* Should resolve#5534 and the long-standing request of "move after automate" by separating the automated movement from the actual end of turn
* Added translation
* Automated units move in a separate thread to avoid UI freezing
* Made some improvements to the religion UI
* Added translatable strings
* Added some pretty colors - code based on code provided by SomeTroglodyte way back
* I hate spaces
* Moar colourz
* Add some very small Quality-of-Life improvements for multiplayer games
- GameInfo.kt
- Add timestamp for the start of the last turn to save info, hopefully
this will enable a multiplayer turn timer in the near future
- MultiplayerScreen.kt
- Current turn indicator for multiplayer games now shows for how long it
has been the current player's turn.
- WorldScreen.kt
- Next Turn Action will display which player we are waiting for rather
than the generic "Waiting for other players..."
* Update text for translations and add better elapsed times
template.properties
- Add translation templates for waiting turn information
German.properties
- Provide German translation for waiting turn info
Japanese.properties
- Provide Japanese translation for waiting turn info
MultiplayerScreen.kt
- Add translation brackets for waiting turn info
- Add a function which determines whether to represent
elapsed time in Minutes, Hours, or Days (and does so)
WorldScreen.kt
- Add translation brackets for waiting turn info
* Fix line translated endings as per request
MultiplayerScreen.kt
- Translation for the "Last refresh:/Current Turn:" display no longer
includes line endings
- "Last refresh:/Current Turn:" display now uses LF line endings only
* Show generic "Waiting for" message in single player
WorldScreen.kt
- Place an additional condition for getNextTurnAction which selects the
generic "Waiting for" message in single player and the civ-specific
one in multiplayer
Co-authored-by: Colin S. Vanden Heuvel <colin.vandenheuvel@wisc.edu>
* The Maya - data and calendar
* The Maya - completed
* The Maya - notifications
* The Maya - favoredReligion
* The Maya - comments in GreatPersonManager
* The Maya - clickable notifications
* The Maya - templates
* The Maya - atlas
* The Maya - patch1
* World and Natural Wonders Overview
* World and Natural Wonders Overview - icon
* World and Natural Wonders Overview - groups and tuning
* World and Natural Wonders Overview - atlas
* World and Natural Wonders Overview - lint
* Music controller with fade-over and mod capabilities.
- Preparation for music following game situations
- Minimal in-game hooks for now
- Already allows mods providing music, will play randomly
* Music controller - template
* Added support for conditionals to some more uniques
* Implemented a new conditional
* Added the new conditional to the translations file
* Fixed tests
* Implemented requested changes
* Moved uniques to their own folder
* Added support for conditionals to most of the uniques in the current enum
* Deprecation > removal, of course
* Fixed tests & added `.removeConditionals` before checking for placeholders
* Implementation of conditionals, but better than before
* Updated the unique while I was at it
* Fixed bug where conditionals would never apply
* Capitalization
* Minor code cleaning
* Better documentation & variable names
* Changed translation strategy
* Added missing import?
* Implemented Unit Supply
Unit Supply is a soft cap to number of units. If the number of units of a civilization exceeds the total supply, a production malus (capped at 70%) is applied.
* Warning icon & message for supply deficit
* Implemented Unit Supply - atlas merge
* Unit Supply: Malus->Penalty, lint, sumOf
* Unit Supply: Fresh atlas
Co-authored-by: r3versi <fluo392@gmail.com>
* Mod manager portrait mode
* Mod manager portrait and auto scroll
- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).
* Mod Manager sorts and filters - WIP 1
* Mod Manager sorts and filters - WIP 2
* Mod Manager sorts and filters - WIP 2a
* Mod Manager sorts and filters - WIP 3
* Mod Manager sorts and filters - atlas
* Mod Manager sorts and filters - tip
* Rates for natural influence change
* Minor civ wariness, proximity calculation
* CS can declare permanent war
* CS can in fact not declare permanent war
* adjustments, template.properties
* neater code
* fix failing test? .
* move proximity code, for reals fix failing check
* now?
* revisions
* BFS only once, better check for water map
* assign continents on pre-made maps as well
* now works on all pre-made maps
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Handle maps with invalid mapSize more gracefully
* Handle maps with invalid mapSize more gracefully - new game exception handling
* Handle maps with invalid mapSize more gracefully - moved version save init
* penalties for attacking
* proper timers on penalties
* template.properties
* space
* Player can pick sides when protected civs attacked/bullied
Protect gives resting point 10 for influence
* correct string
* Pick unique unit for militaristic CS
* Provide unique unit when able
* refactor some code
* remove debug
* template.properties
* fix failing build
* Add variance to spawning rate, add ≈ to string, better formatting.
* Mod manager portrait mode
* Mod manager portrait and auto scroll
- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).
* Mod manager portrait - template
* Proper demand tribute thresholds
* Proper calculation for Force rankings
* debug strings
* use new force ranking for AI threatAssessment
* use new force ranking for AI threatAssessment, pt 2
If the last game you created used a mod that you later removed from the the device it could never be removed from the new game parameters
Caught exceptions from quickstart failing
* Implemented renaming of religions
* Made AskForText display error on invalid input, implemented recommended changes
* Almost forgot the translatable strings in the new popup