Commit Graph

1644 Commits

Author SHA1 Message Date
8151476806 NativeFont has proved itself well enough - got rid of old WenQuanYiMicroHei font and corresponding setting 2019-10-26 20:54:32 +03:00
232896665e Solved promotion name-change bug 2019-10-26 20:44:32 +03:00
4d285e972d Can now translate [year] BC / [year] AD (#1240) 2019-10-26 20:27:01 +03:00
39747cb6e3 Correction of Czech tranlations, adding missing keys 2019-10-26 20:17:03 +03:00
c4263867ff Better work actions. Improvement time scales with game speed. 2019-10-25 16:04:08 +03:00
c751d5a670 Resolved #1233 - notifications show up on "next turn" without needing to click anywhere 2019-10-24 22:42:37 +03:00
891ea5584f Resolved #1234 - improvements that replace the current improvement now indicated in the improvement picker screen 2019-10-24 22:18:47 +03:00
6fb3ba0f13 Resolved #1229 - AI doesn't choose to construct workers if the Civ has idle automated workers 2019-10-24 21:57:24 +03:00
7d1fd6e177 Added cache for character sets, improving time for Chinese and Korean game initialization 2019-10-24 21:50:49 +03:00
d630c742b9 Worker will not waste time on oasis. 2019-10-24 12:15:34 +03:00
88da508b82 update translation (#1222)
* update

* update

* update

* update

* update

* update

* update

* range extension

* update

* update

* update

* update

* update

* update

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* update

* update
2019-10-23 21:59:20 +03:00
318dbb2a6d Added tiles with visiable improvements, since not all improvements and combinations are ready this is behind a menu option 2019-10-23 21:56:23 +03:00
2967f66fdf Update Fonts.kt 2019-10-23 09:08:39 +03:00
777d1391f4 Changed options for "Show worked tiles" and "Show resources and improvements" because it was less clear than the other options 2019-10-22 19:41:22 +03:00
f400a03358 Renamed "Immortal" to "Persian Immortal" because of the conflict in naming between the unit and the difficulty
Also, changed existing units of Immortal or with Range promotion
2019-10-22 19:25:58 +03:00
e6ecc53615 Progress bar should no longer appear after getting a tech in the middle of research for free
Generalized unique fonts to fit Korean as well as Chinese
2019-10-22 00:14:56 +03:00
965217d95c Undid "Immortal" name change
Fixed json errors
Added Korean and Czech flags
2019-10-21 23:23:38 +03:00
e2c19696c9 Grassland ad Tundra are now also constants, completing the set 2019-10-20 10:48:16 +03:00
384194c531 Desert now a constant 2019-10-18 17:39:13 +03:00
77f479e39b Added river toggles to map editor to see how it looks. Not good, btw - can't see rivers behind mountain/forest/hill tiles...
Disabled for now, until we find a better way to display rivers.
2019-10-18 16:39:23 +03:00
6d1edd67e0 move the tile table to the top of the min-map, delete the bottom bar, the size of the unit table can be changed according to resolution, especially about 900*600. (#1207)
* update

* update

* update

* update

* update
2019-10-18 16:22:38 +03:00
397d9ccec3 Added river rendering, river effects not implemented yet 2019-10-18 09:16:08 +03:00
e71bc978b9 Fixed "Negative turns to construction" in extreme edge cases 2019-10-18 09:14:53 +03:00
96281db945 Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-10-17 10:25:31 +03:00
33805ca6f8 Organized TileGroup icons (for improvements, resources and units) into a separate class 2019-10-17 00:05:10 +03:00
691a305e50 Duantao/settler food info (#1198)
* Better info for building settler.

* Shorter message.

* Fix message.
2019-10-16 18:16:27 +03:00
e95fbc3fb9 Expanded and clarified stats breakdown 2019-10-16 10:33:24 +03:00
ecc32365f5 Added notification when cities are connected to the capital 2019-10-16 00:40:37 +03:00
e6659a80e0 Fixed : unit cannot be bombarded sometimes between 2 cites. (#1193) 2019-10-15 20:34:08 +03:00
36ffc5520a Added annex/puppet/liberate/raze explanations on the popup where you choose between them 2019-10-15 20:30:11 +03:00
14cbe9e21d Even more pixel images!
Added Pillaging tutorial
2019-10-15 16:00:07 +03:00
f7a9aa9bb6 Unit pixel images are now opt-in 2019-10-15 11:09:30 +03:00
e2459c06fc More unit icons 2019-10-15 10:52:21 +03:00
35a96dbed4 Bonus and Luxury resources are spread out evenly over the map 2019-10-14 23:00:55 +03:00
0f351ad964 Solved "Free tech but all techs already researched" problem 2019-10-14 21:43:34 +03:00
5473afbecf Added icons for the major unit types 2019-10-13 14:06:18 +03:00
fb768682fe Added more unit icons =)
Organized tileset image locations
2019-10-13 11:49:34 +03:00
538e53883c Added pixel sprites for land and water units! 2019-10-13 11:18:14 +03:00
16d565a1f2 Resolved #1185 (hopefully): Made trade requests in offer popup, scrollable 2019-10-12 22:44:28 +03:00
b661308a9d Improvements that provide resources now specified in the improvement picker screen
Tutorials for resources now specify that a specific improvement is needed
2019-10-12 22:27:45 +03:00
7d14c0924b 1.update translation 2. delete population number back the city name of city screen because there is a detail table in the screen. 3. now when you touch "X" you can close unit table. (#1184) 2019-10-12 21:39:58 +03:00
27dfae18de Can now choose Era when starting a new game! 2019-10-11 16:05:27 +03:00
e77fdd2993 Polynesia works! 2019-10-11 14:54:08 +03:00
c8e68842e9 Added setting about auto-build roads. (#1181)
* Added setting about auto-build roads.

* AI tries to keep population growing if possible.
2019-10-11 12:46:57 +03:00
a8dac82157 Added Moai as part of Polynesian civ - lots of changes to be made for that! 2019-10-11 12:09:22 +03:00
0d929a7942 Resolved #1182 - Iroquois unique fixed 2019-10-10 21:10:21 +03:00
01dd6dfc7d We now assign the input processor when assigning the current screen, hopefully this should solve the "no input" bug in Chrome OS mentioned in #1140 2019-10-10 15:35:26 +03:00
8d58702d80 Resolved #1177 - Great Improvements now provide Strategic resources
APK no longer bundles maps in assets
2019-10-10 14:48:09 +03:00
eb179c7a66 Nicer menu table 2019-10-10 12:39:52 +03:00
362184e515 City states now get free techs from major civs. (#1175) 2019-10-10 12:10:54 +03:00