Commit Graph

1696 Commits

Author SHA1 Message Date
94a960abc2 All languages should work for everyone 2019-12-15 22:00:12 +02:00
873f578d9f Added explanations for Great Scientist and overflow things in techManager 2019-12-15 21:32:32 +02:00
4b99656719 Changed Great Scientist unique and action strings in all languages, and removed BasicHelp - all the important info should be in the tutorials anyway. 2019-12-15 21:21:17 +02:00
418a4968a4 great scienstist does the job like original game (#1453) 2019-12-15 20:41:39 +02:00
e937ea0af1 all codes are writen in Kotlin (#1452) 2019-12-15 20:28:34 +02:00
ddf2794902 Fixed quote typo 2019-12-14 23:37:29 +02:00
66af60b107 templates.properties -> template.properties 2019-12-14 23:31:11 +02:00
7ba5429387 Templates file is now empty for simple creation of new language files! 2019-12-14 23:26:00 +02:00
04ad012cd9 IT IS DONE
Translations are now split by language, and new translations can be added to all languages by changing the templates.properties file!
2019-12-14 23:18:46 +02:00
b544615643 In multiplayer, Overview screen now opens as the viewing player, not current player 2019-12-14 21:04:29 +02:00
7eda5e9d31 Fixed Application Not Responding when uploading map 2019-12-13 14:40:45 +02:00
307bccb7d0 Added tutorial task for viewing stats breakdown
Added an animation to "Pick language" on the language picker screen, because someone actually got stuck on that 0_0
2019-12-13 14:31:42 +02:00
906bf19426 Better category spacing for Civilopedia 2019-12-13 14:07:46 +02:00
a13d6bc82e Package move & civilopedia scroll fix 2019-12-13 13:58:05 +02:00
76c09ad59c Resolved #1440 - Barbarians now function again! 2019-12-12 23:57:26 +02:00
aa73fa130e More tutorial tasks 2019-12-12 23:57:02 +02:00
58d58ef3a3 Cleaned up tutorials 2019-12-12 20:58:02 +02:00
acf91b4e12 Solved Application Not Responding errors when saving large games 2019-12-12 20:27:46 +02:00
5812f2026f Added Missions, to replace wall-of-text tutorials in bite-sized pieces! Very pleased with this =D 2019-12-11 22:48:18 +02:00
973c8fb7f8 Auto detecting resolution was a terrible idea and I regret it entirely 2019-12-11 19:43:08 +02:00
a91d48c912 Load Map screen now includes Download, and can handle large map names 2019-12-09 23:21:09 +02:00
54bbd5d8a2 New game screen clearly split into "Map options" and "Game options" 2019-12-09 22:48:54 +02:00
9493ce1a2e Extracted name, type, radius and noRuins of map from GameParameters to MapParameters, so that Maps can be created and defined outside of games 2019-12-09 20:46:10 +02:00
a90059988b Resolved #1434 Resolved #1363 - Workers no longer build tiles on other civ's territory 2019-12-09 18:53:04 +02:00
caf98b8470 Silly multithreading movement problems should no longer crash the game for the user - they're rare, but when you have 50,000 users they pop up every day. 2019-12-09 18:48:48 +02:00
32ac709a02 Resolved #1433 - city-states immediately destroy cities upon conquering 2019-12-09 18:42:18 +02:00
b6bb961d7c Resolved #1422 - resources are now spread over different terrains as much as possible 2019-12-08 21:19:45 +02:00
026afb2c88 Android icons up-to-date 2019-12-08 18:53:41 +02:00
9725c0f66c Facism -> Fascism policy name change in existing save files 2019-12-08 18:44:04 +02:00
cdcd7cf116 correct spelling of "Fascism" policy (#1432) 2019-12-08 18:40:48 +02:00
df27cb3bdd The base resolution is auto but it can be manually set. That oughtta keep everyone happy. 2019-12-08 18:22:25 +02:00
66e940dd2b Revert "We now auto-detect resolution from the screen! Been a long time coming!"
This reverts commit 7d458207b5.
2019-12-08 17:36:02 +02:00
7d458207b5 We now auto-detect resolution from the screen! Been a long time coming! 2019-12-08 15:28:53 +02:00
34bd8155ae New icon! 2019-12-08 15:00:27 +02:00
297e604bbf Long translated leader names now display nicely in civ picker popup 2019-12-08 12:59:38 +02:00
5694877fbd Every civ damaged by a nuclear blast declares war on the attacker 2019-12-08 12:01:58 +02:00
02501793b3 Using nuclear weapons has large diplomatic reprecussions 2019-12-08 11:50:30 +02:00
736edb5069 Back to the way it was - we only need the shader if we're using GL 3.0 apparently
Let's stick to 2.0 for now
2019-12-08 11:22:46 +02:00
81e520e608 GL 3.0 should now work for mac - kudos @lishaoxia1985 2019-12-08 10:04:16 +02:00
9f3a943865 Resolved #1426 - starting a new game from a file-map game shows new correct options on the new game screen 2019-12-07 20:31:04 +02:00
440941cdea Battle simulation will no longer be dislayed for fogged-out tiles with units 2019-12-07 20:21:44 +02:00
69cdd0c187 Can no longer construct Apollo Program, and therefore spaceship parts, if Scientific Victory is disabled 2019-12-07 19:56:10 +02:00
38b9b13a0a Ruleset should have a lower-case s, because it's not, you know, a Set
Also, Rulesets can now read rules from any json folder
2019-12-06 13:59:12 +02:00
c32e3fce3c More normalization - can no longer add "everywhere" improvements on Water tiles. 2019-12-06 11:17:33 +02:00
6ab58fd8ab More map editor normalization, because people will doo whatever they can to break the system 2019-12-06 10:23:30 +02:00
3ea4f8bc82 Resolved #1420 - Menu in the map editor no longer opens multiple times on subsequent clicks 2019-12-06 10:12:16 +02:00
110e7b7052 Desktop no longer crashes/bugs on first initialization 2019-12-05 20:59:44 +02:00
b9487c1800 More ruleSet-shouldnt-come-from-static fixes 2019-12-05 20:39:57 +02:00
51a0d7727a Renamed gameInfo.gameBasics to ruleSet 2019-12-05 20:22:34 +02:00
9b6ec809b3 Map editor now works with new ruleset 2019-12-05 00:15:05 +02:00