaty" -> "have signed a peace treaty"
2020-12-03 23:29:36 +02:00
af113db8d7
Don't allow AI to offer peace to cty states allied with their enemies
2020-12-03 22:17:52 +02:00
2a3a0b107f
Fixed rare errors
2020-12-02 23:17:20 +02:00
1f5fa74cea
adds val to modoptions and check to battle.kt to adjust max xp from barbarians ( #3389 )
2020-12-02 23:04:00 +02:00
525cea1cc9
"Uncapturable" unique ( #3388 )
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* WIP
* "Uncapturable" unique; civilians will be destroyed instead of captured
2020-12-02 22:45:44 +02:00
b2e40a892b
unique "[] units gain the [] promotion" affects exisiting units ( #3387 )
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* "[] units gain the [] promotion" unique affects existing units
* removed toString() and flipped &&
* probably this is closer to what you had in mind :)
2020-12-02 19:49:13 +02:00
80688eb4a5
Hide build menu constructions requiring resources with unique ( #3370 )
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* "Not displayed as an available construction without []"
Hides constructions that are missing resources
* combined unique check
* removed duplicate code
* clarified if clause
* simplified check and obsoleted existing unique
* previous iteration did not work due to OR instead of AND
* if we don't check to see if this is actually a resource, we get a crash
2020-12-02 19:13:15 +02:00
2aac9ea314
Nation "style" can define unit appearance ( #3368 )
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* added "style" in Nation.kt and checks in Tilegroups
allows pixel units to be displayed as a specific style if appropriate file exists
* Preserves "specificUnitIconLocation" in tilegroups.kt
2020-12-02 19:12:05 +02:00
0e39d47dab
Changes check to remove national wonders on city ownership changes to rely on building.isNationalWonder ( #3386 )
2020-12-02 18:49:37 +02:00
0feb9bdefc
First attempt at making Unciv Android-TV-compatible
2020-12-01 23:26:01 +02:00
07cee7e679
3.11.16-patch1
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Fixed x100 combat modifier for units in rough/open terrain
2020-12-01 22:07:10 +02:00
d6c95ade5e
Display mod incompatabilities
2020-11-30 22:13:23 +02:00
98d01f50b1
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-11-30 22:07:51 +02:00
61a0ccba5f
Fixed minor mod bugs
2020-11-30 22:07:44 +02:00
ea11c3fdf3
getResourceModifier for resources modified by uniques ( #3372 )
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* added function getResourceModifier to civinfo and tied into cityInfo resource checks
pared down getTileResourceAmount function
* simplified function usage
2020-11-30 21:54:54 +02:00
f59c9a8593
Resolved #3364 - Fixed certain battle modifiers not activating
2020-11-26 14:51:29 +02:00
c86d6e7b69
Fixed broken tests
2020-11-26 14:27:14 +02:00
fd646f6b06
Resolved #3347 - units spawned by buildings are spawned in the city the building was built in
2020-11-24 22:12:03 +02:00
eb0776005f
Added mod checks that combat units have strength and ranged units have rangedStrength
2020-11-24 21:43:00 +02:00
f6f95a7c53
More framerate savers! Now only cityButtonGroups that actually contain a cityButton will be rendered, giving us another massive performance boost!
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We're up to 28-29 fps on Android while zoomed!
2020-11-24 21:38:04 +02:00
01ee6cc768
A large part of the rendering time was dedicated to trying to run actions on TileGroup groups, most of which can never have actions to begin with!
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So now their act() does nothing, greatly improving framerate!
2020-11-24 00:08:39 +02:00
9dd7b2abf3
More texture switch savings in the CityButton
2020-11-23 23:21:51 +02:00
7b0bb55045
Can now handle units upgrading to units with no required tech
2020-11-23 22:25:17 +02:00
114effe1ae
Resolved #3360 - notify peace treaty to all commmon known civs
2020-11-23 20:01:58 +02:00
101fa9903e
Fixed unit icons not getting deleted when unit exits tile
2020-11-23 19:20:23 +02:00
eb7a064019
Resolved #3335 - Removed all unecessary spaces and colons
2020-11-22 22:48:38 +02:00
3d1e1d7936
Removed some confusing and pointless ": " at the end of translations - #3335
2020-11-22 22:41:12 +02:00
6d7d698dad
Prepacked flag, unit and building images in altas files, so they'll be readable from the jar files
2020-11-22 21:47:46 +02:00
038ac1e48b
Units/buildings with "Will not be displayed in Civilopedia" now will not show in tech tree ( #3359 )
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* adds unique "Will not be displayed in Tech Tree"
* Changed "Will not be displayed in Tech Tree" to "Will not be displayed in Civilopedia", avoiding bloat
2020-11-22 20:52:50 +02:00
072226ff9a
Added "All [] Cities get a free []" unique. ( #3352 )
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* Added "All [] Cities get a free []" unique.
The first parameter is for city type. Currently "new" and "coastal" are supported.
"new" matches every city and "coastal" matches cities on a coastal tile.
"new" and "coastal" were added to template.properties for translation.
Upon city founding, the second parameter building is added to the city.
In civ 5 G&K, Carthage gets a free harbor for every coastal city.
* -Syntax changed to "Get a free [] []"
First paramater is the building and second is the city filter.
Supports "in every city" and "in every coastal city"
-new and coastal was removed from template.properties
-in every coastal city was added to template.properties
* Changed syntax to "Gain a free [] []"
2020-11-22 11:55:34 +02:00
2d2117936e
Whoops wrong field
2020-11-20 13:45:45 +02:00
f40c0ad8b3
AI settlers can no longer settle after movement with no movement points
2020-11-20 11:52:14 +02:00
6158802bb3
3.11.4
2020-11-19 23:53:34 +02:00
c338afc7f3
Hide hotkeys on devices without keyboard ( #3350 )
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* Hide hotkeys on devices without keyboard
* Test for peripheral keyboard
2020-11-19 23:43:29 +02:00
378c8ab511
Separated the unit image rendering from the background rendering to avoid texture swapping when rendering unit + background
2020-11-19 23:34:03 +02:00
223da7f531
More framerate improvement tricks - this was more than enough to offset the harm of the building and unit images, and went the other way!
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The framerate started out before the image games as ~17-18 on the tested game, dropped to ~14-15 with the image changes, and is now at ~20-21~
2020-11-19 23:04:09 +02:00
2e668ddeb5
Made sure that labels are rendered after each other in the city button, so save on texture switches between the font and the image textures
2020-11-19 22:29:50 +02:00
35554f3ec6
Resolved #3330 - Texture is back to 2048*2048, by taking flags buldings and units out of the main image.
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The cost is that there are texture swaps, and so framerate is hurt.
2020-11-19 21:44:09 +02:00
3176cd147a
We now check compatibility of newly selected mods to the existing mod ruleset
2020-11-16 21:18:17 +02:00
03193e4f61
Resolved #3071 - Disabled annoying camera momentum on Desktop
2020-11-16 20:42:24 +02:00
952e4cb958
Resolved #3341 - City-state diplomacy screen is shown properly when entering from a city button
2020-11-15 21:58:16 +02:00
f7a1633c33
Probably solved the Mysterious Disappearing C's this time for realz! #3327
2020-11-15 20:38:52 +02:00
9b2c1b2ace
We now try to load the last tturn-autosave whn loading the regular autosaves failed (e.g. when the save file is corrupt)
2020-11-14 22:58:05 +02:00
89751ca6ec
3.11.12
2020-11-14 22:55:19 +02:00
bf4216578a
3.11.12
2020-11-14 22:35:12 +02:00