Commit Graph

36 Commits

Author SHA1 Message Date
adaee7e7ab City State quests (#3183)
* City State quests

* Flag to log two civ ever been friends
* Utility functions in GameInfo
* Created Diplomacy Action for notifications
* Utility functions for map
* Can be specified a custom color for surroundWithCircle
* Translation placeholder utility
* Added Quest model
* Utility function: number of researched technologies

* Image atlas rebuilt

* Localization

* Updated DiplomaticFlags and added EverBeenFriends

Slightly reworked nextTurnFlags() for code clarity and introduced the new flag EverBeenFriends that is set as soon as two civilizations are at least friends. It never expires.

* Removed quests not implemented yet from json
2020-09-29 23:26:50 +03:00
9d951835d1 UI Update (#3102)
* Add "Load game" in WorldscreenMenuPopup

* UI Update

* Fix the Ottomans uniques, edit Tech description
2020-09-10 19:25:56 +03:00
3eb9b36550 Restored techButton visualization 2020-09-03 12:37:04 +03:00
def96071e7 Use NinePatch in getRoundedEdgeTableBackground (#3080) 2020-09-02 20:51:21 +03:00
a253a97940 Added Unzip functionality - we should soon be ready for mod management from within the game! 2020-08-25 16:38:55 +03:00
c51879cc5f OptionsPopup with two experimental switches: Spectator mode, Extended Map editor. (#2834) 2020-07-12 12:59:32 +03:00
aa677042dd New icon for "Load Scenario" (#2768)
* New icon for "Load Scenario"

* Javadoc comments
2020-06-25 22:30:39 +03:00
d511899ed8 Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen 2020-06-03 19:09:48 +03:00
688b780b14 Added a repeating baclground to the menu screen 2020-04-21 23:53:33 +03:00
5aae57d848 Added icons to the main menu, looks much better! 2020-04-21 14:18:38 +03:00
e4fab26b43 Display the crosshair in alternate color for distant targets (#2347) 2020-04-07 11:37:14 +03:00
378f56207c Resolved #1779 - Can now lock worked tiles to prevent them from being unassigned 2020-03-29 12:42:58 +03:00
0cf27789e9 Borders made of oriented triangles rather than circles (#2104) 2020-03-08 20:36:50 +02:00
a1b03849ec Fix city screen (#1657)
* Last CityScreen fix

* Atlas & Translations
2020-01-11 22:46:17 +02:00
12a98aa4bb City construction queue (#1479)
* Construction Queue

* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile

Rework

* Max queue size, cannot change queue in puppet city or in other player turn

* Queue and current construction reset on puppeting city

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-09 20:58:15 +02:00
52111430ef Add close icon for the UnitTable (#1472) 2019-12-17 21:44:20 +02:00
e1350cdb05 separated whiteDot for images from TableBackground for backgrounds 2019-11-08 15:42:19 +02:00
f6d2143ff6 Fixed weird resizing bug - #1304, thanks @ninjatao! 2019-11-06 19:25:02 +02:00
a1f5690e41 Added Puppet icon - some reorgnizing still needs to be done in regards to puppet vs annex 2019-09-23 10:46:51 +03:00
185ec10f10 Can now see when city contains air units 2019-07-03 23:32:17 +03:00
227f6627be Resolved #883 - Added Civilization icons 2019-06-19 18:43:25 +03:00
fd4123e15f City state icon in city button now visible and colored according to city-state color 2019-05-20 22:22:16 +03:00
1434ca3f30 Update city-state related icons and popups. 2019-05-08 13:32:23 +03:00
973cfd50a2 Added different city tiles for different locations 2019-03-20 15:15:55 +02:00
d6f3ab3f40 Fantasy hex tileset is go! 2019-03-19 18:35:58 +02:00
c282ffb423 Resolved #410 - land units on lake aren't shown as embarked 2019-01-08 15:43:54 +02:00
eeb494364b Resolved #407 - Add pillaging terrain improvements 2019-01-07 21:56:02 +02:00
5b66f8f0f7 Organized Unit Table UI 2018-11-23 14:36:22 +02:00
a7694867d0 Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol 2018-11-06 22:49:40 +02:00
937687a0f4 Steam Power and Astronomy now increase embarked units' movement 2018-11-04 13:07:03 +02:00
fb2538524a Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
2018-11-04 13:06:16 +02:00
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
c1e6c8e894 Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
40db822a79 Finished off promotions, adding Formation I, Formation II, Blitz, Logistics, Mobility, and Volley promotions 2018-08-28 12:12:14 +03:00
5d4c8a618d Replaced all resource and improvement icons!
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
fee0b718ec Shrunk game size by 15% by including the images only when packed 2018-08-13 08:56:15 +03:00