Commit Graph

1644 Commits

Author SHA1 Message Date
b64c209218 Resolved #1361 - clicking on a unit's promotions now brings you to the promotion screen 2019-12-04 19:47:18 +02:00
ef272b3208 Fixed "Positive" diplomatic modifier for warmongering 2019-12-03 21:28:50 +02:00
87a746f79b Non-coastal cities no longer have water units missing resources in the construction list 2019-12-03 21:19:28 +02:00
cf4d40501e Fixed "Arial units trying to move to their own tile" crashing bug 2019-12-03 20:45:35 +02:00
9868749d56 Solved crashing "AI Unit upgrade" bug! 2019-12-03 19:48:16 +02:00
e3ac6f4e53 Resolved #1404 - AI should no longer be able to win cultural victory after being defeated 2019-12-02 22:08:57 +02:00
f79858e39e Tutorials will now always be read with the correct encoding 2019-12-02 22:02:21 +02:00
7a9fd14b13 Resolved #1405 - upgrading Spearman to Landsknecht no longer gives you gold 2019-12-02 22:01:16 +02:00
fa0d650362 City buttons stay the correct size upon "Next turn" 2019-12-01 21:47:40 +02:00
6124fd5271 Removed long click action. It was more trouble than it was worth. 2019-12-01 21:21:50 +02:00
dae477a870 Resolved #1374 - air units should no longer move and attack in the same turn 2019-12-01 21:20:53 +02:00
c992995b6f Can now pick Random civ in player picker 2019-11-30 23:11:46 +02:00
6d1cfd2a9c Minor typo fix at VictoryScreen.kt (#1399) 2019-11-30 21:57:42 +02:00
757439f2d1 3.3.3 2019-11-30 21:56:00 +02:00
68ee549edb Map editor normalizes tiles, so you can't add improvements of features where they shouldn't belong
Placing a civ starting location removes older starting locations
2019-11-29 12:01:32 +02:00
5807957d32 Resolved #1369 - nuking capitals no longer crashes the game 2019-11-28 22:21:39 +02:00
c1d3ac2604 Added timers to see what's taking so long. It's the fonts - 11 seconds to load Chinese characters.
Specifically, putGlyph. Which makes sense, since it's basically rendering 3000 images into the memory for Chinese.
2019-11-28 22:10:26 +02:00
3816014ae4 Added Great Person city location to notification 2019-11-28 21:10:36 +02:00
55b2da6d75 Normalized resource reveal notification 2019-11-28 21:05:36 +02:00
3d3b2cd3fc When choosing a tech to work towards, the order will no longer "jump" over techs 2019-11-28 20:42:25 +02:00
df964a5ec6 TechPickerScreen organization 2019-11-28 20:28:04 +02:00
008485b38c Exploring units are not considered Idle 2019-11-28 20:26:44 +02:00
d0975ebc38 I don't think you should be able to see other tech's tech trees from the victory screen. 2019-11-28 19:57:55 +02:00
ad19dd1afa Resolved #1388 - Starting era no longer automatically displayed as "Ancient" in New Game screen 2019-11-28 19:42:08 +02:00
8826c4e84f Resolved #1372 - AI should now build spaceship parts and be able to win a scientific victory =) 2019-11-27 21:15:16 +02:00
7998ed2f0c Resolved #1365 - Disabled trading cities in One City Challenge 2019-11-26 20:55:07 +02:00
2da7c5be8f Tutorials are now popup tables - limits the width of tutorials so they don't go off-screen 2019-11-25 14:28:32 +02:00
ad4bc86d52 Merge branch 'master' of https://github.com/yairm210/Unciv 2019-11-25 12:09:33 +02:00
aee9724765 Your voice has been heard - All units now have the Explore command 2019-11-25 12:08:22 +02:00
7453ee637f 1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. (#1355)
* update

* update

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* update
2019-11-25 12:03:20 +02:00
488b733db6 Resolved #1368 - missiles can no longer be promoted 2019-11-25 11:58:02 +02:00
2a139ff732 Resolved #1364 - Policy picker screen won't appear from the world screen if there are no possible policies to pick 2019-11-24 00:02:28 +02:00
a8c98f60d7 Railroads are now much more visible! 2019-11-23 22:43:35 +02:00
c447bd2da8 Resolved #1359 - City name from overview screen now leads directly to the city scren 2019-11-23 22:30:25 +02:00
095deee125 UncivGame rename 2019-11-23 22:28:23 +02:00
18be826c1a Changed "help translating" initial message to point to Github 2019-11-23 21:52:43 +02:00
1230b00688 Fixed crash in tile editor as a result of adding Fallout, which has no "occursOn" terrains 2019-11-23 21:35:03 +02:00
62fd7d8588 Desktop Unciv now sends status to Discord!
Basically stole the Discord RPC implementation outta Mindustry
2019-11-21 16:24:27 +02:00
0ec0ee3d44 All the various clicks on the world screen can now work together as friends 2019-11-21 10:53:08 +02:00
cbb5db2fb8 Resolved #1231 - can now aquire tiles from eighboring cities again, kudos @klondi 2019-11-20 23:33:09 +02:00
e4fe43f281 Resolved #1344 - currently showing tutorials should not activate again 2019-11-19 23:19:07 +02:00
3ea6c63e0b Fixed annoying bug which would treat long pans and flings as long clicks 2019-11-19 23:09:36 +02:00
526a99fb0d Set ShowPixelImprovements to True for new players - I think the world is ready 2019-11-19 22:08:24 +02:00
b1868accc5 Nuclear Weapon setting moved to Options, s it can be more easily explored by players 2019-11-19 22:00:16 +02:00
dd28711ee7 update translation (#1352)
* update

* update

* update

* update

* update

* update

* update

* update

* update

* update
2019-11-19 21:58:56 +02:00
ff3795c96f TechButton now displays units and buildings corresponding to the description 2019-11-19 20:16:53 +02:00
15e59b161b Technology description no longer includes Manhatten Prokect or Nuclear Missile in description when nuclear weapons are disabled 2019-11-19 19:34:48 +02:00
1eb5ced75c add map modifier and the benefit when we research the technology other Civs have. (#1339)
* update

* update

* update

* update

* update

* update

* update

* update
2019-11-19 19:11:01 +02:00
111030e457 Nuke your enemy! (#1318)
* Nuke your enemy!

* Fantasy tiles. Worker automaticly clears fallout.

* Some AI improvement for choosing wonder and military unit.

* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
313f55171c Lint 2019-11-18 22:03:49 +02:00