ravignir
5d2732c656
G&K resources, resource improvement yield changes to match civ5. ( #4835 )
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* Update Credits.md
* Add files via upload
* Add files via upload
* Update TileResources.json
* Update FantasyHex.json
* Update TileResources.json
2021-08-11 18:48:10 +03:00
Yair Morgenstern
6614d1050d
Wheat farms include wheat image
2021-06-03 22:25:52 +03:00
Yair Morgenstern
98d551559b
Resolves #3926 - Wheat+Farm gets location-appropriate farm
2021-06-03 21:50:30 +03:00
GGGuenni
278962c37d
Fixed Forest on Hill does not show ( #3909 )
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* Removed Duplicates and HillForest
since the Image HillForest got renamed to Forest to reduce ruleVariants
* reorganized legacy variants
* Added "Offshore Platform" for oil well on water
2021-05-10 12:47:41 +03:00
GGGuenni
54deb60f1b
FantasyHex update first iteration ( #3884 )
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Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-05-09 23:44:39 +03:00
Yair Morgenstern
8d2629088f
Hill city-strength bonus genericized
2021-05-06 14:27:12 +03:00
Yair Morgenstern
4cb5a8c912
3.14.6-patch2
2021-05-06 11:47:41 +03:00
Yair Morgenstern
f2a25b26ab
Tilegroup accepts tile config also for *only the terrain part*, making all the extra "hill = grassland+hill" in the tileconfig json unnecessary!
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@ravignir
2021-05-02 21:07:32 +03:00
Yair Morgenstern
8c098a7fd4
New layering is in da house!
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FantasyHex-New is now FantasyHex!
2021-04-30 15:23:24 +03:00
Yair Morgenstern
d4b63950ac
The new tileset is ready for rollout!
2021-04-30 15:00:37 +03:00
GGGuenni
00ec000d50
Preparation for hill as terrain feature ( #3784 )
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* ensure backwards compatibility
* Added new Hill.png
* Added temp TileSetConfig to support new hill sprite
* Added missing Ancient ruins tiles
2021-04-13 22:05:06 +03:00
GGGuenni
b7d6bacc5b
Added TileSetConfigs ( #3766 )
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* First iteration of TileSet json
* Adding json support for mods
* Renamed TilesetConfig to TileSetConfig
+ changed the config for FHex to fix the mountain natural wonder problem
2021-04-13 07:49:49 +03:00