a8dac82157
Added Moai as part of Polynesian civ - lots of changes to be made for that!
2019-10-11 12:09:22 +03:00
0d929a7942
Resolved #1182 - Iroquois unique fixed
2019-10-10 21:10:21 +03:00
01dd6dfc7d
We now assign the input processor when assigning the current screen, hopefully this should solve the "no input" bug in Chrome OS mentioned in #1140
2019-10-10 15:35:26 +03:00
8d58702d80
Resolved #1177 - Great Improvements now provide Strategic resources
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APK no longer bundles maps in assets
2019-10-10 14:48:09 +03:00
eb179c7a66
Nicer menu table
2019-10-10 12:39:52 +03:00
362184e515
City states now get free techs from major civs. ( #1175 )
2019-10-10 12:10:54 +03:00
222e4ad4b5
Tutorial fix
2019-10-10 09:48:05 +03:00
4baa7b6105
fix display tutorial, please update immediately ( #1176 )
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* update
* update
2019-10-09 23:40:02 +03:00
5d6ecd1ca4
More tutorial name changes so it looks better in the Civilopedia
2019-10-08 10:44:14 +03:00
734e0e8068
Merge pull request #1171 from ninjatao/duantao/barbarian_bonus
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Duantao/barbarian bonus
2019-10-08 10:27:38 +03:00
62310fa3d5
Fixed "Game errors when loading game" - #1171
2019-10-08 10:26:46 +03:00
b1c5398804
Difficulty bonus vs barbarian.
2019-10-08 10:17:14 +08:00
3ae18374b6
Liberating city state gives influence.
2019-10-07 13:58:34 +03:00
b3a2bc3307
Tutorials now accessible from Civilopedia!
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Mass tutorial renaming
2019-10-06 23:18:51 +03:00
69dd7ec7b6
Resolved #1157 - Added popup for entering Golden Age
2019-10-06 19:46:22 +03:00
4cde23e7a9
Popups no longer appear in multiplayer when it's not your turn
2019-10-06 19:25:40 +03:00
3d992fc9ee
Resolved #1162 - City button, resources and tech description in multiplayer now act according to the viewing civ, and not the current player - Thanks @lobraarbol!
2019-10-06 19:21:47 +03:00
09420786bc
modify battle damage calculation method about city attack. ( #1141 )
2019-10-05 21:10:10 +03:00
d1fb55a75e
Resolved #1152 - New units no longer skip over unassignable tiles (land tiles for water units, mountains) when spawning
2019-10-05 20:58:33 +03:00
b9f79376ce
Transportation upkeep no longer disappears after adopting Trade Unions - kudos ..,,,!
2019-10-05 20:46:10 +03:00
2a00ab2775
"Introduction to X" and "Declare war on X" trade items are now only X, adding the extra text on UI display - this makes them translatable
2019-10-04 16:49:31 +03:00
aafe23a2f5
freeTechs parameter in buildings replaced with Free Technology unique
2019-10-04 16:23:17 +03:00
2305f18233
Destroy planes when city is razed.
2019-10-03 16:32:27 +03:00
3358baab52
Added alert popups on finished tech
2019-10-02 18:21:43 +03:00
1f543843af
Better worker AI. ( #1136 )
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* Better worker AI.
* Fix tiles to improve condition.
* tilesToImprove changed from member to function.
* Minor performance optimization.
* Use the same condition for worker AI long term and short term target.
2019-10-02 17:49:07 +03:00
512a68c2ae
Fixed bad nations comment end...
2019-10-01 23:30:04 +03:00
dd561759e4
Fixed bug where Open Borders trades didn't work when loading games
2019-10-01 22:18:25 +03:00
47db4dce31
Fixed Coastal Raider image
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Puppet cities no longer increase policy costs
2019-10-01 22:05:38 +03:00
3b2777e098
some translation update ( #1135 )
2019-10-01 21:55:37 +03:00
3abd25c130
Added Thai, although the symbols on top don't seem to render well =(
2019-09-29 12:44:02 +03:00
1607d0b17c
Better AI choice for annexing and razing cities. ( #1132 )
2019-09-29 11:54:43 +03:00
3ce1c7ee9d
Made battle damage more readable
2019-09-29 11:53:54 +03:00
e5370c9b00
1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. ( #1127 )
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* systemProp
* update
* update
* update
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* update
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* update
* update
* update
* update
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* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
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* update
* update
2019-09-29 10:33:18 +03:00
7e274cae84
Added translations in map editor
2019-09-28 22:06:52 +03:00
5980f18f89
Puppeted cities now always auto assign production
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Resolved #1124 - added annex and puppet tutorial
2019-09-28 21:43:27 +03:00
27e2b0615a
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-09-28 21:42:45 +03:00
ba3103277a
Fix Persia civ battle bonus.
2019-09-28 21:20:32 +03:00
49d3ea2c0e
Resolved #1125 - cities can bombard over all tiles in a radius of 2
2019-09-27 11:25:23 +03:00
df2faee2a8
fix that the rightsidebutton will change into another words when you touch tech button in tech tree switching from victorystatus screen. ( #1122 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
* update
2019-09-26 18:17:43 +03:00
f32f4de3a9
Fixed : Liberated city remain in puppet status.
2019-09-26 18:16:16 +03:00
98f780be93
Attacking unit now enters enemy city before you decide what to do with it - #1123
2019-09-25 22:26:07 +03:00
f714dd197c
AI bonus starting units should not provide city-states settlers.
2019-09-25 22:00:56 +03:00
fc5c7235c5
Minor code reorg. Adjust tech trade value with game speed.
2019-09-25 22:00:56 +03:00
4ca32a0523
Fix a code style bug that caused exception mentioned in last commit.
2019-09-25 22:00:56 +03:00
e511385d12
Fix a bug that causes exception when selecting special construction.
2019-09-25 22:00:56 +03:00
56f4d2d57b
Annexed city from puppet status should not be in resistance.
2019-09-25 22:00:56 +03:00
dcdf36b153
Added coloring to tech icons themselves (All tech icons are now white)
2019-09-24 17:55:21 +03:00
40c76b7752
Resolved #1114 - submarines cannot attack from coast to lake and vice versa
2019-09-24 17:26:19 +03:00
f6009c43ca
1. In PickTechScreen all the Techs have the same size. 2.The tech in different era has different color. 3.About global status in victory status screen, you can touch the icons of Civs to check its policy tree and tech tree, but close button may lead to worldscreen ( #1096 )
2019-09-24 17:09:19 +03:00
27b8cd5f1b
AI now puppets cities by default - much better for long-term strategy, since puppeted cities are technically also controlled by AI controllers so...
2019-09-24 16:57:49 +03:00