* Bump version and create initial changelog entry
* Update Catalan.properties (#10310)
* Fix Manufactory name (#10306)
* Fix Manufactory name
Like, why on earth was it called the same as the factory??
* Update Spanish.properties
* Update Spanish.properties
* Update Japanese.properties (#10269)
* Update Japanese.properties
* Update Japanese.properties
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: North Field <56919414+Harukin1030@users.noreply.github.com>
* Fix font "symbols" not showing
* Move Fonts.kt to sub-package
* Re-sort imports
* Move top-level constants to prepare split
* Split Fonts.kt each existing class to its own file
* Split off FontRulesetIcons
* Linting and comments
* Try to respect actual font layout, so fontSizeMultiplier works for ruleset icons too
* Replace font-based nation symbol in top bar with statically sized actor
* Reuse getReadonlyPixmap in extractPixmapFromTextureRegion
* Tweak topbar selected civ vertical align to be more pleasing to the human eye
* FasterUIDevelopment missing implementation of FontMetricsCommon
* Address hardcoded pixel coordinates comment
* Readability and comment cleanup
* More readability changes
* Bump version and create initial changelog entry
* Update Spanish.properties (#10201)
I'm not sure about using an '@' for indicating both grammatical genres.
I mean, the current use is not wrong, but it bothers me that something's genres are feminine/masculine and the article used is the opposite.
On the other side, I don't know if it looks clean, nice or professional to use these variants, not only the '@', but the '/a' as well.
But it really calms my mind.
* Add required Russian translations (#10200)
* Update Bulgarian.properties (#10193)
* Update Italian.properties (#10191)
* Update Italian.properties
* Update Italian.properties
* Update German translation (#10189)
* Update Brazilian_Portuguese.properties (#10188)
* Update Polish.properties (#10186)
* Update Polish.properties
* Update Polish.properties
* Update French.properties (#10185)
* Update Simplified_Chinese.properties (#10184)
6365 rows. The value is wrong. "Units heal 10 health per turn in enemy territory or neutral land" should translate to "在异国领土和无主的领土上,每回合会恢复10点生命值" and not "在异国领土和无主的领土上,每回合会恢复15点生命值"。
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Nicolas Flamme <nclsf87@gmail.com>
Co-authored-by: Dob <100198047+dobval@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: liweishu <44702553+liweishu@users.noreply.github.com>
* Display Pixel Unit Art in Civilopedia
* Pixel Unit Art in Civilopedia - Setting UI
* Change FormattedLine.extraImage sizing to apply to longer coordinate
* Pixel Unit Art in Civilopedia - better centering using 'crop to content'
* Giant refactoring - get rid of old religion style actions!!!
* Added special promotion to replace Great Mosque of Djenne ability
* removed double promotion added my mistake
* Added AI recognition of cities with bonus spread religion charges
* Added "disallowed for pantheon" filtering to new unit actions
* merge unit action changes with religion action changes
* Use new invokeUnitAction function for simplicity
* revert inquisitor unique change used for tests
* separate modifier side effects from old-style side effects
* Use canUSe shorthand for clarity
* Bump version and create initial changelog entry
* Update Dutch.properties (#10174)
* Update Turkish.properties (#10171)
* Update Turkish.properties
Almost fully translated up to line 950 with very few lines untranslated to that point.
(do let me know if I did anything wrong I never used github before)
(but I did read the translating text so I did not change things like [amount])
* Update Turkish.properties
Changed a few things and translated up to 1000~
* Update Turkish.properties
* Update Turkish.properties
* Update Turkish.properties
* Update Simplified_Chinese (#10168)
* Update Spanish.properties (#10166)
* Update French.properties (#10165)
* Update Polish.properties (#10164)
* Update Italian.properties (#10163)
* Update Brazilian_Portuguese.properties (#10162)
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Lena Bullens <95299589+LenaBullens@users.noreply.github.com>
Co-authored-by: TheFighter <95092927+The-Fighter@users.noreply.github.com>
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
* Added notifications to Civs that didn't have tiles hit by nuke
* Changed notifications based on if the nuke fails to detonate
* Moved nuke notifications above unit hit notification
* Added translations for new messages
* Moved a line of code back to preserve original order
* Changed notification messages
* Avoid the detekt false positive for typed lambda `it` and its comment
* Fix regression of what-is-a-garrison (8952)
* Initial implementation of "Status" column
* "Status" column gets a header icon
* Improved handling of "Nothing" construction
* Suppress "All" entries when you have only one city
* Global Construction Blacklist
* Reviews
* Reviews - missed renames
* Override DoF displayed on Politics table with defensive pact when applicable and added CYAN color to table and diagram.
* City-state alliances now show as CYAN in the politics table
* Fixed Civ getting two notifications of canceling their defensive pact when attacking.
* Added Defensive Pact related warnings to the Declare War popup
* Improved the warning to not include Civs that are already at war with the aggressor
* Improved the warning to not include Civs that are already at war with the aggressor
* Added defensive pact related warning translations
* Refactored removeDefensivePacts
* DeclareWarButton text now uses arrayListOf<String> and changed the for loop to a while loop
* Extracted the DeclareWarButton text to a new method.