* Test Free Buildings
* Flip the order of logging free buildings to avoid loops with stat buildings
* unprivate constructionComplete for the notification and add validating the queue to addBuilding
* reimplement #10142
* Switch free buildings in cityFilter to also use constructionComplete for consistency
Problem was that updating the select box was inconsistent
Simplified by
- Separating 'do we have maps' and 'do we have recent maps' logic from the loading of all maps
- Map loading done in one continuous thread not one-per-map
- Only the map-loading thread triggers selectbox load
* Bump version and create initial changelog entry
* Update Spanish.properties (#10201)
I'm not sure about using an '@' for indicating both grammatical genres.
I mean, the current use is not wrong, but it bothers me that something's genres are feminine/masculine and the article used is the opposite.
On the other side, I don't know if it looks clean, nice or professional to use these variants, not only the '@', but the '/a' as well.
But it really calms my mind.
* Add required Russian translations (#10200)
* Update Bulgarian.properties (#10193)
* Update Italian.properties (#10191)
* Update Italian.properties
* Update Italian.properties
* Update German translation (#10189)
* Update Brazilian_Portuguese.properties (#10188)
* Update Polish.properties (#10186)
* Update Polish.properties
* Update Polish.properties
* Update French.properties (#10185)
* Update Simplified_Chinese.properties (#10184)
6365 rows. The value is wrong. "Units heal 10 health per turn in enemy territory or neutral land" should translate to "在异国领土和无主的领土上,每回合会恢复10点生命值" and not "在异国领土和无主的领土上,每回合会恢复15点生命值"。
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Nicolas Flamme <nclsf87@gmail.com>
Co-authored-by: Dob <100198047+dobval@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: liweishu <44702553+liweishu@users.noreply.github.com>
* Display Pixel Unit Art in Civilopedia
* Pixel Unit Art in Civilopedia - Setting UI
* Change FormattedLine.extraImage sizing to apply to longer coordinate
* Pixel Unit Art in Civilopedia - better centering using 'crop to content'
* Fix topbar layout never going back to default un-moved floating buttons
* Tweak topbar resources layout so the half-moved floating buttons triggers earlier, and swap turns label back to the left
* Apply conditionals for free buildings to the destination city instead of the originating city
* Attempt 1 at addressing issues
* Forgot matching uniques for cities
* Forgot import
* Remove the intended(?) non functional removal of free buildings on capture
* More SortableGrid comments
* Fix City Overview header row
* CityOverviewTab minor lint
* Documentation for the 'Gdx Scene2D debug' option
* Lint - TabbedPager sort imports and some spaces
* Giant refactoring - get rid of old religion style actions!!!
* Added special promotion to replace Great Mosque of Djenne ability
* removed double promotion added my mistake
* Added AI recognition of cities with bonus spread religion charges
* Added "disallowed for pantheon" filtering to new unit actions
* merge unit action changes with religion action changes
* Use new invokeUnitAction function for simplicity
* revert inquisitor unique change used for tests
* separate modifier side effects from old-style side effects
* Use canUSe shorthand for clarity