b64c209218
Resolved #1361 - clicking on a unit's promotions now brings you to the promotion screen
2019-12-04 19:47:18 +02:00
ef272b3208
Fixed "Positive" diplomatic modifier for warmongering
2019-12-03 21:28:50 +02:00
87a746f79b
Non-coastal cities no longer have water units missing resources in the construction list
2019-12-03 21:19:28 +02:00
cf4d40501e
Fixed "Arial units trying to move to their own tile" crashing bug
2019-12-03 20:45:35 +02:00
9868749d56
Solved crashing "AI Unit upgrade" bug!
2019-12-03 19:48:16 +02:00
e3ac6f4e53
Resolved #1404 - AI should no longer be able to win cultural victory after being defeated
2019-12-02 22:08:57 +02:00
f79858e39e
Tutorials will now always be read with the correct encoding
2019-12-02 22:02:21 +02:00
7a9fd14b13
Resolved #1405 - upgrading Spearman to Landsknecht no longer gives you gold
2019-12-02 22:01:16 +02:00
fa0d650362
City buttons stay the correct size upon "Next turn"
2019-12-01 21:47:40 +02:00
6124fd5271
Removed long click action. It was more trouble than it was worth.
2019-12-01 21:21:50 +02:00
dae477a870
Resolved #1374 - air units should no longer move and attack in the same turn
2019-12-01 21:20:53 +02:00
c992995b6f
Can now pick Random civ in player picker
2019-11-30 23:11:46 +02:00
6d1cfd2a9c
Minor typo fix at VictoryScreen.kt ( #1399 )
2019-11-30 21:57:42 +02:00
757439f2d1
3.3.3
2019-11-30 21:56:00 +02:00
68ee549edb
Map editor normalizes tiles, so you can't add improvements of features where they shouldn't belong
...
Placing a civ starting location removes older starting locations
2019-11-29 12:01:32 +02:00
5807957d32
Resolved #1369 - nuking capitals no longer crashes the game
2019-11-28 22:21:39 +02:00
c1d3ac2604
Added timers to see what's taking so long. It's the fonts - 11 seconds to load Chinese characters.
...
Specifically, putGlyph. Which makes sense, since it's basically rendering 3000 images into the memory for Chinese.
2019-11-28 22:10:26 +02:00
3816014ae4
Added Great Person city location to notification
2019-11-28 21:10:36 +02:00
55b2da6d75
Normalized resource reveal notification
2019-11-28 21:05:36 +02:00
3d3b2cd3fc
When choosing a tech to work towards, the order will no longer "jump" over techs
2019-11-28 20:42:25 +02:00
df964a5ec6
TechPickerScreen organization
2019-11-28 20:28:04 +02:00
008485b38c
Exploring units are not considered Idle
2019-11-28 20:26:44 +02:00
d0975ebc38
I don't think you should be able to see other tech's tech trees from the victory screen.
2019-11-28 19:57:55 +02:00
ad19dd1afa
Resolved #1388 - Starting era no longer automatically displayed as "Ancient" in New Game screen
2019-11-28 19:42:08 +02:00
8826c4e84f
Resolved #1372 - AI should now build spaceship parts and be able to win a scientific victory =)
2019-11-27 21:15:16 +02:00
7998ed2f0c
Resolved #1365 - Disabled trading cities in One City Challenge
2019-11-26 20:55:07 +02:00
2da7c5be8f
Tutorials are now popup tables - limits the width of tutorials so they don't go off-screen
2019-11-25 14:28:32 +02:00
ad4bc86d52
Merge branch 'master' of https://github.com/yairm210/Unciv
2019-11-25 12:09:33 +02:00
aee9724765
Your voice has been heard - All units now have the Explore command
2019-11-25 12:08:22 +02:00
7453ee637f
1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. ( #1355 )
...
* update
* update
* update
* update
* update
* update
2019-11-25 12:03:20 +02:00
488b733db6
Resolved #1368 - missiles can no longer be promoted
2019-11-25 11:58:02 +02:00
2a139ff732
Resolved #1364 - Policy picker screen won't appear from the world screen if there are no possible policies to pick
2019-11-24 00:02:28 +02:00
a8c98f60d7
Railroads are now much more visible!
2019-11-23 22:43:35 +02:00
c447bd2da8
Resolved #1359 - City name from overview screen now leads directly to the city scren
2019-11-23 22:30:25 +02:00
095deee125
UncivGame rename
2019-11-23 22:28:23 +02:00
18be826c1a
Changed "help translating" initial message to point to Github
2019-11-23 21:52:43 +02:00
1230b00688
Fixed crash in tile editor as a result of adding Fallout, which has no "occursOn" terrains
2019-11-23 21:35:03 +02:00
62fd7d8588
Desktop Unciv now sends status to Discord!
...
Basically stole the Discord RPC implementation outta Mindustry
2019-11-21 16:24:27 +02:00
0ec0ee3d44
All the various clicks on the world screen can now work together as friends
2019-11-21 10:53:08 +02:00
cbb5db2fb8
Resolved #1231 - can now aquire tiles from eighboring cities again, kudos @klondi
2019-11-20 23:33:09 +02:00
e4fe43f281
Resolved #1344 - currently showing tutorials should not activate again
2019-11-19 23:19:07 +02:00
3ea6c63e0b
Fixed annoying bug which would treat long pans and flings as long clicks
2019-11-19 23:09:36 +02:00
526a99fb0d
Set ShowPixelImprovements to True for new players - I think the world is ready
2019-11-19 22:08:24 +02:00
b1868accc5
Nuclear Weapon setting moved to Options, s it can be more easily explored by players
2019-11-19 22:00:16 +02:00
dd28711ee7
update translation ( #1352 )
...
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-11-19 21:58:56 +02:00
ff3795c96f
TechButton now displays units and buildings corresponding to the description
2019-11-19 20:16:53 +02:00
15e59b161b
Technology description no longer includes Manhatten Prokect or Nuclear Missile in description when nuclear weapons are disabled
2019-11-19 19:34:48 +02:00
1eb5ced75c
add map modifier and the benefit when we research the technology other Civs have. ( #1339 )
...
* update
* update
* update
* update
* update
* update
* update
* update
2019-11-19 19:11:01 +02:00
111030e457
Nuke your enemy! ( #1318 )
...
* Nuke your enemy!
* Fantasy tiles. Worker automaticly clears fallout.
* Some AI improvement for choosing wonder and military unit.
* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
313f55171c
Lint
2019-11-18 22:03:49 +02:00