* Slight cleanup of TileStatFunctions
* Make City center minimum tile yields moddable
* Make City center minimum tile yields moddable - patch1
* Make City center minimum tile yields moddable - patch1
Removes the instant faith boost upon reaching Classical era from China's Unique ability. This is to match Civ5 again and because it probably wasn't supposed to be there in the first place.
* Redo
* New parameterized and actually used Road Unique
* Remove unneeded
* Update CURRENT_COMPATIBILITY_NUMBER since adding new serialization data
* Make neutralRoads for CivilizationInfo.kt Transient
* Reapply Changes
* Logic clean up
* Adding getImprovementToPillage() and getRepairableImprovement()
* Cleaning up Unit Actions
* getImprovementToPillage() needs to check for Unpillagable
* Remove redundant logic since canBuildImprovement() returns true if currently repairing
* More redundant logic
* Prevent City Center from being Pillage status
addRepairAction will not show a Repair Action
Adding the improvement to be repaired/pillaged in button text
Utilizing getImprovementToPillage() more
* Some import cleanup
Add Irremovable to blockers
More consolidation of code
* More translation files
* When improvements/roads are built/removed, pillaged flag set to False
* Better and more consistent logic
* Fix dumb logic bug
* Add slider
Align spawnIce latitude and offset code to applyHumidityAndTemperature
* A bunch of debug code
Make default Water Level -0.05 for Default
* Remove debug println
Fix Desert at 0.9-1.0 temp and <0.2 humidity
* Disable reseed for debug comparison
Reset Plains/Grassland for high temp. Adjust max humidity for safety of Grasslands
Humidity debugger
Better slider
* Remove all debug code
* Undo Desert temp setting
* Generalize Great Wall unique
* Update JSON entries
* And movement calculation too
* Rename other functions
* Cache movement penalty uniques
* Check destination tile instead of unit type