Commit Graph

186 Commits

Author SHA1 Message Date
Yair Morgenstern
68daac5660 Advanced game options hidden by default for faster initial game
Better alignment on new game screen for options and mods
2023-01-17 22:30:24 +02:00
Yair Morgenstern
0ada7c476e Fixed broken test, faster local tests 2023-01-17 21:49:12 +02:00
Yair Morgenstern
879a5b230f Resolved #8387 - Fixed Reliquary belief
Got rid of multiple uniques with the same text
2023-01-16 13:05:11 +02:00
Yair Morgenstern
864145acbb Differentiated attackable from visible tiles per Civ V 2023-01-15 11:19:32 +02:00
Yair Morgenstern
31acb7e469 Tiles 1 step out of bounds of visibility are visible if they're higher than current tile 2023-01-15 11:05:19 +02:00
Yair Morgenstern
d1a9caaa88 New tile visibility framework! 2023-01-15 10:54:41 +02:00
Yair Morgenstern
924dbf70d0 Added framework for tile visibility testing 2023-01-15 08:05:43 +02:00
Yair Morgenstern
6964c66d73 Fixed tests 2023-01-09 08:56:39 +02:00
itanasi
f244c36b57
Update all improvement and road writes to use TileInfo setters (#8136) 2022-12-15 07:18:47 +02:00
Yair Morgenstern
545b4afc5a Generalized "Stats per policies" unique 2022-11-26 21:39:26 +02:00
Yair Morgenstern
2e5e221158 CityStateType overhaul!!!! 2022-11-21 20:30:52 +02:00
Yair Morgenstern
7d9db1e119 CityStateType deprecation p1 2022-11-21 20:03:05 +02:00
Yair Morgenstern
8530de7de1 Can now use [stats] unique to add happiness globally 2022-11-21 11:33:29 +02:00
Yair Morgenstern
0cf5c33475 Can now use [stats] unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool 2022-11-21 11:21:42 +02:00
Yair Morgenstern
61b98120a8 Fixed tests failing due to removing "crutches" 2022-11-20 00:24:59 +02:00
Leonard Günther
4522ab4c6b
Added "How to create a UI skin for Unciv" to wiki (#7976)
* Replaced all occurrences of deprecated NinePatch

function calls

This makes a lot of UI elements already moddable but documentation is still missing

* Added "How to create a UI skin for Unciv" to wiki

* Added image

* Fixed two typos and updated directory image

Old image was missing a folder
2022-11-06 22:53:55 +02:00
Yair Morgenstern
f0ad7581bc Resolved crash when mods make 2 techs require each other 2022-10-13 22:55:12 +03:00
Xander Lenstra
35eb71c937
Removes the option for disabling religion (#7606)
* Removes the option for disabling religion

* Deprecated religionEnabled variable, set default to `true` and removed in cases where it shouldn't have effect
2022-08-05 11:46:06 -04:00
OptimizedForDensity
53d18095ee
Add unit test for unique translation template keys (#7557) 2022-07-30 10:32:40 +03:00
Yair Morgenstern
8574ad4624
Save all tile terrains and terrain uniques in transients, for better performance (#7490)
* Save all tile terrains and terrain uniques in transients, for better performance
Also minor changes in other places for performance reasons

* CR changes + test fix
2022-07-20 16:38:42 +03:00
Xander Lenstra
160b51d578
Added more unit tests (#7448) 2022-07-14 10:27:06 +03:00
Timo T
83d5d1ab36
Add a simple GDX application to help with developing UI components (#7411)
* Add a simple GDX application to help with developing UI components

* Add UI development docs
2022-07-13 21:58:43 +03:00
Xander Lenstra
ae5a0221ed
Refactorings & three more unit tests for uniques (#7412) 2022-07-10 23:19:45 +02:00
Yair Morgenstern
3422e161ad Removed deprecated uniques 2022-07-08 15:48:33 +03:00
SomeTroglodyte
64ab79faf3
Moddable prettier Tutorials - Step 1 (#7326)
* Moddable prettier Tutorials - Step 1

* Moddable prettier Tutorials - TranslationFileWriter

* Moddable prettier Tutorials - Kdoc

* Moddable prettier Tutorials - UX for open options task
2022-07-01 09:36:11 +03:00
Timo T
57ed61af41
Save compatibility handling (#7255)
* Add serialization version to GameInfo

* Add handling of incompatible saves due to a dfiferent save version

* Fix compilation?

* Fix ios compilation

* Refactor: Make it clearer that GameInfo serialization version is only supposed to be incremented when it's guaranteed to cause issues & rename to compatibility version

* Update initial version

* Update initial version

* Fix merge mistake
2022-07-01 09:34:41 +03:00
Timo T
bc9a42e452
Save uncaught exception to file (#7247)
* Refactor: Rename GameSaver to UncivFiles

* Save last uncaught exception to file

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-06-25 22:30:27 +03:00
OptimizedForDensity
e69789a683
Allow modded harbor-type buildings to connect cities to capital (#7254) 2022-06-23 20:53:32 +02:00
Azzurite
18b91bba1e Change all translation test output checking for translator's errors back to println 2022-06-20 14:27:52 +02:00
OptimizedForDensity
c922f134e6
Moddable game speeds (#6856)
* Move GameSpeed definition to JSON files

* Add game speeds civilopedia page
2022-06-18 23:27:46 +02:00
SomeTroglodyte
e2b7891248
Two new Unit Tests (#7001)
* MapGenerator fixes

* MainMenu Background Map scaled to Screen

* Easter Eggs - Code only

* Easter Eggs - Graphics
2022-06-16 21:07:30 +03:00
alexban011
564f7b476c
small fixes (#7181)
* fixes

* relaced translations with _

* better displayCutout
2022-06-16 18:56:18 +03:00
Timo T
a5f9623dbe
Fix OutOfMemory error when loading game state after already having a game loaded (#7145)
* Fix OutOfMemory error when loading game state after already having a game loaded

* Fix screen resize not being handled correctly

* Add withContext shortcut functions

* Add more logging

* Fix multiplayer games sometimes being loaded twice

* Make the loading screen nicer

* Make the loading screen hide previous popups for making the screenshot

* Don't do custom rendering & dispose the texture

Sometimes it makes sense to understand the library you're using...

* Fix missing GL context

* Refactor: increase readability of loadGame function
2022-06-14 21:09:09 +03:00
Timo T
b6a98e5540
Fix EventBus not being able to listen to events with more than one level of inheritance (#7009) 2022-06-14 21:08:43 +03:00
Yair Morgenstern
120c41dd15 Revert "Moddable prettier Tutorials - Step 1 (#7064)"
This reverts commit e91c0ff212.
2022-06-06 09:59:21 +03:00
SomeTroglodyte
e91c0ff212
Moddable prettier Tutorials - Step 1 (#7064) 2022-06-06 09:32:23 +03:00
Jack Rainy
862f368075
Bugfixes to the units' teleportation (#7071)
* Allow to pass other units when teleporting

* Teleport to the closest city tile

* Additional unit tests
2022-06-05 23:17:59 +03:00
Timo T
868e551ba9
Fix test logging not using format specifiers for arbitrary text (#7073) 2022-06-05 16:57:16 +02:00
OptimizedForDensity
12674ed69e
Fix aircraft disappearing when their carrier is teleported (#7035)
* Fix carrier teleporting without moving airplanes

* Unit test to ensure aircraft and carriers are teleported togother

* Fix other cases where teleportation may occur

* Simplify unit test condition

* Update linting and move return condition

* Allow override for teleporting transported units

* Make sure test catches if transported units get deleted

* Reviews
2022-06-01 22:28:11 +03:00
OptimizedForDensity
afce951724
Pillaging certain improvements may loot gold or other stat resources (#6993)
* Pillaging loots gold on certain improvements

* Add warning if improvement pillageGold > 0 and has UniqueType.Unpillagable

* Pillage yields as a UniqueType

* Forgot to undo demonstration

* Remove unused line

* Eliminate some redundancy

* Reword unique text

* Slight cleanup and add notification for pillage victim

* Reviews

* Made pillaging notifications more consistent with other hostile action notifications

* Missed a line
2022-06-01 19:13:04 +02:00
OptimizedForDensity
09195d6b62
More UniqueType unit tests and correct some broken uniques in JSON files (#6965)
* Add ruin reward unique check plus fix broken unique
2022-05-29 16:08:15 +02:00
Timo T
214fae6f59
Add simple logging solution (#6952)
* Add simple logging solution

* Fix Android compilation

For some reason I stashed this and didn't unstash.

* Add better logging explanation
2022-05-27 13:45:13 +03:00
Timo T
ea03b97639
#6914 Multiplayer Status Display (#6916)
* Handle subclassing of Events properly

Previously, you could only listen to the exact class

* Add relevant parent classes for the multiplayer events

* Refactor: use the old name as the main name in MultiplayerGameNameChanged event

* Add being able to stop listening to events in the EventBus

* Add tests for EventBus

* Refactor: Extract GameList into standalone file

* Refactor: safeUpdateIf to more generic throttle function

* Refactor: Extract multiplayer UI helper functions into separate file

* Refactor: Extract load/download multiplayer game into logic class from UI

* Make loading a multiplayer game automatically update the in-memory game in OnlineMultiplayer

* Refactor: Extract multiplayer settings into separate object

* Add multiplayer status display

* Fix error with multiplayer games not correctly being cleaned up after successful update

* Prevent loadLatestMultiplayerState() while next turn update is running

* Show "Working..." while waiting for next turn calculations instead of "Waiting for [civ]..."

* Fix race condition while updating online game state
2022-05-25 22:22:58 +02:00
Timo T
fc9668f2d0
Refactor: change GameSaver from singleton to single instance pattern & move autosave logic into GameSaver (#6846)
* Refactor: change GameSaver from singleton to single instance pattern & move autosave logic info GameSaver

Singleton just doesn't make sense anymore when we have to `init(..)` with different arguments, then we should just make a normal class out of it

* Fix not correctly checking for missing external files dir

* Refactor: use more appropriate library method

* Add logging for external files dir
2022-05-22 19:51:35 +03:00
SomeTroglodyte
a2c646ef8e
Fix Autocracy Complete including unit test (#6908) 2022-05-22 19:51:05 +03:00
Xander Lenstra
3754108391
Added more unit tests for uniques; added missing unique implementations (#6886)
* Added more unit tests for uniques; added missing implementations

* This of course shouldn't go here as there is another function for it

* Stylistic changes

* This generates better unique examples

* Reviews

* Reordered for efficiency

* Reverted improvement percentage bonuses applying to tiles
2022-05-22 13:12:10 +03:00
SomeTroglodyte
3e95e3f152
Fix effect of new Beliefs not immediately visible in top bar (#6888)
* Fix effect of new Beliefs not immediately visible in top bar

* Fix effect of new Beliefs not immediately visible - reviews
2022-05-21 21:37:06 +03:00
Yair Morgenstern
1f3890e2a0 welp these tests kind of existed before 2022-05-19 19:02:57 +03:00
Yair Morgenstern
1126a7c996 Added test that improvements can be built on their tiles 2022-05-19 14:27:01 +03:00
Timo T
5353f3337c
Fix Gdx.files being garbage collected in MultiplayerTurnCheckWorker (#6817)
* Add logging to MultiplayerTurnCheckWorker

* Fix NullPointerException in turn check worker: Gdx.files is null
2022-05-18 07:35:00 +03:00