e8bdb8a2e4
Added initial logic for promising not to settle cities near other civs - not yet activated
2019-06-05 23:21:17 +03:00
ab450808b2
Can no longer pass the turn when popups have not been dealt with
2019-06-05 23:18:03 +03:00
827a6f7871
Fixed bug where injured units would try to heal by pillaging barbarian encampments
2019-06-05 23:14:52 +03:00
5b884c0ecf
Resolved #854 - promotion buttons show description also for non-pickable promotions
2019-06-04 22:45:43 +03:00
8c53244427
Don't try to pillage improvement to heal if you're a civilian unit
2019-06-04 22:35:17 +03:00
60f1859fdc
Can now select all tile types n map editor, even on smaller resolutions
2019-06-03 22:17:23 +03:00
527288b886
Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier()
2019-06-03 22:06:35 +03:00
f49662b22e
Resolved #836 - bug where ranged units could shoot above forests+jungles
2019-06-03 20:50:58 +03:00
6f29fe9e76
include À ì in Fonts.kt
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#428
2019-06-03 20:32:45 +03:00
09079bd76f
Resolved #839 - Set up takes 1 movement point
2019-06-03 20:26:05 +03:00
cf37122304
Translation organization
2019-06-02 23:31:16 +03:00
0916720f86
Cannot declare friendship after denounce and vice versa
2019-06-02 19:47:49 +03:00
88422524ac
Barbarian encampments don't show red on unexplored tiles
2019-06-01 23:42:30 +03:00
36da3359db
Added denunceation
2019-06-01 23:20:02 +03:00
f60ebbb7e1
Civs clearing an encampment now get gold
2019-06-01 22:47:41 +03:00
8040cb01b9
Resolved #830 - city-states no longer offer trades
2019-06-01 22:27:38 +03:00
4b4f5e77b8
Resolved #646 - Barbarians now spawn from Encampments!
2019-05-31 17:36:19 +03:00
b068e6f88f
Minor translation changes
2019-05-30 19:57:27 +03:00
16d8c16dfe
Each unit now saves its viewable tiles, which gives in certain situations a whopping 10% performance improvement! Whoa!
2019-05-29 22:58:20 +03:00
b9cf40487f
Performance improvements for Next Turn
2019-05-29 22:10:32 +03:00
d733df207f
Fixed bug that prevented the "next turn" button from being pressed when the game didn't autosave,
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meaning players who picked turns between autosaves manually were screwed
2019-05-29 21:44:42 +03:00
2060bcfa0a
Resolved #821 - Civ-wide stats are now affected by percent bonuses
2019-05-29 21:12:10 +03:00
3fbcc019e3
There were somes things that were in the translations files but weren't translated in-game
2019-05-28 23:43:18 +03:00
d0cb10abbe
Hopefully fixed a recurring bug in tryHeadTowardsEnemyCity
2019-05-28 23:13:08 +03:00
b6512535fb
Fixed bug in GetProductionCost that was probably caused by the construction changing while the city button was rendering
2019-05-28 23:09:47 +03:00
2066978ca0
Legion no longer construct roads on water tiles - #811
2019-05-27 19:55:43 +03:00
a204333410
Added countdown to relationship change with city states
2019-05-26 18:52:32 +03:00
1bb62ad681
Civs respond according to neutral/hate and respond properly after peace
2019-05-26 18:32:19 +03:00
f78f9c2fad
Resolved #803 - Heal Instantly didn't update health in unit icon
2019-05-26 16:16:42 +03:00
408dfcfc7e
Final touches to City States, and they're ready to roll!
2019-05-26 16:10:09 +03:00
e70e052515
Resolved #804 - bigger Diplomacy and Next Turn buttons for easier click
2019-05-26 15:07:15 +03:00
9352243eb4
Fixed switching unit selection bug - #804
2019-05-26 14:46:45 +03:00
3640874b35
Dispose previous altas when replacing it to avoid OutOfMemory exceptions
2019-05-24 14:33:59 +03:00
125bb1270e
Tech button no longer displays buildings replaced by Civ unique buiildings
2019-05-24 14:25:46 +03:00
25fc1b3c71
Last fixes for Indian nation!
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Checks for specific buildings now work for all civ-unique buildings as well
2019-05-24 13:59:00 +03:00
7e6b102f27
Merge branch 'roadOnLongClick'
2019-05-23 22:21:46 +03:00
af19d8a1b0
add Indian assets ( #800 )
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* War Elephant icon
* Mughal Fort icon
* credits for Indian unique icons
* bonuses for Castle apply to Mughal Fort too
* getCityHappiness() complies with the Indian unique
* getCityHappiness() complies with the Indian
missing bracket 🙄
2019-05-23 21:50:46 +03:00
6bd06474bd
improved overview city screen
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- dynamic layout
- cities and units sorted by name
- jump-to buttons for cities
- rounded values in statistics
2019-05-23 16:25:47 +03:00
c3f700ddc6
notifications with LocationAction don't select units, but only the tile
2019-05-23 16:25:08 +03:00
b49270e690
moving city button with absolute coordinates to prevent it from wandering around ( #794 )
2019-05-23 16:25:08 +03:00
eb3ba51396
allow siege units to move when set up ( #797 )
2019-05-23 16:25:08 +03:00
c31f6bc7dd
show context menu entry only if roads are researched
2019-05-23 07:57:34 +03:00
73c273985f
worker moves on working on road even when the path is blocked by other civilian units. Player will receive messages about those occasions.
2019-05-23 07:57:34 +03:00
d676c18aec
adding MapUnitAction.name(), a user-readable name for actions. Eg "Moving" instead of "moveTo x,y"
2019-05-23 07:57:34 +03:00
4330508d2e
using StringAction for string-encoded actions used throughout the app
2019-05-23 07:57:34 +03:00
29647896ce
We no longer "downgrade" tiles from Railroad to Road when we try to build a Road somewhere
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Fixed error where if intermediate tiles were full (o e.g. other workers) it would try to "jump" to a tile that was out of its reach
2019-05-22 22:55:24 +03:00
98803f0454
implementing BuildLongRoadAction
2019-05-22 22:23:03 +03:00
a8c3b3755b
adding MapUnitAction, which is compatible to MapUnit.action
2019-05-22 22:23:03 +03:00
86eda6208a
show long-press context menu (move here, Construct road this way)
2019-05-22 22:23:03 +03:00
ea9c9da48d
Added missing notification translations ( #792 )
2019-05-22 22:07:50 +03:00