* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Added a score calculation
* Added the score in multiple places of the UI
* Added time victory and a max turns
* Made time victory functional
* Added translation files
* Add new crash handler and error reporting screen.
* Minor cleanup.
* Word choice.
* Rename `SafeCrashStage` to `CrashHandlingStage`.
* Reviews.
* Reference stack traces in comments for thread and postRunnable exceptions.
* Remove excessive line breaks, superfluous .apply{}.
This lead to failed tests for new languages, as the second space would be seen as the translated string, which obviously doesn't contain the placeholder tags.
According to a Malay speaker in discord, this resolves several curse words and similar being removed from the translation. As #4820 also changed some 3700 other lines and the file hasn't been touched since, this should also improve the translation in other ways.
I am, however, not a Malay speaker, so I personally cannot vouch for the correctness of these translations.
Additionally, all lines that have been added since 3.16.3 to be translated, have been removed from this file, making the change seem larger than it really is.
* Update German translation (#5724)
* Update Swedish.properties (#5719)
* Update translation: Simplified Chinese (#5717)
* Update Italian.properties (#5712)
* Update Simplified_Chinese.properties (#5714)
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Russian.properties (#5735)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Update Russian.properties
* Update Russian.properties
Co-authored-by: yairm210 <yairm210@hotmail.com>
* Update Brazilian_Portuguese.properties (#5734)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Fixed a bug where statue off Zeus would not work (#5732)
* Update Brazilian_Portuguese.properties
Co-authored-by: yairm210 <yairm210@hotmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Update pt-br (#5733)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Fixed a bug where statue off Zeus would not work (#5732)
* Update pt-br
From a brazilian developer that loves wath u doing
Co-authored-by: yairm210 <yairm210@hotmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: Zoron <fralonra@aliyun.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: wwwxxxzzz666 <2273204577@qq.com>
Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com>
Co-authored-by: Samuel Barbosa <79980951+SamuelBarbosa0042@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Copied files for Gods & Kings folder
* Added G&K and unified with mods in dropdown
* Split the baseruleset from the mods list in game parameters
* Mod links are checked again when selecting a mod
* The new map editor screen now also uses the base ruleset
* Updated the ruleset change dialog in the map editor; Fixed a crash
* Refactored some code and fixed some bugs
* update for no reason
* bruuhhhhhhhhh
* bruuhhhhhhhhh
* rebase... this probably wont work
* bruuhhhhhhhhh
* fix comments..?
* bruuhhhhhhhhh
* equalize with upstream/master
* made the game not change the text shown in rich presence with the current language, added a language override functionality to String.tr() which is probably inefficient as hell, also the reason why i had to keep the .tr in leader name is because it showed the parantheses
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* revert changes to .tr(), use what @yairm210 suggested
* Should resolve#5534 and the long-standing request of "move after automate" by separating the automated movement from the actual end of turn
* Added translation
* Automated units move in a separate thread to avoid UI freezing