Commit Graph

6197 Commits

Author SHA1 Message Date
SimonCeder
ae8c72adbc
Improvements fog of war (#5504)
* fog of war for improvements

* fix spectator mode

* unnecessary imports

* getShownImprovement
2021-10-20 16:42:15 +03:00
SomeTroglodyte
6cc55dd1a9
Since TileInfo.tileResource is no lazy, a single test tile cannot change its resource around (#5522) 2021-10-20 16:38:15 +03:00
yairm210
61085a515a Resolved #5473 - global uniques from buildings register correctly for units 2021-10-19 23:38:37 +03:00
yairm210
960b2c2f1e WELP 2021-10-19 23:06:44 +03:00
yairm210
b0b9ef04fd Resolved #5495 - Removed "matches" function with runtime-compliance checks entirely
All unique checks should be on load
2021-10-19 22:59:53 +03:00
yairm210
96c69cf1e9 Made resource object lazy - this should speed up all sorts, especially tile stats checking 2021-10-19 22:08:35 +03:00
yairm210
21925b920b Merge remote-tracking branch 'origin/master' 2021-10-19 21:25:57 +03:00
yairm210
c708ebd7f0 Solved edge case where automated prophet couldn't head towards the city 2021-10-19 21:25:43 +03:00
yairm210
0309e51afd Solved movement bug where extra tiles you could move through, but not *to*, would end up *adding* movememnt.
Movement bugs are hard. So hard, in fact, that most of this commit is just adding the "amount of movement left after attacking" so I could ensure that there wasn't a problem in the "calculating attackable tiles" part. The actual fix is in UnitMovementAlgorithms.
2021-10-19 21:16:16 +03:00
yairm210
55bed3bf30 Merge remote-tracking branch 'origin/master' 2021-10-19 20:26:54 +03:00
yairm210
61b6e40cdc Resolved #5520 - no tech icon errors from techs with era errors 2021-10-19 20:26:45 +03:00
Pavel Bystritsky
8cd89deb71
Added information about technology required for improving resource to tile info. (#5509)
* Added information about technology required for improving resource to tile info.

* Tile improvement required tech info updated.
2021-10-19 19:47:35 +03:00
Xander Lenstra
086867731d
Enumified all terrain uniques in terrains.json (#5513)
* Enumified all terrain uniques in the json

* it

* Fixed unit tests
2021-10-19 08:27:46 +03:00
Xander Lenstra
524dfa5364
Band-aided a bug with building unique application (#5512)
Building uniques applying to all cities, such as Temple of Artemis and Sistene Chapel would apply their bonus twice to the city they were build in.
This was a result of it both being found as a non-local unique due to it having an effect outside the city and thus being classified as wonder,
and as a building, as it was built in the city and had an effect on it.
This patch is _untested_ and only a band-aid.
The real solution would be to start using the sources of uniques saved in the uniques themselves to classify were uniques are received from.
Implementing this is somewhere on my todo-list, but due to uni won't happen anytime soon.
2021-10-18 16:37:18 +03:00
SimonCeder
1b1a910eef
Can now raze cities Austria has married (#5506) 2021-10-18 00:05:17 +03:00
yairm210
4efc8b3195 Unbuildable works for units as well, as Deciv was quick to remind me 2021-10-17 23:55:47 +03:00
yairm210
ca706db753 More typings for building specific uniques 2021-10-17 23:50:42 +03:00
yairm210
ed224d257a Merge remote-tracking branch 'origin/master' 2021-10-17 23:42:17 +03:00
yairm210
d4205cb405 Typed "Unbuildable" 2021-10-17 23:42:09 +03:00
Xander Lenstra
c840ff99a6
Fixed belief increasing city-state influence resting point (#5502) 2021-10-17 23:02:45 +03:00
Xander Lenstra
1a6eee0d19
Fixed unit tests failing randomly (#5503) 2021-10-17 23:02:14 +03:00
yairm210
8b2bb8e59b Typed deprecated uniques so modders have warnings 2021-10-17 22:15:46 +03:00
yairm210
ef2f2eccde 3.17.9 2021-10-17 21:23:58 +03:00
yairm210
1a1194236b Added overload to MapUnit.getMatchingUniques to get uniques from civ as well - see #5494 2021-10-17 21:16:14 +03:00
Yair Morgenstern
d89211c6bb
Translations update (#5497)
* Update Greek.properties (#5488)

* Update Greek.properties

* Update Greek.properties

* Update Czech.properties (#5486)

* Update Czech.properties

- many new strings translated

* Update Czech.properties

- fixed string param names

* Update Swedish.properties (#5482)

* Update German translation (#5481)

* Update German translation

* Update German translation

* Update Indonesian.properties (#5480)

* Update Italian.properties (#5478)

* Update Italian.properties

* Update Italian.properties

Co-authored-by: ASLST <89976348+ASLST@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-10-17 21:02:31 +03:00
Xander Lenstra
5c80e8ee9b
Fixed bug where denmark's pillaging unique doesn't work (#5500) 2021-10-17 08:39:44 +03:00
SimonCeder
ac422d25cb
City State Barbarian Invasion and War with Major pseudo-quests (#5454)
* barbarian invasion event

* war with major pseudo-quest

* include latecomers

* diplomacy screen

* more notifications

* fixes

* reviews
2021-10-16 20:34:47 +03:00
Xander Lenstra
551e6e1d54
Implemented holy warriors follower belief (#5411)
* Implemented holy warriors follower belief

* Minor fixes

* Likely fixed the tests

* Made someTroglodyte happy :)

* Removed stray println's

* Implemented requested changes
2021-10-16 20:25:38 +03:00
SomeTroglodyte
de0c1161f6
Music pause on "leave game" question, not world screen menu (#5491)
* Music pause on leave game question, not worldscreen menu

* Music pause on leave game question, not worldscreen menu - log back off
2021-10-16 20:06:25 +03:00
Xander Lenstra
3c71fe41dc
Fixes bug where culture gain from killing units no longer works (#5489) 2021-10-16 20:05:30 +03:00
Xander Lenstra
24545a92dd
Choose a better visible color for the religious symbol on the city button (#5485) 2021-10-14 23:38:35 +03:00
Xander Lenstra
48bbccbda6
Updated google play & itch.io screenshots to recommended sizes (#5479)
* Updated google play & itch.io screenshots to recommended sizes

* These use slightly more space and have less ugly black lines around them

* Fantasyhex > default tileset
2021-10-14 20:54:03 +03:00
Xander Lenstra
134c6e1a97
Updated screenshots for google play & itch.io to better reflect the current state of the game (#5375)
* Updated screenshots to reflect the current state of the game

* Fixed broken images
2021-10-13 23:47:37 +03:00
yairm210
f1f2c1e932 3.17.8 2021-10-13 23:27:39 +03:00
Giuseppe D'Addio
dd8f7ed8ff
Update Nations.json (#5457)
You put one space too much
2021-10-13 23:24:25 +03:00
Yair Morgenstern
290318f3ad
Translations update (#5477)
* Update German translation (#5462)

* Update German translation

* Update German translation

* Update German translation

* Update German translation

* Update Swedish.properties (#5461)

* Update Swedish.properties

* Update Swedish.properties

* Update Indonesian.properties (#5460)

* Update Indonesian.properties

* Update Indonesian.properties

* Update Indonesian.properties

* Update Indonesian.properties

* Update Italian.properties (#5459)

Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-10-13 23:19:33 +03:00
Xander Lenstra
67650fec00
Fixed a bug where "[+amount] population [in this city]" did not work (#5476) 2021-10-13 23:16:38 +03:00
SimonCeder
ff67e66348
Free buildings part 2 - works for Carthage too (#5471)
* free buildings works for Carthage too
unify "provides a free [] []" and "gain a free [] []"

* re-check at start of turn

* reviews
2021-10-13 19:21:27 +03:00
Xander Lenstra
734fba8f30
Fixed bugs with diplomatic victory (#5474) 2021-10-13 12:03:34 +03:00
yairm210
56222a0ea7 Resolved #5453 - strength bonuses apply from civ bonuses as well 2021-10-12 19:49:12 +03:00
yairm210
038c501ac8 Construction automation constructs attacking units even if they provide unneeded slots 2021-10-12 19:45:21 +03:00
Xander Lenstra
9abc3ddb6e
Fixes a problem with free buildings provided in other cities not being free (#5470) 2021-10-12 17:21:04 +03:00
SimonCeder
36711f70ad
Variable resource quantities (#5456)
* implement varying resource amounts

* works on old maps

* reviews
2021-10-12 07:38:07 +03:00
SimonCeder
1a92f9c084
Free buildings are free (#5466)
* free buildings are free

* ai shouldn't sell free buildings either
2021-10-12 07:34:23 +03:00
SimonCeder
e375fb9896
Disable religious quest with religion disabled; enumify "Hidden when religion is disabled" (#5465)
* enumify hidden with religion disabled

* prevent religious quests in no-religion games
2021-10-12 07:31:22 +03:00
Xander Lenstra
d44bfce665
Fixed crashes from era (#5467) 2021-10-12 07:30:20 +03:00
MartinP
58d335f8d4
Deleted unnecessary quotation mark (#5463) 2021-10-11 13:14:09 +03:00
Giuseppe D'Addio
f208fdf05f
Update template.properties (#5458)
Added new translation line
2021-10-11 09:33:52 +03:00
Arthur van der Staaij
df39dfd2a8
Fixed the visual gaps in territory borders (#5446)
* Implemented left/right-concave border segments

* Fixed ConvexConcave border image

It was flipped horizontally.

* Implemented border left/right-concave detection

* Moved border images into their own directory

They're not really icons, after all.

* Cleaned up code a bit and added some more comments

* Applied requested change and consistified some function names

* Removed the old border images

I was sure I already did this, but apparently not.
2021-10-11 09:23:28 +03:00
Arthur van der Staaij
f0545130e9
Fixed the base cost of the Grand Temple (#5455)
Base cost 300->125
2021-10-11 09:23:09 +03:00