AdityaMH
b790c40bd9
Add Natural Wonders for FantasyHex by BUCKETEER ( #4916 )
2021-08-20 11:12:27 +03:00
ravignir
5d2732c656
G&K resources, resource improvement yield changes to match civ5. ( #4835 )
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* Update Credits.md
* Add files via upload
* Add files via upload
* Update TileResources.json
* Update FantasyHex.json
* Update TileResources.json
2021-08-11 18:48:10 +03:00
AdityaMH
ca54fac555
Add Holy Site for FantasyHex ( #4828 )
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* Add Holy Site & Holy Place
* Delete Holy Place.png
2021-08-11 14:45:48 +03:00
AdityaMH
4a434b3689
Improve Road & Railroad (again) ( #4721 )
2021-08-02 19:18:53 +03:00
SomeTroglodyte
3cf9191d6a
Actually load and display the road texture found in FantasyHex ( #4699 )
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* Actually load and display the road texture found in FantasyHex
* Actually load and display the road texture found in FantasyHex - patch1
2021-08-01 15:36:45 +03:00
AdityaMH
ff1a75bb13
Improve River for FantasyHex ( #4704 )
2021-08-01 11:30:18 +03:00
AdityaMH
04f688c0f3
And new unit pixel and some improvement. ( #4660 )
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* And new unit pixel and some improvement.
* Improve Road & Railroad more realistic
* Unit pixel improvement
* Delete Airship.png
* Delete Stealth Bomber.png
* Re-art Missionary
* Add Rome color for ballista
* Delete Future Soldier.png
2021-07-29 15:28:12 +03:00
Yair Morgenstern
de582cf66a
Resolved #4528 - added Polder image
2021-07-16 09:30:04 +03:00
Yair Morgenstern
98d551559b
Resolves #3926 - Wheat+Farm gets location-appropriate farm
2021-06-03 21:50:30 +03:00
Yair Morgenstern
3065cca5e1
More fantasyhex combinations
2021-05-09 23:49:07 +03:00
GGGuenni
54deb60f1b
FantasyHex update first iteration ( #3884 )
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Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-05-09 23:44:39 +03:00
Yair Morgenstern
8c098a7fd4
New layering is in da house!
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FantasyHex-New is now FantasyHex!
2021-04-30 15:23:24 +03:00
Yair Morgenstern
d4b63950ac
The new tileset is ready for rollout!
2021-04-30 15:00:37 +03:00
GGGuenni
00ec000d50
Preparation for hill as terrain feature ( #3784 )
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* ensure backwards compatibility
* Added new Hill.png
* Added temp TileSetConfig to support new hill sprite
* Added missing Ancient ruins tiles
2021-04-13 22:05:06 +03:00
Yair Morgenstern
25565f189d
Natural wonders are standalone tiles in new layering
2021-04-12 23:31:54 +03:00
Yair Morgenstern
8ff2a79e9b
New fantasy hex layering works well with natural wonders
2021-04-04 19:32:16 +03:00
Yair Morgenstern
187eea82a4
Base FantasyHex now contains all of the NewFantasyHex, for easier handoff (first 'use new layering rules' and then 'change tileset')
2021-04-02 10:02:56 +03:00
Yair Morgenstern
bc1c9ad921
Tileset for new layering is now in base game
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New layering now supports natural wonders
2021-04-01 23:19:07 +03:00
Yair Morgenstern
c9a96358da
Changed "Gold" resource to be called "Gold Ore" to not conflict with the yield type for translations - #2458
2021-02-23 20:05:00 +02:00
Yair Morgenstern
88eab17e9e
New snow-versions of existing tiles :)
2020-10-24 22:10:47 +03:00
Yair Morgenstern
c75f0162d5
Added city images by The Bucketeer for all eras up to Modern
2020-10-15 20:01:25 +03:00
Yair Morgenstern
fa59d4888a
Era-specific city tiles for Ancient, Classical and Medieval
2020-10-06 12:22:55 +03:00
Yair Morgenstern
0cb29d64f4
New unit images by The bucketeer!
2020-09-30 20:32:02 +03:00
HadeanLake
8f75368b99
Farms near freshwater ( #3063 )
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* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"
* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on
* "Provides a one-time Production bonus to the closest city when cut down" unique for forest
* update template.properties
2020-09-02 19:49:29 +03:00
Yair Morgenstern
ce8e410969
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
2020-08-31 21:02:50 +03:00
Yair Morgenstern
6309bc2fba
Main menu buttons no longer require scrolling
2020-07-15 21:52:42 +03:00
Yair Morgenstern
1961aa7245
Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled
2020-06-10 22:00:32 +03:00
Yair Morgenstern
86d54bd3fe
Resolved #2708 - added rivers to plain tileset
2020-06-08 19:34:25 +03:00
Yair Morgenstern
b90690a24b
Solved air interception defensive bonuses crashes
2020-06-01 21:57:20 +03:00
Yair Morgenstern
8ba8c6b596
More new tiles by The Bucketeer!
2020-05-19 00:06:01 +03:00
Yair Morgenstern
2444b2e1d2
New river edges and flattened tiles by The Bucketeer!
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Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
f7e3017826
Better trading posts by The Bucketeer!
2020-05-13 22:19:16 +03:00
Yair Morgenstern
7294dcac6a
Better jungles and lakes by The Bucketeer
2020-05-11 23:24:56 +03:00
Yair Morgenstern
6a7773730b
New FantasyHex jungle and lake tiles
2020-05-08 17:48:09 +03:00
Yair Morgenstern
0627f981b9
Decapitalized Terrace farm image so it would register on Android
2020-04-25 23:43:52 +03:00
Yair Morgenstern
ffe8691df9
Disabled city-state notifications when the city state is defeated
2020-04-17 14:13:18 +03:00
Yair Morgenstern
235143751c
Railroad is now just a black line - much clearer than the old, "nicer" image
2020-03-31 20:50:21 +03:00
Federico Luongo
2a67294554
Snow, Ice, Atoll & Map Generation ( #1909 )
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* Snow, Atoll & Ice
* Fix White Hexagon + Small NW refactor
* More Land in Continents #1886
* Atoll can spawn only on Coast
* Added new constants and turned Constant into an object
* Latitude and Longitude utility methods
* New MapGenerator steps
* New MapParameters & MapGenerator cleanup
* Added New Map option to MapEditor menu
* New parameters default values and limits
* archipelagos map type
* Translations & Atlas
* removing unneeded octave displacement
* Fix Archipelago
* Perlin noise parameters & no-elvis in TileMap
* Rebuilt Atlas
Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
Yair Morgenstern
a73fe3d9de
Tile update by The Bucketeer
2020-02-02 18:31:45 +02:00
CaptainKlutz
a2ee0ca4e1
Rework existing ship sprites, and add a sprite for Carrier ( #1771 )
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* Upload carrier FH sprite
* Update Battleship and Destroyer FH sprites
* Make unfarmed wheat look wilder
2020-01-25 19:58:57 +02:00
Yair Morgenstern
7ea6fc2551
Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
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Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
Yair Morgenstern
32ba55b2fe
Added many more resource+improvement images
2020-01-18 22:35:18 +02:00
Yair Morgenstern
02def2ffa9
Resource+Improvement is go!
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Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
Yair Morgenstern
5af6dd1ad5
More resource images by The Bucketeer
2020-01-15 23:56:02 +02:00
Yair Morgenstern
9a426318ba
Proper destruction notification for city states
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Added Fur resource image
2020-01-13 00:09:09 +02:00
Yair Morgenstern
99e3ebed67
The mod now has its own own git repo =)
2020-01-07 18:52:58 +02:00
Yair Morgenstern
1008e9c4f6
More resource images by The Bucketeer
2020-01-06 23:01:18 +02:00
Yair Morgenstern
4dd3a69a72
Can now display pixel resources on the map!
2019-12-29 17:51:39 +02:00
Yair Morgenstern
050db70fff
All nat wonders are go, courtesy of The Bucketeer!
2019-12-29 15:55:53 +02:00
Yair Morgenstern
3dfc6503a1
Mount Fuji artwork by The Bucketeer means it's now in the game!
2019-12-25 13:01:29 +02:00