Commit Graph

2923 Commits

Author SHA1 Message Date
Yair Morgenstern
6d4324354f Resolved #3490 - fixed formatting problem in trade popup 2021-01-01 11:03:54 +02:00
Yair Morgenstern
8f0f656f7b Resolved #3489 - City state influence is affected by declaring war and making peace with their enemies 2020-12-31 21:58:22 +02:00
Yair Morgenstern
e7fb183b85 Resolved #3475 - capturing settlers moves us to the captured units' tile 2020-12-30 21:38:36 +02:00
9kgsofrice
5b25ec0495
"happiness from garrison" effect was duplicated (#3485) 2020-12-30 21:07:24 +02:00
Yair Morgenstern
42ff90fb65 3.12.5 2020-12-29 21:23:08 +02:00
Yair Morgenstern
2ff345b6a6 Resolved #3476 - captured civilian units can no longer move on the same turn 2020-12-29 19:57:28 +02:00
Yair Morgenstern
03ddd3c410 Resolved #3331 - resources for city-state quests are taken from resources on the map, to avoid unfinishable quests 2020-12-28 22:23:20 +02:00
Yair Morgenstern
d0a59889c4 Can now choose construction to work on even when worker has no movement points, since it won't advance unless he does 2020-12-28 19:32:28 +02:00
Yair Morgenstern
98685ad7c0 Resolved #3464 - units only advance improvements when they have movement points left 2020-12-28 17:59:04 +02:00
Yair Morgenstern
100d6f9512 Fixed minor automation bug for modded terrains 2020-12-28 17:44:47 +02:00
Yair Morgenstern
ca04093321 Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
Resolved #3468 the same way
2020-12-28 17:37:29 +02:00
Yair Morgenstern
e07fd6d0bc Resolved #3465 - picking current impeovement closes picker screen, but doesn't reset improvement constrution 2020-12-28 17:36:18 +02:00
Yair Morgenstern
7dd2438dbd Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately 2020-12-27 16:48:04 +02:00
Yair Morgenstern
78535252c2 Resolved #3424 - Added blink on event location 2020-12-27 13:29:34 +02:00
Yair Morgenstern
599a1d8a91 Game can deal gracefully wth mods removing certain units and technologies 2020-12-27 11:55:28 +02:00
Yair Morgenstern
87c6819462 "Free great person" can no longer grant great people that are unique to another civ
Unified Great Person recognition
Better Great Person AI detection for unique units
2020-12-27 11:05:11 +02:00
Yair Morgenstern
713086849a AI declares peace with civs they can't reach, solving 'endless stalemate war' problems 2020-12-26 23:11:49 +02:00
Yair Morgenstern
170e158a4e Added required building dependency check 2020-12-26 20:09:06 +02:00
Yair Morgenstern
7d7557ae4a Caught modding errors - classic. 2020-12-26 20:04:46 +02:00
Yair Morgenstern
b77fa8d67d Modded water units with worker unique can no longer build roads in water 2020-12-26 19:50:29 +02:00
9kgsofrice
099ee879cc
small bug meant that there was a 67% chance NOT to capture defeated barbarian unit (#3450) 2020-12-25 12:55:20 +02:00
Yair Morgenstern
8689fe0ffa Clarified Protectionism effect 2020-12-23 21:28:59 +02:00
Yair Morgenstern
d0cbc07870 Solved crashing bug from incorrect mods 2020-12-23 21:23:41 +02:00
Yair Morgenstern
12c9867c73 Resolved #3445 - national wonders no longer shown when already built 2020-12-23 21:01:37 +02:00
Yair Morgenstern
c7d79ad179 Replaced hardcoded Settler references with unique
Tech uniques now saved in tech object for less regex parsing per turn
2020-12-22 23:31:29 +02:00
Yair Morgenstern
12b844d917 Changed all hardcoded Great General references to unique-based 2020-12-22 23:03:41 +02:00
Yair Morgenstern
a4e93d89f1 Resolved #3384 - Civ uniques now take all researched tech uniques! 2020-12-21 22:02:40 +02:00
Yair Morgenstern
96c480af02 Resolved #3437 - reselecting improvement in progress does not reset progress
Unit improvement picker displays correct turns for improvement in progress
2020-12-21 21:14:39 +02:00
Yair Morgenstern
e653e71cc9 Resolved #3441 - fixed reverse maintenance cost unique 2020-12-21 21:03:07 +02:00
Yair Morgenstern
43d9813ce1 3.12.2-patch1 2020-12-21 20:59:47 +02:00
Yair Morgenstern
4e62d0b722 Fixed starting positions not activating on new game 2020-12-21 20:56:02 +02:00
Yair Morgenstern
213e71a97b Reversed requiredBuilding migration to unique 2020-12-21 20:35:02 +02:00
Yair Morgenstern
566a9529ef Un-hardcoded some settler checks 2020-12-20 22:55:36 +02:00
Yair Morgenstern
9b6dd71d22 Resolved #3422 - added fast switch between adjacent cities in city screen 2020-12-19 21:39:30 +02:00
Yair Morgenstern
eda8b84c2d Resolved #3428 - added a toggle for displaying yield icons 2020-12-19 21:26:18 +02:00
Yair Morgenstern
78513b87c1 Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer 2020-12-19 21:15:12 +02:00
9kgsofrice
2b36ad679a
genericised stats before tech unique (#3421)
* generic stats before tech/policy unique

* simplified
2020-12-19 21:06:45 +02:00
Yair Morgenstern
478ea310b4 City-states make peace with enemies when their alllies do 2020-12-19 21:01:35 +02:00
Yair Morgenstern
d56433857b Long tech descriptions are now scrollable 2020-12-19 20:53:48 +02:00
Yair Morgenstern
e3f1c33654 Building.requiredBuildingInAllCities -> "Requires a [] in all cities" unique 2020-12-17 15:46:17 +02:00
Yair Morgenstern
f40584b1ec requiredBuilding parameter migrated to "Requires a [] in this city" unique 2020-12-16 20:14:36 +02:00
Yair Morgenstern
c84e20f38b "Requires a {building}" notifications show the civ's equivalent to the building, if overridden 2020-12-16 16:27:54 +02:00
Yair Morgenstern
05880376bb Korean UA activates on buildings added from buying and on national wonders 2020-12-16 14:09:02 +02:00
Yair Morgenstern
30c12662d2 Unified science addition logic 2020-12-16 14:08:17 +02:00
Yair Morgenstern
925e092629 Solved ANR when loading large games from the load screen 2020-12-16 12:27:01 +02:00
Yair Morgenstern
f27f036e28 Resolved #3378 - AI no longer tries to heal units in dangerous tiles - by nob0dy73 2020-12-14 11:39:05 +02:00
Yair Morgenstern
24b46e8c2c AI knows not to try and heal units which would heal anyway 2020-12-14 11:31:13 +02:00
Yair Morgenstern
fad967b31a Resolved #3382 - Added tryTakeBackCapturedCity by nob0dy73 2020-12-14 11:12:05 +02:00
Yair Morgenstern
835ed003be Resolved #3380 - added tryHeadTowardsSiegedCity to unit automation, by nob0dy73 2020-12-14 11:07:11 +02:00
Yair Morgenstern
fd372d8c77 Forced disband from lack of gold now provides disband gold 2020-12-13 22:49:39 +02:00