Yair Morgenstern
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837195293c
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Fixed minor merge conflict between dutch and other languages
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2018-07-01 16:59:41 +03:00 |
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Yair Morgenstern
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85a8e68a0a
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Added Rifling with Rifleman unit
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2018-06-25 14:16:39 +03:00 |
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Yair Morgenstern
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7898a24ff1
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Added Metallurgy with Lancer unit
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2018-06-25 14:12:17 +03:00 |
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Yair Morgenstern
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fea22cc049
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Added Military Science tech with Cavalry unit and Military Academy building
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2018-06-25 14:07:35 +03:00 |
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Yair Morgenstern
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1dffbe2db5
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Added Dynamite tech with Artillery
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2018-06-25 13:59:51 +03:00 |
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Yair Morgenstern
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a56e7e43aa
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Added Agriculture tech - no gameplay change, but it does tell the game's story well!
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2018-06-24 21:19:57 +03:00 |
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Yair Morgenstern
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a0e14ee8f8
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Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
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2018-06-23 23:31:08 +03:00 |
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Yair Morgenstern
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56c5b7c1ca
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Added Industrialization between Economics and Steam Power
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2018-06-22 15:34:47 +03:00 |
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Yair Morgenstern
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83471fb3cd
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Added Architecture tech
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2018-06-22 15:24:22 +03:00 |
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Yair Morgenstern
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e592dc90a3
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Added Steel tech
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2018-06-22 13:28:24 +03:00 |
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Yair Morgenstern
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86ba484c78
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Organized Physics tech, added Gunpowder
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2018-06-22 13:25:42 +03:00 |
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Yair Morgenstern
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81e9cd317d
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Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
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2018-06-22 13:07:52 +03:00 |
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Yair Morgenstern
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14a1bc5626
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Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
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2018-05-28 22:03:56 +03:00 |
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Yair Morgenstern
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75627928b3
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Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
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2018-05-27 18:34:13 +03:00 |
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Yair Morgenstern
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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6c035c79b6
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Improved visuals of science victory screen
Added Scout to game start
Added tutorials
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2018-01-08 18:52:30 +02:00 |
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Yair Morgenstern
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ab2b33318b
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Buildings are now divided by type in city screen
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2017-12-28 21:50:17 +02:00 |
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Yair Morgenstern
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f7e7506b7c
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ADDED POLICIES
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2017-12-25 23:18:25 +02:00 |
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Yair Morgenstern
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5088b6a83f
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Moar techtree overhaul
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2017-12-21 15:31:01 +02:00 |
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Yair Morgenstern
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14c75d7cc4
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Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
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2017-12-21 14:45:49 +02:00 |
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Yair Morgenstern
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d81cb8cda7
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Added specialists and great person generation!
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2017-12-21 12:25:55 +02:00 |
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Yair Morgenstern
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98dbe3b844
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Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
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2017-12-18 19:43:34 +02:00 |
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Yair Morgenstern
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ede3a92c43
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Finished techs and buildings!
Added Science victory conditions and screen!
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2017-12-11 18:21:15 +02:00 |
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Yair Morgenstern
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45869c5a0b
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Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
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2017-12-09 22:11:16 +02:00 |
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Yair Morgenstern
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48f56e2e85
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Added factories and civ resource management
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2017-12-08 09:39:18 +02:00 |
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Yair Morgenstern
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ea5552f3a7
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Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
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2017-12-06 23:13:49 +02:00 |
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Yair Morgenstern
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65bff07905
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Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
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2017-12-05 10:53:53 +02:00 |
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Yair Morgenstern
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f51923b1f6
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Camelcased json model field names
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2017-12-01 15:14:18 +02:00 |
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Yair Morgenstern
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c8dd598438
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Added education buildings
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2017-11-25 23:51:58 +02:00 |
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Yair Morgenstern
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0319602092
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Initial commit
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2017-11-22 00:09:35 +02:00 |
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