Commit Graph

213 Commits

Author SHA1 Message Date
Yair Morgenstern
d8c238bf97 Added a popup for people who try to create a game and fail 2019-04-24 21:14:53 +03:00
Yair Morgenstern
5d8d7ca89b AI can now offer you trades - this is a big step towards proper diplomacy relations!
As of now they only offer luxury-to-luxury trades
2019-04-23 17:07:01 +03:00
Yair Morgenstern
4576056b9f Number of strategic resources now directly dependant on the number of settlable land tiles 2019-04-17 20:34:03 +03:00
Yair Morgenstern
089f8ac49f "Map Editor" button now takes the current map to edit 2019-04-14 22:33:19 +03:00
Yair Morgenstern
dc2f88765b Added Foreign Legion unique unit - #563 2019-04-12 13:33:59 +03:00
Yair Morgenstern
06b44140b8 Resolved #603 - Move unit icons back above city label 2019-04-09 16:49:24 +03:00
Yair Morgenstern
e7f99975eb Resolved #610 - map generation assigns a set amount of each Strategic resource, which are spread across the map 2019-04-07 23:16:57 +03:00
Yair Morgenstern
e93ed68a2b Icons for units replaced by civ unique units are no longer shown in tech button 2019-04-02 21:53:36 +03:00
Yair Morgenstern
89a720f7b2 Cities now only take ownership of _unowned_ tiles around them 2019-04-01 22:38:36 +03:00
Yair Morgenstern
9eb9176b2a Units & buildings requiring resources or other needs are now displayed, but not selectable, from the city screen as constructions 2019-03-29 18:03:18 +03:00
Yair Morgenstern
e43c22a74b Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them. 2019-03-24 20:27:00 +02:00
Yair Morgenstern
bba6f43943 Changed "Combat Unit" to Military Unit" for naming consistency 2019-03-23 22:04:50 +02:00
Yair Morgenstern
775055902f Continuation of #590 - "Machu Picchu" instead of "Machu Pichu"
Changed info in saved games to fit the change
2019-03-21 12:53:41 +02:00
Yair Morgenstern
d6f3ab3f40 Fantasy hex tileset is go! 2019-03-19 18:35:58 +02:00
Yair Morgenstern
10d098b9de 2.13.14 2019-03-14 22:29:25 +02:00
Yair Morgenstern
81b29a5b57 Resolved #551 - Update city stats on production change 2019-03-12 19:24:50 +02:00
Yair Morgenstern
42ca98efd2 Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this. 2019-03-10 23:27:19 +02:00
Yair Morgenstern
2ec8225c20 Resolved #384 - can now sell one building per city per turn 2019-03-08 13:45:12 +02:00
Yair Morgenstern
afaf4ae6da Resolved #508 - Missing and bad translations 2019-03-05 22:18:57 +02:00
Yair Morgenstern
0ef11e12cd Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit 2019-03-03 23:05:12 +02:00
Yair Morgenstern
f3cbeb5ca4 Resolved #123 - Added final units - Modern Armor, Rocket Artillery and Mechanized Infantry! 2019-02-28 23:45:21 +02:00
Yair Morgenstern
3432f9b8c1 Rendering performance improvements - much smoother scrolling! 2019-02-27 20:17:27 +02:00
Yair Morgenstern
6cda5bb8ad Fixed #467 - popups on separate screens affected each other 2019-02-24 13:07:34 +02:00
Yair Morgenstern
80dd4c759b Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
Yair Morgenstern
df237d8686 Fixed #457 - AI naval units would fortify 2019-02-18 20:46:50 +02:00
Yair Morgenstern
6de517d4d5 Separated battle table height from the height of the tile and unit tables 2019-02-14 23:12:35 +02:00
Yair Morgenstern
ee55839557 Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
2019-02-13 19:02:11 +02:00
Yair Morgenstern
748e84f265 Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
Yair Morgenstern
0788141054 Civs now have unique responses for introduction, greeting, trade acceptance and refusal 2019-02-11 20:46:49 +02:00
Yair Morgenstern
10e9a5e481 AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
2019-02-09 21:31:16 +02:00
Yair Morgenstern
6856301504 Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction 2019-02-05 20:04:07 +02:00
Yair Morgenstern
81d1a79e19 Can now choose a map name and load a map from those existing on the phone! 2019-02-02 23:26:56 +02:00
Yair Morgenstern
8038dd4c4f Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap 2019-01-29 21:48:23 +02:00
Yair Morgenstern
653cb556cf Fixed errors caused by siege unit's movement points not being calculated correctly 2019-01-27 23:38:11 +02:00
Yair Morgenstern
478a9e6996 Resolved #429 - display era names only once in tech picker screen 2019-01-23 20:52:26 +02:00
Yair Morgenstern
9ba73c4a6f No height difference between hills and hills with jungle/forest 2019-01-21 23:10:03 +02:00
Yair Morgenstern
fa8f9deb2c Solved #420 - viewable tiles not updated when trading cities, kudos zivvel! 2019-01-19 23:49:46 +02:00
Yair Morgenstern
a371aedf23 Changes to city screen - city summary in top-left corner like original 2019-01-19 21:01:47 +02:00
Yair Morgenstern
2df64861d1 Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7 Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab Can now choose to start a game with multiple human players! 2019-01-14 20:48:30 +02:00
Yair Morgenstern
d19861b348 Maybe solved an ANR caused by resume(), it's hard to tell 2019-01-10 20:43:32 +02:00
Yair Morgenstern
eeb494364b Resolved #407 - Add pillaging terrain improvements 2019-01-07 21:56:02 +02:00
Yair Morgenstern
567786c125 Resolved #399 - lakes act differently than in original game 2019-01-06 22:41:03 +02:00
Yair Morgenstern
b776bd777c Google suspended the app because of "Impersonation" violation =(
Changed library name from com.unciv.game to com.unciv.app for app change
2019-01-02 22:07:47 +02:00
Yair Morgenstern
28b52784bf Uranium revealing tech changed to Nuclear Fission 2018-12-26 20:15:14 +02:00
Yair Morgenstern
f66e54a127 Fixed "camel archer melee unit" and "sydney opera house 0 turns to build" bugs 2018-12-24 20:50:36 +02:00
Yair Morgenstern
51b62028a8 Maybe solved a concurrency-related java.lang.IllegalArgumentException from CameraStageBaseScreen.render
It's hard to tell because it only crops extremely randomly in, like, 1 in a 1000 games, and the users just continue on with their lives,
But it's a crash record and we want 0 of those!
2018-12-19 19:53:53 +02:00
Yair Morgenstern
2923dc80c9 Massive performance improvement thanks to:
* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
Yair Morgenstern
30734c7287 Changed the basic click because the other one decided to stop working 2018-12-17 19:37:00 +02:00