Commit Graph

1500 Commits

Author SHA1 Message Date
a8dac82157 Added Moai as part of Polynesian civ - lots of changes to be made for that! 2019-10-11 12:09:22 +03:00
0d929a7942 Resolved #1182 - Iroquois unique fixed 2019-10-10 21:10:21 +03:00
01dd6dfc7d We now assign the input processor when assigning the current screen, hopefully this should solve the "no input" bug in Chrome OS mentioned in #1140 2019-10-10 15:35:26 +03:00
8d58702d80 Resolved #1177 - Great Improvements now provide Strategic resources
APK no longer bundles maps in assets
2019-10-10 14:48:09 +03:00
eb179c7a66 Nicer menu table 2019-10-10 12:39:52 +03:00
362184e515 City states now get free techs from major civs. (#1175) 2019-10-10 12:10:54 +03:00
222e4ad4b5 Tutorial fix 2019-10-10 09:48:05 +03:00
4baa7b6105 fix display tutorial, please update immediately (#1176)
* update

* update
2019-10-09 23:40:02 +03:00
5d6ecd1ca4 More tutorial name changes so it looks better in the Civilopedia 2019-10-08 10:44:14 +03:00
734e0e8068 Merge pull request #1171 from ninjatao/duantao/barbarian_bonus
Duantao/barbarian bonus
2019-10-08 10:27:38 +03:00
62310fa3d5 Fixed "Game errors when loading game" - #1171 2019-10-08 10:26:46 +03:00
b1c5398804 Difficulty bonus vs barbarian. 2019-10-08 10:17:14 +08:00
3ae18374b6 Liberating city state gives influence. 2019-10-07 13:58:34 +03:00
b3a2bc3307 Tutorials now accessible from Civilopedia!
Mass tutorial renaming
2019-10-06 23:18:51 +03:00
69dd7ec7b6 Resolved #1157 - Added popup for entering Golden Age 2019-10-06 19:46:22 +03:00
4cde23e7a9 Popups no longer appear in multiplayer when it's not your turn 2019-10-06 19:25:40 +03:00
3d992fc9ee Resolved #1162 - City button, resources and tech description in multiplayer now act according to the viewing civ, and not the current player - Thanks @lobraarbol! 2019-10-06 19:21:47 +03:00
09420786bc modify battle damage calculation method about city attack. (#1141) 2019-10-05 21:10:10 +03:00
d1fb55a75e Resolved #1152 - New units no longer skip over unassignable tiles (land tiles for water units, mountains) when spawning 2019-10-05 20:58:33 +03:00
b9f79376ce Transportation upkeep no longer disappears after adopting Trade Unions - kudos ..,,,! 2019-10-05 20:46:10 +03:00
2a00ab2775 "Introduction to X" and "Declare war on X" trade items are now only X, adding the extra text on UI display - this makes them translatable 2019-10-04 16:49:31 +03:00
aafe23a2f5 freeTechs parameter in buildings replaced with Free Technology unique 2019-10-04 16:23:17 +03:00
2305f18233 Destroy planes when city is razed. 2019-10-03 16:32:27 +03:00
3358baab52 Added alert popups on finished tech 2019-10-02 18:21:43 +03:00
1f543843af Better worker AI. (#1136)
* Better worker AI.

* Fix tiles to improve condition.

* tilesToImprove changed from member to function.

* Minor performance optimization.

* Use the same condition for worker AI long term and short term target.
2019-10-02 17:49:07 +03:00
512a68c2ae Fixed bad nations comment end... 2019-10-01 23:30:04 +03:00
dd561759e4 Fixed bug where Open Borders trades didn't work when loading games 2019-10-01 22:18:25 +03:00
47db4dce31 Fixed Coastal Raider image
Puppet cities no longer increase policy costs
2019-10-01 22:05:38 +03:00
3b2777e098 some translation update (#1135) 2019-10-01 21:55:37 +03:00
3abd25c130 Added Thai, although the symbols on top don't seem to render well =( 2019-09-29 12:44:02 +03:00
1607d0b17c Better AI choice for annexing and razing cities. (#1132) 2019-09-29 11:54:43 +03:00
3ce1c7ee9d Made battle damage more readable 2019-09-29 11:53:54 +03:00
e5370c9b00 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127)
* systemProp

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* fix that researched tech can be picked when we pick a free tech

* update to master

* update

* Update TechPickerScreen.kt

* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.

* update

* language polish is wrong to be writing "polski"

* 显示教程

* update

* update

* update

* update

* update

* update

* update

* viewport

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update
2019-09-29 10:33:18 +03:00
7e274cae84 Added translations in map editor 2019-09-28 22:06:52 +03:00
5980f18f89 Puppeted cities now always auto assign production
Resolved #1124 - added annex and puppet tutorial
2019-09-28 21:43:27 +03:00
27e2b0615a Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-09-28 21:42:45 +03:00
ba3103277a Fix Persia civ battle bonus. 2019-09-28 21:20:32 +03:00
49d3ea2c0e Resolved #1125 - cities can bombard over all tiles in a radius of 2 2019-09-27 11:25:23 +03:00
df2faee2a8 fix that the rightsidebutton will change into another words when you touch tech button in tech tree switching from victorystatus screen. (#1122)
* systemProp

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* fix that researched tech can be picked when we pick a free tech

* update to master

* update

* Update TechPickerScreen.kt

* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.

* update

* language polish is wrong to be writing "polski"

* 显示教程

* update

* update

* update

* update

* update

* update

* update

* viewport

* update

* update

* update

* update

* update

* update

* update
2019-09-26 18:17:43 +03:00
f32f4de3a9 Fixed : Liberated city remain in puppet status. 2019-09-26 18:16:16 +03:00
98f780be93 Attacking unit now enters enemy city before you decide what to do with it - #1123 2019-09-25 22:26:07 +03:00
f714dd197c AI bonus starting units should not provide city-states settlers. 2019-09-25 22:00:56 +03:00
fc5c7235c5 Minor code reorg. Adjust tech trade value with game speed. 2019-09-25 22:00:56 +03:00
4ca32a0523 Fix a code style bug that caused exception mentioned in last commit. 2019-09-25 22:00:56 +03:00
e511385d12 Fix a bug that causes exception when selecting special construction. 2019-09-25 22:00:56 +03:00
56f4d2d57b Annexed city from puppet status should not be in resistance. 2019-09-25 22:00:56 +03:00
dcdf36b153 Added coloring to tech icons themselves (All tech icons are now white) 2019-09-24 17:55:21 +03:00
40c76b7752 Resolved #1114 - submarines cannot attack from coast to lake and vice versa 2019-09-24 17:26:19 +03:00
f6009c43ca 1. In PickTechScreen all the Techs have the same size. 2.The tech in different era has different color. 3.About global status in victory status screen, you can touch the icons of Civs to check its policy tree and tech tree, but close button may lead to worldscreen (#1096) 2019-09-24 17:09:19 +03:00
27b8cd5f1b AI now puppets cities by default - much better for long-term strategy, since puppeted cities are technically also controlled by AI controllers so... 2019-09-24 16:57:49 +03:00