Commit Graph

24 Commits

Author SHA1 Message Date
SomeTroglodyte
2847f7a8c1
Rivers... Moddable Stats and Civilopedia (#10424)
* River yields moddable and Civilopedia entry

* Improve text and better fresh water explanations

* Map editor exclusion as Unique, for River and previously hardcoded Improvements

* Map editor brush to Civilopedia link, starting locations cleaned

* Some SeventhM input applied

* Reword River/Lakes/Oasis civilopediaText and comments again
2023-11-13 22:18:25 +02:00
AdityaMH
ad080b4dc6
Fix missing desert (again) in wheat farm in flood plains in hexarealm (#9113)
* Fix missing desert for flood plains in hexarealm tileset

* fix typo

* Fix missing desert (again) in wheat farm in flood plains
2023-04-04 16:42:32 +03:00
SomeTroglodyte
db08c30363
Make City center minimum tile yields moddable (#8804)
* Slight cleanup of TileStatFunctions

* Make City center minimum tile yields moddable

* Make City center minimum tile yields moddable - patch1

* Make City center minimum tile yields moddable - patch1
2023-03-13 17:02:08 +02:00
AdityaMH
81c4057488
Fix missing desert for flood plains in hexarealm tileset (#8776)
* Fix missing desert for flood plains in hexarealm tileset

* fix typo
2023-02-28 18:56:44 +02:00
Leonard Günther
18ef8fc20e
Removed legacy tileset code (#7658)
* Removed legacy tileset code

which was only used for the "Default" tileset

* Updated "Default" tileset to support new rendering

* Updated docs

* Fixed fogOfWar coloring bug

* Removed cityImage variable completely

* Renamed variable out to baseHexagon

* Moved color lerp out of for loop

* Renamed "Default" tileset to "Minimal"

* Made "HexaRealm" the games fallback tileset

* Implemented requested changes

* Readded accidentally removed variable

* Reverted updateTileImage back to foreach loop

Since indices are not needed anymore

* Regenerated game.atlas and game.png
2022-08-22 13:02:52 +02:00
Caballero Arepa
0e0e245365
Allow HexaRealm to render jungles on hills (#7502) 2022-07-22 14:30:58 +02:00
OptimizedForDensity
76d1c0b4c9
Add missing Plains Hill Forest Lumber mill image for FantasyHex (#7372)
* Add missing lumber camp for FantasyHex

* Update atlas

* Update image

* Add missing plains hill forest camp

* Update image and remove added camp tile

* Remove redundant image

* Undelete atlas

* Delete extra GrasslandsHillForestLumbermill image
2022-07-05 08:06:09 +03:00
The Bucketeer
56f11ccdca
HexaRealm tileset update (#7017)
* Delete Oil WellC.png

Since now offshore platform is back again, the "coastal" oil rig is obsolete now.

* Adding spaceship parts sprites for FantasyHex tileset

* Add files via upload

* Add files via upload
2022-06-02 08:49:09 +03:00
The Bucketeer
08138c5de7
HexaRealm update (#6850)
* Delete Oil WellC.png

Since now offshore platform is back again, the "coastal" oil rig is obsolete now.

* Add files via upload

* Add files via upload

* Add files via upload

* Update HexaRealm.json
2022-05-18 20:46:03 +03:00
The Bucketeer
e9ffe7667c
Proposal to add the current HexaRealm tileset as the built-in tileset. (for serious this time.) (#6756)
* Create posh

* HexaRealm tile sprites upload (part 1)

* HexaRealm tile sprites upload (part2)

* HexaRealm tile sprites upload (part 3)

* Upload HexaRealm.json

Should have no problem in terms of most of the layering!

* Delete posh

* Delete bana.png
2022-05-11 17:34:46 +03:00
SpacedOutChicken
d11fe43d2b
Fix art for farms on hills (#6080)
* Fix art for farms on hills

This makes hills with farms on them change appearance.

* Refine fix for farms on hills
2022-02-01 09:42:41 +02:00
will-ca
005c465ee4
Use tileset fallbacks for missing images. (#5852)
* Use tileset fallbacks for missing images.

* Disable tileset fallback for FantasyHex.

* Tweak docs, remove debug signature.
2021-12-27 21:05:33 +02:00
ravignir
5d2732c656
G&K resources, resource improvement yield changes to match civ5. (#4835)
* Update Credits.md

* Add files via upload

* Add files via upload

* Update TileResources.json

* Update FantasyHex.json

* Update TileResources.json
2021-08-11 18:48:10 +03:00
Yair Morgenstern
6614d1050d Wheat farms include wheat image 2021-06-03 22:25:52 +03:00
Yair Morgenstern
98d551559b Resolves #3926 - Wheat+Farm gets location-appropriate farm 2021-06-03 21:50:30 +03:00
GGGuenni
278962c37d
Fixed Forest on Hill does not show (#3909)
* Removed Duplicates and HillForest

since the Image HillForest got renamed to Forest to reduce ruleVariants

* reorganized legacy variants

* Added "Offshore Platform" for oil well on water
2021-05-10 12:47:41 +03:00
GGGuenni
54deb60f1b
FantasyHex update first iteration (#3884)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-05-09 23:44:39 +03:00
Yair Morgenstern
8d2629088f Hill city-strength bonus genericized 2021-05-06 14:27:12 +03:00
Yair Morgenstern
4cb5a8c912 3.14.6-patch2 2021-05-06 11:47:41 +03:00
Yair Morgenstern
f2a25b26ab Tilegroup accepts tile config also for *only the terrain part*, making all the extra "hill = grassland+hill" in the tileconfig json unnecessary!
@ravignir
2021-05-02 21:07:32 +03:00
Yair Morgenstern
8c098a7fd4 New layering is in da house!
FantasyHex-New is now FantasyHex!
2021-04-30 15:23:24 +03:00
Yair Morgenstern
d4b63950ac The new tileset is ready for rollout! 2021-04-30 15:00:37 +03:00
GGGuenni
00ec000d50
Preparation for hill as terrain feature (#3784)
* ensure backwards compatibility

* Added new Hill.png

* Added temp TileSetConfig to support new hill sprite

* Added missing Ancient ruins tiles
2021-04-13 22:05:06 +03:00
GGGuenni
b7d6bacc5b
Added TileSetConfigs (#3766)
* First iteration of TileSet json

* Adding json support for mods

* Renamed TilesetConfig to TileSetConfig

+ changed the config for FHex to fix the mountain natural wonder problem
2021-04-13 07:49:49 +03:00