a1a2b89949
Added various attack sounds, for different types of units
2018-12-18 22:32:04 +02:00
0491b21956
Merge pull request #356 from ninjatao/auto_railroad
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Auto build railroad.
2018-12-18 20:22:38 +02:00
e3926764f2
Difficulty is now game-wide, in preparation for multiplayer
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Apparently choosing difficulty...didn't actually do anything until now, which is an embarrasing oversight and explains why people thought the game was too hard even on easy mode...
2018-12-18 19:26:56 +02:00
b054a3ff4a
Work boats can't "create improvement" on tiles that already have an improvement
2018-12-18 18:58:07 +02:00
6bdd0da3ea
Notifications are now per-civ instead of game-wide, in preparation for multiplayer
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Added player type to civinfo, in preparation for multiplayer
2018-12-18 18:57:13 +02:00
f717645019
Auto build railroad.
2018-12-18 10:19:57 +08:00
2923dc80c9
Massive performance improvement thanks to:
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* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
94fd43f422
Added icon for lakes
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Added more sound effects
Added Leaning Tower of Pisa
2018-12-17 19:00:45 +02:00
3edc95dd3e
Added whoosh sound when telling units to move
2018-12-17 14:46:01 +02:00
319cfd1fe9
Added sound effect for purchasing constructions and tiles
2018-12-17 13:24:48 +02:00
fd2d55876d
Added unique sound effects for multiple actions
2018-12-17 13:11:50 +02:00
978dac806f
Merge pull request #355 from ninjatao/fish_boat
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AI uses work boats.
2018-12-17 11:47:33 +02:00
82f9f64fab
Added first sound effect, and sound effect volume control settings
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As of now, every single button in the game has the same click sound, but that will change
2018-12-17 11:45:24 +02:00
b95192006e
Fix safe call.
2018-12-17 17:22:54 +08:00
f5c8b28d82
Organized Modern Era techs
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Free techs are added like regular techs - with all the abilities and notifications thereof
2018-12-17 10:49:13 +02:00
9dab9cd556
AI uses work boats.
2018-12-17 16:24:14 +08:00
e46682cb21
Merge pull request #350 from ninjatao/try_land_before_attack
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Embarked land unit try to land before attack on water.
2018-12-16 06:51:15 +02:00
d1c7117c54
Mountains no longer appear in ranges - caused untenable starting positions
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Lakes now appear randomly!
2018-12-14 13:46:52 +02:00
81b891564e
Embarked land unit try to land before attack on water.
2018-12-14 19:38:30 +08:00
afbd2ad21b
Chinese font should now be loaded properly
2018-12-14 12:44:47 +02:00
b3c79ec299
Merge pull request #347 from ninjatao/place_new_unit
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prefer to place new land units on land.
2018-12-14 12:05:41 +02:00
1a731a7ec1
Add observatory requirement.
2018-12-14 17:16:33 +08:00
b1d2b13ddd
Improvements.
2018-12-14 16:35:10 +08:00
c8ec2bcbb7
prefer to place new land units on land.
2018-12-13 19:54:04 +08:00
042e295611
Merge pull request #344 from ninjatao/can_only_attack_water
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Make submarine only attack water tiles.
2018-12-13 13:15:40 +02:00
74efa3cfbc
Cannot continue info now has city name.
2018-12-13 19:00:48 +08:00
a9249ede0c
Make submarine only attack water tiles.
2018-12-13 18:36:35 +08:00
ac241d2744
Merge pull request #334 from ninjatao/add_battleship
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Add Battleship. Enabled Electronics for battleship.
2018-12-13 12:21:45 +02:00
b91e1f418f
Fix attackable detection.
2018-12-13 12:29:55 +08:00
11871991d3
Submarine can only be aimed by destroyers and submarines.
2018-12-13 12:14:09 +08:00
9e8930c263
Multiple promotions with the same effect (e.g. Barrage I and II) will now both activate - kudos Philn3v!
2018-12-12 23:05:14 +02:00
406fa60f61
Unhappiness battle modifier properly capped now
2018-12-12 22:57:03 +02:00
9187465699
Merge pull request #335 from ninjatao/cityrange_tutorial
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Add city range tutorial.
2018-12-12 22:34:42 +02:00
36d7b30279
Submarine is invisible now, except to submarines and destroyers. But it still can be aimed by everybody.
2018-12-12 22:52:09 +08:00
209eb4c73b
Add submarine and refrigeration. Submarine is not invisible yet.
2018-12-12 13:23:29 +08:00
6110fc1cd3
Merge pull request #330 from ninjatao/fix_embark_attack
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Allow embarked units to attack land units, like in civ5.
2018-12-11 21:34:56 +02:00
3ff5cd5140
Upgraded unit now gets promotions working.
2018-12-11 23:45:18 +08:00
d73bf6d13f
Fix spelling error.
2018-12-11 19:19:36 +08:00
2e7a2cda12
Add city range tutorial.
2018-12-11 19:06:36 +08:00
ed507ad063
Allow embarked units to attack land units, like in civ5.
2018-12-11 11:43:48 +08:00
63f1f501cd
Added Hoplite (Greek unique unit) and Rome's unique ability
2018-12-10 22:31:03 +02:00
ec80dcc0c0
Minor translation changes
2018-12-10 18:10:19 +02:00
437c422817
When exiting city, the city's unit is not selected
2018-12-10 16:26:38 +02:00
7ee76771f5
Added some missing translations
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aab/apk now doesn't einclude local debug files
Maybe solved resume problem on Chrome OS (see issue 322), needs to be checked
2018-12-10 14:09:01 +02:00
2dd32b9a2c
Merge pull request #326 from ninjatao/fix_free_tech
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Fix research queue when getting free tech.
2018-12-10 12:28:39 +02:00
dc314fa315
Fix research queue when getting free tech.
2018-12-10 17:50:46 +08:00
6dbf6232e9
Hidden tiles no longer visible from inside the city screen - kudos flecheapolinienne!
2018-12-10 11:40:34 +02:00
41df61c92e
GAH chinese turned out to be a NIGHTMARE but it looks like it's finally done!
2018-12-10 11:19:35 +02:00
70d6697f16
Added icon for simplified chinese, missing character for Portuguese, ancient ruins no longer appear on impassible tiles
2018-12-10 11:04:40 +02:00
4ea09a71b6
Merge pull request #312 from ninjatao/auto_specialist
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Allow auto assign population to specialists.
2018-12-10 10:52:57 +02:00