* VictoryScreen with Charts by WhoIsJohannes
* VictoryScreen with Charts by WhoIsJohannes - atlas
* VictoryScreen with Charts by WhoIsJohannes - lost icon attribution
* Fix centering of unit HP bar
* Blockade mechanics: land tiles
* Blockade mechanics: water tiles
* Don't blockade water tile if it has friendly military unit
* Blockade mechanics: cities
* Added tile/city blockade tutorials. Added city blockade status icon.
---------
Co-authored-by: vegeta1k95 <vfylfhby>
* Big rework of City plates
* New city plates design, new status icons
* A little bit of padding for construction icon
* Better border for defence counter
* Better border for defence counter
* Solid colored icons
* Solid colored icons
* Credits
* Credits
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay
* Adding Air Sweep Battle Table
* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile
* initial airsweep code
* Implement airSweep
* BattleTable indicates tile you're AirSweeping
* some notifications
* Clean up notifications.
Add icons
* Revert game.atlas and game.png
* Fix selection properly
* Update Vanilla UnitPromotions.json
* Better handling of movement use
comment cleanup
* missing credit
* Proper code so that Seas units also deal no damage
Adding Tutorials!
* Remove Intercept Bonus Damage/Protection
* Remove chance of Interceptor missing
* Battle Table a bit more consistent
* Defender also gets Air Sweep Modifiers
* Defender doesn't get bonus
* Remove unused getInterceptBonus
Combine logic
* Show damage in notifications for Air Sweep
* Randomize intercepting Civ and prioritize Air Units
* Remove debug code
* Updated atlas
* Clean up Uniques
* Object-ify DamageDealt for ease of reference
* code clean up
Co-authored-by: itanasi <spellman23@gmail.com>
* added sounds to cityScreen
* changes? ..don't know how to name this commit
* removed try block
* improved era1 sound and added slider for city enter sounds
* added Information Era sound
* added Future Era sound
* better option name + translation
* added Atomic Era sound
* normalized sounds
* prevent spam + better era 0 and 1 sounds
* cleanup
* sound improvements to medieval and atomic
* volume now tied to sound effects
* improved information sound
* improved future sound
* sounds now stop if you exit the city screen
* improved Renaissance sound
* now in separate function
* now using the music controller
* better file names
* WLTK day sound + sounds are now configurable in Eras.json
* removed redundant setting and fixed comment
* added PlaySingle
* musicController no longer used
* Gdx.audio.newMusic is now used
* function name
* function are now in their own class
* CitySoundPlayer now has 1 instance in UncivGame and is hooked
* credits
* sounds loop
* loopable sounds
* updated credits
* fixed sound not stopping when changing city without leaving cityScreen
* changed WLTKNew sound
* added toggle for the sounds
* changed WLTK sound, removed music and made all tracks have the same volume
* addressed some of the issues
* addressed more issues
* increased sounds volume + volume slider
* made WLTK sound slightly quieter
* removed entry from Vanilla eras
* revert back to CitySoundPlayer.kt
* no more hooks
* removed unused stuff
* changees
* completly reverted MusicController
* and the MusicTrackChooserFlags
* fixed ESC not stopping sounds
* updated credits to mention the sounds are modified
* dispose()
* removed try block
* Refactor: Extract methods & reduce code duplication
* Refactor: Rename Sounds to SoundPlayer
* Refactor: Make UncivSound a data class
As far as I can see, UncivSoundConstants served no purpose
* Refactor: Reorder sounds
* Refactor: Split up ExtensionFunctions and move into own package
* Add multiplayer turn sound notification
* Refactor: Remove unnecessary double translation
* Refactor: Reduce code duplication
* Refactor: No if for boolean logic
* Make Civilopedia independent of worldScreen or gameInfo
* Make Civilopedia callable from Main Menu
* Era category for Civilopedia
* Era category for Civilopedia - atlas
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels
Also refactored the consumption of (great) people out of UnitActions.
* Reworked when improvements can be build somewhere for more clarity
* Made resources improvable by multiple improvements; Offshore Platform
* Fix compatability
* WIP
* Fixed the tests, but better
* I suppose I might as well update this now that we're a version later
* Fixed the links in the docs
* Fixed broken tables
Tables without a line break above are not treated as valid tables
* Removed redundant table of contents and formatted some bulleted lists
* The image in Regions.md is now properly displayed
* Standardized list indentation, line spacing, table header rows, and JSON code blocks
* Standardized headers
* Fixed remaining broken links, edited pseudo-footnotes
* WLTK decoration png's and atlas
* UncivTooltip anchor to stage so tips won't get clipped by some ScrollPane
* Empire Overview Cities add WLTK column
* Make WLTK line on CityScreen stats box link to Civilopedia
* Make Civilopedia return to previous screen for _both_ ESC/Back and the Close Button
* Revive Civilopedia links in WorldScreen.TileInfoTable
* Festive decoration for WLTK day on CityScreen
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
* Assets for map arrows overlay.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Add support to UniqueType.MaxNumberBuilding (including rejectionReasons)
Add Recycling Center entry to JSON
Need Graphical Icon
* Fix typo
Add TODO
* adding Recycling Center icon
* Credit update for icon
Rephrase Rejection text
Updated .atlas and .png
Add code to block showing Recycling Center
* Fix using placeholderText
Set shouldShow to True so iot still appears while under construction but not completed
* Rejection Text now working
Remove debug prints
* Remove odd extra lines
* extra lines
* Remove excessive if statement in shouldBeDisplayed
Reword text. Unique can apply to Buildings and Units
Refactor Signature since not just Buildings
* Adding code to remove building in transferred city
Co-authored-by: temurakami <spellman23@gmail.com>
* The Maya - data and calendar
* The Maya - completed
* The Maya - notifications
* The Maya - favoredReligion
* The Maya - comments in GreatPersonManager
* The Maya - clickable notifications
* The Maya - templates
* The Maya - atlas
* The Maya - patch1
* The Celtic People Reboot
* Redid the Shamrock sword of the Pictish Warrior
* The Celtic People Reboot - one comment
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>