Commit Graph

359 Commits

Author SHA1 Message Date
009d11c40d Tutorials after "next turn" are now opened via the main thread 2018-06-18 08:39:01 +03:00
5df93757f2 Added Bowman as first unique unit! 2018-06-17 23:39:25 +03:00
8116a72fdf National wonders are now removed from captured cities (hence "National") 2018-06-17 23:22:09 +03:00
ed8e664358 Added Cover, March and Charge promotions 2018-06-17 23:08:16 +03:00
5fa9ad0640 Normalized city strength according to original civ game
Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
80963e7eac Added damage modification from basic promotions 2018-06-16 23:35:54 +03:00
c6caf0cecd Added promotions mechanism! 2018-06-16 22:50:11 +03:00
92abe0cf73 More translations! 2018-06-15 16:48:38 +03:00
bcd5f02bec Razed cities now have a fire icon next to them 2018-06-15 16:48:04 +03:00
d429c6585b Aded terrains, resources improvements and techs to the translation file 2018-06-15 15:04:25 +03:00
fe0c6e07a2 Settlers no longer try to go towards unreachable tiles in order to found cities
Settler random walk is now like the rest of the units
2018-06-15 13:40:27 +03:00
79971b05b8 Added more translations in the code 2018-06-14 23:20:25 +03:00
03f5f32f36 Golden age now also provides +20% to culture; added Golden Age tutorial 2018-06-14 22:47:04 +03:00
e808885e0d Applied translation to many part of the project 2018-06-14 22:19:59 +03:00
c815863124 Archers now require Archery (as should be!) 2018-06-14 21:00:44 +03:00
2df88c8517 Civilopedia page now looks normal 2018-06-14 20:49:36 +03:00
d2cb7173c1 AI now moved ranged units before melee, so that it will attack wil the ranged units first =) 2018-06-14 20:47:23 +03:00
5af940858b Added unhappiness tutorial + tutorial text is now a normal size 2018-06-14 08:42:59 +03:00
0468adc130 If the selected unit was a civilian unit of ours that was captured, it is no longer selected. 2018-06-13 13:27:59 +03:00
0eb28ab679 Select box, text field and picker screens now look much nicer 2018-06-12 22:46:23 +03:00
e1df4b4840 Cached fonts for reuse - generating them takes valuable time! 2018-06-12 21:38:40 +03:00
9e3772a58d All text is now Roboto and much sharper!
Added lots of "Translatable" words
Organized City Screen a little bit
2018-06-12 21:28:17 +03:00
0c71c39bc2 If you raze your capital and you have another city, it becomes the new capital 2018-06-12 21:21:35 +03:00
a380f7aa95 Battle table now displays "Captured" when attacking a city with no resistance 2018-06-12 09:10:02 +03:00
c27bcb00c4 Fixed notification when capturing a civilian unit 2018-06-12 09:09:11 +03:00
4c3231a3fe City health is only visible for cities in visible tiles, not explored tiles 2018-06-11 19:33:28 +03:00
135a502990 Unit that was set up doesn't lose its Set Up status if it attacks 2018-06-11 18:37:19 +03:00
9aa41d3d13 Units that can move after attacking (horseman, knight) no longer get deducted movement points for BOTH the movement to the enemy tile AND the attack 2018-06-11 18:32:37 +03:00
02c74ad8ba Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
4b2cefd5f4 Added visual health bars to cities! 2018-06-11 09:34:02 +03:00
825cffaf05 Increased padding around map, so that no tiles would be unreachable 2018-06-11 08:26:12 +03:00
7108dcae78 Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them 2018-06-10 20:58:36 +03:00
8d5fd730a0 Added promotion jsons, icons and organized unit types (scout is now its own!) 2018-06-10 17:44:05 +03:00
adeaa5907a Added city health in text description of tile 2018-06-10 17:42:16 +03:00
d695cbd6f1 If we try to place barbs but there's no room then we just don't place. 2018-06-10 17:34:00 +03:00
98932473eb If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash 2018-06-10 17:30:49 +03:00
b31e7ccc3d Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it 2018-06-09 22:59:23 +03:00
088583bd9d Civilian units are now captured by melee units rather than killed! 2018-06-08 18:07:00 +03:00
10c5c5f0ef Added back Civilopedia button (it had mysteriously vanished) 2018-06-08 18:06:29 +03:00
b255b8cf15 You will always generate at least 1 science per turn, so that you don't get strange numbers on the Tech button 2018-06-08 17:52:01 +03:00
0edbaac53d Changed "Archery" units to "Ranged" because it will also include machine gun in the future 2018-06-08 17:44:49 +03:00
4b7ec5303a Reorganized the class tree 2018-06-08 15:43:40 +03:00
95bdcf8dcb Notification scroll height is now limited 2018-06-08 15:28:02 +03:00
d8652ed510 Fixed bug where completing the Liberty social policy tree left you stuck in a Great Person picker screen 2018-06-08 13:29:31 +03:00
c3e0d6ac2c You can no longer have negative science per turn, even if you have a huge gold deficit (what does "negative science" even mean?) 2018-06-08 13:19:42 +03:00
83c235690a Added minimap!
Notifications now take up less of the increasingly valuabe screenspace
2018-06-08 13:18:45 +03:00
7002b8d55e Fixed save/load game Clipboard problems 2018-06-06 14:47:37 +03:00
d81768047f Added base for translations - we should now be able to add fan translations for different languages! 2018-06-05 21:58:02 +03:00
e0f97e584d Added options to save game to clipboard and load game from clipboard - this will allow sharing and modification of games for those who want it 2018-06-05 21:55:48 +03:00
c088c02b1e Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00