* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Fixed a rare bug where in one-more-turn mode after conquering all other civs, players could be asked to vote, despite having no one to vote for
* Removed code duplication
* Fixed a bug where bonusses applying 'in friendly tiles' would not apply
* Reworded something so it actually makes sense
* Fixed capitalization error leading to autocracy complete bonus no longer working
* Fixed save serialization errors and finally correctly implemented the time limit for autocracy bonus
* Made value const and static
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
* Assets for map arrows overlay.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Converted the time victory drop down to a slider, idea courtesy of SomeTroglodyte
* Added a score breakdown to stat overview screen
* Removed score factors with value 0 & applied SomeTroglodyte's patch
* Removed 2000 max turns, should never be reached anyways
* Added a score calculation
* Added the score in multiple places of the UI
* Added time victory and a max turns
* Made time victory functional
* Added translation files
* Add new crash handler and error reporting screen.
* Minor cleanup.
* Word choice.
* Rename `SafeCrashStage` to `CrashHandlingStage`.
* Reviews.
* Reference stack traces in comments for thread and postRunnable exceptions.
* Remove excessive line breaks, superfluous .apply{}.
* Changed 'in [tileFilter] tiles' to also apply outside of combat
* Changed unique docs writer to also sort applicables, so these are also not regenerated constantly
* Fixed an infinite loop where foreign legion upgraded to the unit it replaced
* Changed the wrong variable
* Maybe it is useful to also change its unlock tech
* Whoops, should only be for non-null values
* Add new UniqueType.NoMaintenance to support Guided Missile
* revert gradle
Add UnitMaintenanceDiscount
Rename UnitMaintenanceDiscount->UnitMaintenanceDiscountGlobal
Rework maintenance equation to account for overlapping reductions
Add maintenance variable to MapUnit
* Add square brackets in string (apparently didn't check in?)
More robust uniques check code so not assuming only one matching unique
Use toPercent()
* Proper toPercent() math
* Use fixed point Long to help in sorting to avoid float bug?
* Use fixed point Long to help in sorting to avoid float bug?
Co-authored-by: temurakami <spellman23@gmail.com>