Commit Graph

748 Commits

Author SHA1 Message Date
a1a2b89949 Added various attack sounds, for different types of units 2018-12-18 22:32:04 +02:00
0491b21956 Merge pull request #356 from ninjatao/auto_railroad
Auto build railroad.
2018-12-18 20:22:38 +02:00
e3926764f2 Difficulty is now game-wide, in preparation for multiplayer
Apparently choosing difficulty...didn't actually do anything until now, which is an embarrasing oversight and explains why people thought the game was too hard even on easy mode...
2018-12-18 19:26:56 +02:00
b054a3ff4a Work boats can't "create improvement" on tiles that already have an improvement 2018-12-18 18:58:07 +02:00
6bdd0da3ea Notifications are now per-civ instead of game-wide, in preparation for multiplayer
Added player type to civinfo, in preparation for multiplayer
2018-12-18 18:57:13 +02:00
f717645019 Auto build railroad. 2018-12-18 10:19:57 +08:00
2923dc80c9 Massive performance improvement thanks to:
* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
94fd43f422 Added icon for lakes
Added more sound effects
Added Leaning Tower of Pisa
2018-12-17 19:00:45 +02:00
3edc95dd3e Added whoosh sound when telling units to move 2018-12-17 14:46:01 +02:00
319cfd1fe9 Added sound effect for purchasing constructions and tiles 2018-12-17 13:24:48 +02:00
fd2d55876d Added unique sound effects for multiple actions 2018-12-17 13:11:50 +02:00
978dac806f Merge pull request #355 from ninjatao/fish_boat
AI uses work boats.
2018-12-17 11:47:33 +02:00
82f9f64fab Added first sound effect, and sound effect volume control settings
As of now, every single button in the game has the same click sound, but that will change
2018-12-17 11:45:24 +02:00
b95192006e Fix safe call. 2018-12-17 17:22:54 +08:00
f5c8b28d82 Organized Modern Era techs
Free techs are added like regular techs - with all the abilities and notifications thereof
2018-12-17 10:49:13 +02:00
9dab9cd556 AI uses work boats. 2018-12-17 16:24:14 +08:00
e46682cb21 Merge pull request #350 from ninjatao/try_land_before_attack
Embarked land unit try to land before attack on water.
2018-12-16 06:51:15 +02:00
d1c7117c54 Mountains no longer appear in ranges - caused untenable starting positions
Lakes now appear randomly!
2018-12-14 13:46:52 +02:00
81b891564e Embarked land unit try to land before attack on water. 2018-12-14 19:38:30 +08:00
afbd2ad21b Chinese font should now be loaded properly 2018-12-14 12:44:47 +02:00
b3c79ec299 Merge pull request #347 from ninjatao/place_new_unit
prefer to place new land units on land.
2018-12-14 12:05:41 +02:00
1a731a7ec1 Add observatory requirement. 2018-12-14 17:16:33 +08:00
b1d2b13ddd Improvements. 2018-12-14 16:35:10 +08:00
c8ec2bcbb7 prefer to place new land units on land. 2018-12-13 19:54:04 +08:00
042e295611 Merge pull request #344 from ninjatao/can_only_attack_water
Make submarine only attack water tiles.
2018-12-13 13:15:40 +02:00
74efa3cfbc Cannot continue info now has city name. 2018-12-13 19:00:48 +08:00
a9249ede0c Make submarine only attack water tiles. 2018-12-13 18:36:35 +08:00
ac241d2744 Merge pull request #334 from ninjatao/add_battleship
Add Battleship. Enabled Electronics for battleship.
2018-12-13 12:21:45 +02:00
b91e1f418f Fix attackable detection. 2018-12-13 12:29:55 +08:00
11871991d3 Submarine can only be aimed by destroyers and submarines. 2018-12-13 12:14:09 +08:00
9e8930c263 Multiple promotions with the same effect (e.g. Barrage I and II) will now both activate - kudos Philn3v! 2018-12-12 23:05:14 +02:00
406fa60f61 Unhappiness battle modifier properly capped now 2018-12-12 22:57:03 +02:00
9187465699 Merge pull request #335 from ninjatao/cityrange_tutorial
Add city range tutorial.
2018-12-12 22:34:42 +02:00
36d7b30279 Submarine is invisible now, except to submarines and destroyers. But it still can be aimed by everybody. 2018-12-12 22:52:09 +08:00
209eb4c73b Add submarine and refrigeration. Submarine is not invisible yet. 2018-12-12 13:23:29 +08:00
6110fc1cd3 Merge pull request #330 from ninjatao/fix_embark_attack
Allow embarked units to attack land units, like in civ5.
2018-12-11 21:34:56 +02:00
3ff5cd5140 Upgraded unit now gets promotions working. 2018-12-11 23:45:18 +08:00
d73bf6d13f Fix spelling error. 2018-12-11 19:19:36 +08:00
2e7a2cda12 Add city range tutorial. 2018-12-11 19:06:36 +08:00
ed507ad063 Allow embarked units to attack land units, like in civ5. 2018-12-11 11:43:48 +08:00
63f1f501cd Added Hoplite (Greek unique unit) and Rome's unique ability 2018-12-10 22:31:03 +02:00
ec80dcc0c0 Minor translation changes 2018-12-10 18:10:19 +02:00
437c422817 When exiting city, the city's unit is not selected 2018-12-10 16:26:38 +02:00
7ee76771f5 Added some missing translations
aab/apk now doesn't einclude local debug files
Maybe solved resume problem on Chrome OS (see issue 322), needs to be checked
2018-12-10 14:09:01 +02:00
2dd32b9a2c Merge pull request #326 from ninjatao/fix_free_tech
Fix research queue when getting free tech.
2018-12-10 12:28:39 +02:00
dc314fa315 Fix research queue when getting free tech. 2018-12-10 17:50:46 +08:00
6dbf6232e9 Hidden tiles no longer visible from inside the city screen - kudos flecheapolinienne! 2018-12-10 11:40:34 +02:00
41df61c92e GAH chinese turned out to be a NIGHTMARE but it looks like it's finally done! 2018-12-10 11:19:35 +02:00
70d6697f16 Added icon for simplified chinese, missing character for Portuguese, ancient ruins no longer appear on impassible tiles 2018-12-10 11:04:40 +02:00
4ea09a71b6 Merge pull request #312 from ninjatao/auto_specialist
Allow auto assign population to specialists.
2018-12-10 10:52:57 +02:00