Framonti
53748a40d7
Add tests for city class and introduce small refactor ( #9965 )
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* ♻ extract methods to improve readability
* 💚 introduce tests for city logic
2023-08-24 17:14:02 +03:00
SeventhM
67adabb78f
Additional unit tests ( #9866 )
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* Additional unit tests
* Missing import
* Changing stuff solely to avoid an import
* Example of the test, in different orders
* New PromotionTree test
* Add functions to make PromotionTree easier to work with
* Changing values to be lateinit variables
2023-08-17 09:17:23 +03:00
Yair Morgenstern
0561a7951c
Much more accurate improvement stat effects
2023-08-09 00:46:33 +03:00
Yair Morgenstern
60ea752c1f
chore: Modernized DiplomacyManagerTests
2023-08-08 23:55:37 +03:00
Yair Morgenstern
3cbd447620
Removed HandleImprovementCompletion function, added test for citadel tile takeover
2023-08-08 22:00:18 +03:00
Yair Morgenstern
55b4191be3
changeImprovement now contains 'terrain feature removal' logic
2023-08-08 19:25:51 +03:00
Yair Morgenstern
d9ceb9290d
4.7.12-patch1
2023-08-04 09:21:51 +03:00
SomeTroglodyte
bcb26b6d2a
Treat remaining untyped Uniques in default rulesets ( #9763 )
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* Treat remaining untyped Uniques in default rulesets, make unit test catch them
* Change untyped filtering Uniques check to Validation by inclusion in GlobalUniques instead of UniqueType.AircraftMarker
* Wiki for untyped filtering Uniques
* Re-include the "Who knows" of Future Tech on the Tech picker
2023-08-03 11:38:50 +03:00
Yair Morgenstern
fc40da11d9
Added tests to ensure that resources from buildings behave as expected ( #9860 )
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* Added tests to ensure that resources from buildings behave as expected
* More tests suggested by @SeventhM
* Caught an edge case - if you pillage your own tile improvement, your resources would not have updated!
* Actually every time an improvement changes you could have a resource change
* Update resources eon every improvement change because they could be providing resources via uniques
2023-08-03 11:38:36 +03:00
SeventhM
eb17398d78
Modernize Connection Tests ( #9831 )
2023-07-23 08:18:39 +03:00
SeventhM
1ca9766811
Fix issues when transferring capitals ( #9801 )
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* Revert previous patches
* Fix the unit test, I guess
2023-07-18 18:08:30 +03:00
SeventhM
1e66c2e131
Avoid built buildings ( #9806 )
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* Removing most interactions with builtBuildings
* Might as well edit this too
* Fix issues and edit isBuilt
* Simplify isAllBuilt
2023-07-16 23:01:17 +03:00
Yair Morgenstern
ee092a5851
City-level resources ( #9774 )
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* City-level resources are...
- Not displayed in civ top bar
- Not considered civ-level resources (for trade, non-city conditionals, etc)
- Are explicitly treated in city conditionals
- ARE considered for constructing buildings requiring resource
- ARE NOT considered for construction units requiring resource
* getCityResources separates resources by origin so we need to sum them - kudos @SeventhM
* CR fixes
* Added new Civilization.getResourceAmount function
* More usages of civInfo.getResourceAmount()
* Don't add city resource table if it's empty
2023-07-10 16:24:50 +03:00
Yair Morgenstern
19bf15558d
Fixed India's 'double unhappiness' unique
2023-07-05 21:10:22 +03:00
Yair Morgenstern
c787ab1a30
chore: Modernized WorkerAutomationTest
2023-07-04 15:09:40 +03:00
Yair Morgenstern
86cde678b3
chore: Modernized TileImprovementConstructionTests
2023-07-03 23:43:03 +03:00
Yair Morgenstern
537ebdcbdd
chore: Modernized VisibilityTest
2023-07-03 22:28:04 +03:00
Yair Morgenstern
06377feaeb
4.7.6-patch2
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Resolved crash when moving cities between civs, added tests to ensure future changes do not break city moving functionality
2023-07-03 14:13:31 +03:00
Yair Morgenstern
afbf772d3d
Modernized UnitMovementTests to use TestGane
2023-07-03 13:33:35 +03:00
Yair Morgenstern
6eeb630b6c
chore: 'cityInfo' purge (changed to 'city' everywhere)
2023-06-28 23:38:01 +03:00
Jack Rainy
82ebb01a20
Zoom in/out of the history charts ( #9660 )
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* Do not recreate the Line Chart every time
* Simplifed the Line Chart creation
* Do not create objects in draw(): VictoryScreenCivGroup table
* Do not create objects in draw(): Labels
* Create labels without negative Y
* Lift the X axis if there is an negative number
* Arbitrary number of -Y labels
* Autoscale by Y axis
* Zoom in/out by click
* Autoscale by X axis
* Unit tests for LineChart
* Rework of the line chart rendering
2023-06-25 09:37:08 +03:00
Xander Lenstra
aa0fb9ed8b
More unit unique tests ( #9639 )
2023-06-25 09:35:31 +03:00
Xander Lenstra
639d34e28d
Reordered the region of other global uniques and wrote a few unique tests ( #9611 )
2023-06-17 20:59:51 +03:00
SomeTroglodyte
936b9e34ef
Fix and unit-test Hakkapeliitta TransferMovement ability ( #9539 )
2023-06-07 13:35:53 +03:00
janarvid
ff9d5ff9c1
Fix bug worker will not replace improvement to enable strategy resour… ( #9449 )
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* Fix bug worker will not replace improvement to enable strategy resources #9328
* Make test logic more clear and add some comments
2023-05-28 17:52:37 +03:00
alexban011
91116f8df3
Fixed more warnings ( #9401 )
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* fix: fix FunctionParameterNaming warnings
* fix: fix InvalidPackageDeclaration warnings
* fix: fix MatchingDeclarationName warnings
* fix: fix WrongEqualsTypeParameter warnings
* fix: fix UnusedPrivateProperty warnings
* fix: fix UseCheckOrError warningsU
* fix: fix UseRequire warningsU
* detekt: disabled SpreadOperator rule
* fix: resolve MemberNameEqualsClassName rule
* detekt: disabled ForbiddenComment rule
* fix: resolved SwallowedException warning
* fix: resolved ThrowingExceptionsWithoutMessageOrCause warning
* fix: resolved EmptyFunctionBlock warning
* fix: resolved EmptyFunctionBlock warning
* fix: resolved InstanceOfCheckForError warning
* detekt: disable TooGenericExceptionCaught warning
* detekt: disable TooGenericExceptionThrown warning
* fix: resolve part of NestedBlockDepth warnings
2023-05-18 10:12:33 +03:00
alexban011
f3e80a4021
Fixed a couple warnings reported by code analysis ( #9364 )
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* fix: resolve EmptyCatchBlock warnings
* fix: resolve PrintStackTrace warnings
* fix: resolve SwallowedException warnings
* fix: resolve ThrowingExceptionsWithoutMessageOrCause warnings
* fix: resolve ConstructorParameterNaming warnings
* fix: resolve FunctionParameterNaming warnings
* fix: resolve InvalidPackageDeclaration warnings
* fix: resolve ForEachOnRange warnings
* fix: resolve ImplicitDefaultLocale warnings
* fix: resolve MayBeConst warnings
* fix: resolve NewLineAtEndOfFile warnings
* fix: resolve UnusedParameter warnings
* fix: resolve UtilityClassWithPublicConstructor warnings
* fix: resolve WildcardImport warnings
2023-05-10 11:43:53 +03:00
Yair Morgenstern
ac63a6453b
Fix tests
2023-04-25 18:02:37 +03:00
Yair Morgenstern
cb20d91822
Battle table displays bonuses according to tile that unit will attack from, not the current tile it's on
2023-04-08 21:34:55 +03:00
SomeTroglodyte
2150fc2244
Random nation count ( #9118 )
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* Fix game starter problems with random number of players
* Some cleanup to use new Player constructor signature
2023-04-04 23:41:45 +03:00
Yair Morgenstern
a37391781a
Fixed tests
2023-04-03 13:56:13 +03:00
SomeTroglodyte
45d66f0580
Civilopedia Welcome, moddable ( #8940 )
2023-03-31 14:58:07 +03:00
SomeTroglodyte
da7786a2cb
More Spectator/Barbarians fixes related to income ( #9011 )
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* Prevent Barbarians and Spectator having income or Allies
* Prevent Barbarians and Spectator having income or Allies - fix test
2023-03-23 23:57:23 +02:00
WhoIsJohannes
11be6e2804
Silently log ranking stats for each major civ every turn ( #8964 )
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* Record each stat each round for each civilization.
* Implement custom serialization and encapsulate logic in separate CivRankingHistory.kt
* Address comments
* Address comments and add RankingTypeTest.kt
2023-03-21 14:38:22 +02:00
SomeTroglodyte
dabd26ac0d
Fix Great Person Create Improvement requiring Resource ( #8979 )
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* Fix GP create with Improvement requiring Resource
* Unit Test: GP create with Improvement requiring Resource
2023-03-21 14:06:35 +02:00
Yair Morgenstern
2d6a88f3e3
Resolved #8968 - stats for notifications string'd without special characters
2023-03-20 00:41:58 +02:00
Yair Morgenstern
a37eb28964
UnitMovementAlgorithms -> UnitMovement and modernized city connections tests
2023-03-20 00:20:34 +02:00
Yair Morgenstern
a46870c862
Deprecation of old components - ConstructionFilter, Ruleset.maxXpFromBarbarians, GameParameters.gameSpeed
2023-03-16 22:53:22 +02:00
SomeTroglodyte
db08c30363
Make City center minimum tile yields moddable ( #8804 )
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* Slight cleanup of TileStatFunctions
* Make City center minimum tile yields moddable
* Make City center minimum tile yields moddable - patch1
* Make City center minimum tile yields moddable - patch1
2023-03-13 17:02:08 +02:00
vegeta1k95
494fde53cf
Cleaning: platform specifics and UncivGame ( #8773 )
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* Cleanup: platform specifics + UncivGame
* Fix tests
* Fix requests not clearing
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Co-authored-by: vegeta1k95 <vfylfhby>
2023-02-28 18:56:57 +02:00
vegeta1k95
c593056e42
Modding: allow mods to supply custom fonts ( #8715 )
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* Modding: allow mods to supply custom fonts
* Cleanup
* Code cleanup
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Co-authored-by: vegeta1k95 <vfylfhby>
2023-02-21 23:09:11 +02:00
Yair Morgenstern
c6b888e6ed
Fix android build
2023-02-19 16:35:20 +02:00
Yair Morgenstern
70f81d1657
chore: huge code reorg for ui classes
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Separated into screens, popups, and UI components, with screen-specific components located together with their screens
2023-02-19 07:47:29 +02:00
lishaoxia1985
4a3f7f0250
Some modifications for performance optimization ( #8631 )
2023-02-09 15:42:37 +01:00
Yair Morgenstern
0548b3b472
chore: renamed GameInfo.ruleSet -> ruleset
2023-02-03 13:06:32 +02:00
Yair Morgenstern
e84887b8c2
chore: separated unit cached values into separate file
2023-02-02 19:50:00 +02:00
Yair Morgenstern
7d93b24d8c
Renamed MapUnit.civInfo -> civ
2023-02-02 19:31:41 +02:00
Yair Morgenstern
6414ad95ae
Renamed City.civInfo -> civ
2023-02-02 19:21:12 +02:00
Yair Morgenstern
ba097cee9d
Stats serialize to notifications - see #8446
2023-02-02 18:16:51 +02:00
Yair Morgenstern
d565bf8f64
Fixed tests
2023-01-23 11:04:32 +02:00