Yair Morgenstern
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6d4324354f
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Resolved #3490 - fixed formatting problem in trade popup
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2021-01-01 11:03:54 +02:00 |
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Yair Morgenstern
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8f0f656f7b
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Resolved #3489 - City state influence is affected by declaring war and making peace with their enemies
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2020-12-31 21:58:22 +02:00 |
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Yair Morgenstern
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e7fb183b85
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Resolved #3475 - capturing settlers moves us to the captured units' tile
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2020-12-30 21:38:36 +02:00 |
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9kgsofrice
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5b25ec0495
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"happiness from garrison" effect was duplicated (#3485)
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2020-12-30 21:07:24 +02:00 |
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Yair Morgenstern
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42ff90fb65
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3.12.5
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2020-12-29 21:23:08 +02:00 |
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Yair Morgenstern
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2ff345b6a6
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Resolved #3476 - captured civilian units can no longer move on the same turn
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2020-12-29 19:57:28 +02:00 |
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Yair Morgenstern
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03ddd3c410
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Resolved #3331 - resources for city-state quests are taken from resources on the map, to avoid unfinishable quests
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2020-12-28 22:23:20 +02:00 |
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Yair Morgenstern
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d0a59889c4
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Can now choose construction to work on even when worker has no movement points, since it won't advance unless he does
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2020-12-28 19:32:28 +02:00 |
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Yair Morgenstern
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98685ad7c0
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Resolved #3464 - units only advance improvements when they have movement points left
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2020-12-28 17:59:04 +02:00 |
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Yair Morgenstern
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100d6f9512
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Fixed minor automation bug for modded terrains
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2020-12-28 17:44:47 +02:00 |
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Yair Morgenstern
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ca04093321
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Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
Resolved #3468 the same way
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2020-12-28 17:37:29 +02:00 |
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Yair Morgenstern
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e07fd6d0bc
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Resolved #3465 - picking current impeovement closes picker screen, but doesn't reset improvement constrution
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2020-12-28 17:36:18 +02:00 |
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Yair Morgenstern
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7dd2438dbd
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Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
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2020-12-27 16:48:04 +02:00 |
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Yair Morgenstern
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78535252c2
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Resolved #3424 - Added blink on event location
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2020-12-27 13:29:34 +02:00 |
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Yair Morgenstern
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599a1d8a91
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Game can deal gracefully wth mods removing certain units and technologies
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2020-12-27 11:55:28 +02:00 |
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Yair Morgenstern
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87c6819462
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"Free great person" can no longer grant great people that are unique to another civ
Unified Great Person recognition
Better Great Person AI detection for unique units
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2020-12-27 11:05:11 +02:00 |
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Yair Morgenstern
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713086849a
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AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
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2020-12-26 23:11:49 +02:00 |
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Yair Morgenstern
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170e158a4e
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Added required building dependency check
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2020-12-26 20:09:06 +02:00 |
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Yair Morgenstern
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7d7557ae4a
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Caught modding errors - classic.
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2020-12-26 20:04:46 +02:00 |
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Yair Morgenstern
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b77fa8d67d
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Modded water units with worker unique can no longer build roads in water
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2020-12-26 19:50:29 +02:00 |
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9kgsofrice
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099ee879cc
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small bug meant that there was a 67% chance NOT to capture defeated barbarian unit (#3450)
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2020-12-25 12:55:20 +02:00 |
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Yair Morgenstern
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8689fe0ffa
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Clarified Protectionism effect
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2020-12-23 21:28:59 +02:00 |
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Yair Morgenstern
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d0cbc07870
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Solved crashing bug from incorrect mods
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2020-12-23 21:23:41 +02:00 |
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Yair Morgenstern
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12c9867c73
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Resolved #3445 - national wonders no longer shown when already built
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2020-12-23 21:01:37 +02:00 |
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Yair Morgenstern
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c7d79ad179
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Replaced hardcoded Settler references with unique
Tech uniques now saved in tech object for less regex parsing per turn
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2020-12-22 23:31:29 +02:00 |
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Yair Morgenstern
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12b844d917
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Changed all hardcoded Great General references to unique-based
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2020-12-22 23:03:41 +02:00 |
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Yair Morgenstern
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a4e93d89f1
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Resolved #3384 - Civ uniques now take all researched tech uniques!
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2020-12-21 22:02:40 +02:00 |
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Yair Morgenstern
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96c480af02
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Resolved #3437 - reselecting improvement in progress does not reset progress
Unit improvement picker displays correct turns for improvement in progress
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2020-12-21 21:14:39 +02:00 |
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Yair Morgenstern
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e653e71cc9
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Resolved #3441 - fixed reverse maintenance cost unique
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2020-12-21 21:03:07 +02:00 |
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Yair Morgenstern
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43d9813ce1
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3.12.2-patch1
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2020-12-21 20:59:47 +02:00 |
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Yair Morgenstern
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4e62d0b722
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Fixed starting positions not activating on new game
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2020-12-21 20:56:02 +02:00 |
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Yair Morgenstern
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213e71a97b
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Reversed requiredBuilding migration to unique
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2020-12-21 20:35:02 +02:00 |
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Yair Morgenstern
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566a9529ef
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Un-hardcoded some settler checks
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2020-12-20 22:55:36 +02:00 |
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Yair Morgenstern
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9b6dd71d22
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Resolved #3422 - added fast switch between adjacent cities in city screen
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2020-12-19 21:39:30 +02:00 |
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Yair Morgenstern
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eda8b84c2d
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Resolved #3428 - added a toggle for displaying yield icons
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2020-12-19 21:26:18 +02:00 |
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Yair Morgenstern
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78513b87c1
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Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
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2020-12-19 21:15:12 +02:00 |
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9kgsofrice
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2b36ad679a
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genericised stats before tech unique (#3421)
* generic stats before tech/policy unique
* simplified
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2020-12-19 21:06:45 +02:00 |
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Yair Morgenstern
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478ea310b4
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City-states make peace with enemies when their alllies do
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2020-12-19 21:01:35 +02:00 |
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Yair Morgenstern
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d56433857b
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Long tech descriptions are now scrollable
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2020-12-19 20:53:48 +02:00 |
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Yair Morgenstern
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e3f1c33654
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Building.requiredBuildingInAllCities -> "Requires a [] in all cities" unique
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2020-12-17 15:46:17 +02:00 |
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Yair Morgenstern
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f40584b1ec
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requiredBuilding parameter migrated to "Requires a [] in this city" unique
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2020-12-16 20:14:36 +02:00 |
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Yair Morgenstern
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c84e20f38b
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"Requires a {building}" notifications show the civ's equivalent to the building, if overridden
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2020-12-16 16:27:54 +02:00 |
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Yair Morgenstern
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05880376bb
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Korean UA activates on buildings added from buying and on national wonders
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2020-12-16 14:09:02 +02:00 |
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Yair Morgenstern
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30c12662d2
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Unified science addition logic
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2020-12-16 14:08:17 +02:00 |
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Yair Morgenstern
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925e092629
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Solved ANR when loading large games from the load screen
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2020-12-16 12:27:01 +02:00 |
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Yair Morgenstern
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f27f036e28
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Resolved #3378 - AI no longer tries to heal units in dangerous tiles - by nob0dy73
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2020-12-14 11:39:05 +02:00 |
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Yair Morgenstern
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24b46e8c2c
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AI knows not to try and heal units which would heal anyway
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2020-12-14 11:31:13 +02:00 |
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Yair Morgenstern
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fad967b31a
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Resolved #3382 - Added tryTakeBackCapturedCity by nob0dy73
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2020-12-14 11:12:05 +02:00 |
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Yair Morgenstern
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835ed003be
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Resolved #3380 - added tryHeadTowardsSiegedCity to unit automation, by nob0dy73
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2020-12-14 11:07:11 +02:00 |
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Yair Morgenstern
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fd372d8c77
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Forced disband from lack of gold now provides disband gold
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2020-12-13 22:49:39 +02:00 |
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