Commit Graph

413 Commits

Author SHA1 Message Date
The Bucketeer
a75a157dff
Add files via upload (#7820) 2022-09-19 16:12:58 +03:00
alexban011
d980b0d9ff
Global politics overview screen (#7469)
* getting the data

* finished getting the data

* optimization + separator

* vrtical separators

* more functions

* made it look good

* reverted debug variables

* cleanup

* added icon

* credits

* translations

* removed redundant equalizeColumns

* removed redundant separator

* column headers

* reviews

* removed redundant function

* latest translations

* latest review

* checks 1

* removed space

* removed vars and used DiplomacyManager instead

* combined overview screens

* 2 more translations

* little cleanup and fix
2022-09-19 16:12:24 +03:00
The Bucketeer
16253407de
Add files via upload (#7766) 2022-09-09 10:08:12 +03:00
Xander Lenstra
a19fed5d28
Added a screen to move spies between cities (#7665)
* Added a screen to move spies between cities

* Fixed tests

* Reviews

* Avoid labels blinking

Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
2022-08-28 23:25:14 +03:00
Leonard Günther
18ef8fc20e
Removed legacy tileset code (#7658)
* Removed legacy tileset code

which was only used for the "Default" tileset

* Updated "Default" tileset to support new rendering

* Updated docs

* Fixed fogOfWar coloring bug

* Removed cityImage variable completely

* Renamed variable out to baseHexagon

* Moved color lerp out of for loop

* Renamed "Default" tileset to "Minimal"

* Made "HexaRealm" the games fallback tileset

* Implemented requested changes

* Readded accidentally removed variable

* Reverted updateTileImage back to foreach loop

Since indices are not needed anymore

* Regenerated game.atlas and game.png
2022-08-22 13:02:52 +02:00
Ouaz
90e582a0c3
Add an icon for "Wait" unit action (#7668) 2022-08-16 12:30:37 +02:00
Xander Lenstra
202e0bcf47
Basic version of EspionageManger, added a unique to gain spies (#7641)
* Handfull of comment questions, small refactorings

* Code changes

* Reworded a unique, removed a file

* Added spy names for all nations, minor consistency change

* Removed debug output

* Added an empty constructor so gdx can reconstruct it
2022-08-13 22:45:16 +03:00
itanasi
af6ab8e4e5
Add Air Sweep (#7484)
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay

* Adding Air Sweep Battle Table

* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile

* initial airsweep code

* Implement airSweep

* BattleTable indicates tile you're AirSweeping

* some notifications

* Clean up notifications.
Add icons

* Revert game.atlas and game.png

* Fix selection properly

* Update Vanilla UnitPromotions.json

* Better handling of movement use
comment cleanup

* missing credit

* Proper code so that Seas units also deal no damage
Adding Tutorials!

* Remove Intercept Bonus Damage/Protection

* Remove chance of Interceptor missing

* Battle Table a bit more consistent

* Defender also gets Air Sweep Modifiers

* Defender doesn't get bonus

* Remove unused getInterceptBonus
Combine logic

* Show damage in notifications for Air Sweep

* Randomize intercepting Civ and prioritize Air Units

* Remove debug code

* Updated atlas

* Clean up Uniques

* Object-ify DamageDealt for ease of reference

* code clean up

Co-authored-by: itanasi <spellman23@gmail.com>
2022-07-27 22:16:53 +03:00
OptimizedForDensity
2a2b4bc531
Better era-specific tile image support (#7453)
* Better era specific tile images

* Use ImageAttempter to reuse code

* Redundant code

* Unify era-specific image loading

* Revert change

* I guess I'll commit these
2022-07-15 10:51:46 +03:00
OptimizedForDensity
76d1c0b4c9
Add missing Plains Hill Forest Lumber mill image for FantasyHex (#7372)
* Add missing lumber camp for FantasyHex

* Update atlas

* Update image

* Add missing plains hill forest camp

* Update image and remove added camp tile

* Remove redundant image

* Undelete atlas

* Delete extra GrasslandsHillForestLumbermill image
2022-07-05 08:06:09 +03:00
alexban011
8047278d80
Add Notifications Log (#7122) 2022-06-25 13:40:42 +02:00
OptimizedForDensity
c922f134e6
Moddable game speeds (#6856)
* Move GameSpeed definition to JSON files

* Add game speeds civilopedia page
2022-06-18 23:27:46 +02:00
The Bucketeer
56f11ccdca
HexaRealm tileset update (#7017)
* Delete Oil WellC.png

Since now offshore platform is back again, the "coastal" oil rig is obsolete now.

* Adding spaceship parts sprites for FantasyHex tileset

* Add files via upload

* Add files via upload
2022-06-02 08:49:09 +03:00
Timo T
ea03b97639
#6914 Multiplayer Status Display (#6916)
* Handle subclassing of Events properly

Previously, you could only listen to the exact class

* Add relevant parent classes for the multiplayer events

* Refactor: use the old name as the main name in MultiplayerGameNameChanged event

* Add being able to stop listening to events in the EventBus

* Add tests for EventBus

* Refactor: Extract GameList into standalone file

* Refactor: safeUpdateIf to more generic throttle function

* Refactor: Extract multiplayer UI helper functions into separate file

* Refactor: Extract load/download multiplayer game into logic class from UI

* Make loading a multiplayer game automatically update the in-memory game in OnlineMultiplayer

* Refactor: Extract multiplayer settings into separate object

* Add multiplayer status display

* Fix error with multiplayer games not correctly being cleaned up after successful update

* Prevent loadLatestMultiplayerState() while next turn update is running

* Show "Working..." while waiting for next turn calculations instead of "Waiting for [civ]..."

* Fix race condition while updating online game state
2022-05-25 22:22:58 +02:00
The Bucketeer
e672ca6bf4
Adding the missing spaceship parts unit sprites for FantasyHex tileset (#6928) 2022-05-24 17:32:20 +02:00
itanasi
a2bc1a1a29
Assign Population Improvements (#6650)
City management UI to allow focusing automatic worker placement

Improvements to worker / specialist assignment routines
2022-05-20 00:12:23 +02:00
The Bucketeer
08138c5de7
HexaRealm update (#6850)
* Delete Oil WellC.png

Since now offshore platform is back again, the "coastal" oil rig is obsolete now.

* Add files via upload

* Add files via upload

* Add files via upload

* Update HexaRealm.json
2022-05-18 20:46:03 +03:00
SomeTroglodyte
345ca0ec25
Pedia from mainmenu (#6788)
* Make Civilopedia independent of worldScreen or gameInfo

* Make Civilopedia callable from Main Menu

* Era category for Civilopedia

* Era category for Civilopedia - atlas
2022-05-13 12:36:06 +03:00
The Bucketeer
e9ffe7667c
Proposal to add the current HexaRealm tileset as the built-in tileset. (for serious this time.) (#6756)
* Create posh

* HexaRealm tile sprites upload (part 1)

* HexaRealm tile sprites upload (part2)

* HexaRealm tile sprites upload (part 3)

* Upload HexaRealm.json

Should have no problem in terms of most of the layering!

* Delete posh

* Delete bana.png
2022-05-11 17:34:46 +03:00
Yair Morgenstern
e348a20d2e Extracted policies, religions, nations and promotions to separate png files in order to fit HexaRealm tileset into the main file - see #6756 2022-05-11 16:57:39 +03:00
Xander Lenstra
8fcfbf752b
Improved clarity and moddability of building improvements (#6712)
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels
Also refactored the consumption of (great) people out of UnitActions.

* Reworked when improvements can be build somewhere for more clarity

* Made resources improvable by multiple improvements; Offshore Platform

* Fix compatability

* WIP

* Fixed the tests, but better

* I suppose I might as well update this now that we're a version later
2022-05-11 00:35:21 +02:00
SomeTroglodyte
7526114281
Empire overview resources (#6442)
* Empire Overview Resources: Vertical option

* Empire Overview Resources: Extra Info

* Empire Overview Resources: Tweaks

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-03-28 17:31:19 +03:00
itanasi
9d1f463310
Add Amphibious penalty to Land attacking into Water and vice versa (#6127)
* Add Amphibious penalty to Land attacking into Water and vice versa

* Replace Landing with Amphibious in all translation files

* Fix trailing whitespace

* Revert translation files

* Change working of Amphibious
Set penalty to Landing and Boarding

* Type-ify Unique and add Depreciated
Add Promotion to Melee Naval
Add exception that Landing penalty is NOT against cities

* Fix Vanilla

* Rename to Landing Party
Icon doesn't work

* Properly regenerated game.atlas/game.png

Co-authored-by: itanasi <spellman23@gmail.com>
2022-02-14 19:21:53 +01:00
Yair Morgenstern
13f052878b Merged all arrow images into one
Removed unnecessary filterNotNull from getTileBaseImageLocation
2022-02-09 16:59:05 +02:00
will-ca
9b121a478a
Clean up refactored pixel unit resolving. (#5979) 2022-01-16 18:43:49 +02:00
Xander Lenstra
483dd2e871
Fixed border image alpha (#5912) 2022-01-04 18:57:02 +02:00
hundun
e9afc6402c
Delete Ship Of The Line.png 2022-01-02 18:17:15 +08:00
will-ca
34e5033293
Border images in Default. (#5886) 2022-01-01 15:43:55 +00:00
will-ca
1a8a86cb2c
Unify and improve moddability of more tile-based images. (#5873) 2021-12-29 18:21:34 +02:00
will-ca
7581b7b621
Arrows in Default tileset. (#5872) 2021-12-29 17:37:49 +02:00
will-ca
0056eba408
Move BorderImages to tileset. Set origin in setHexagonImageSize(). (#5868) 2021-12-29 00:05:56 +02:00
will-ca
af941754cd
Show arrows on map for unit actions: Asset files. (#5825)
* Show arrows on map for unit actions.

* Don't wrap arrows unless world wrap is actually enabled.

* Fix transported air units always being treated like teleports.

* Simple reviews.

* Separate movement arrow visibility checks from WorldScreen.

* Assets for map arrows overlay.

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-12-25 22:29:19 +02:00
Xander Lenstra
17b382a614
Replaced illegal / questionably legal assets (#5819)
* Replaced illegal / questionably legal assets

* Resized policy icon to correct size
2021-12-18 17:53:21 +02:00
SimonCeder
010931ca42
Bombard notification (#5637)
* add notification when able to bombard

* harmonize with enemy unit notification

* use city.range
2021-11-04 18:36:50 +02:00
SimonCeder
bfe0b68ab8
Barbarian units (#5589)
* barbarian unique units; barbarian blacklisted units

* credits

* barbarian units do not take resources

* ai fix
2021-10-29 13:33:11 +03:00
Arthur van der Staaij
df39dfd2a8
Fixed the visual gaps in territory borders (#5446)
* Implemented left/right-concave border segments

* Fixed ConvexConcave border image

It was flipped horizontally.

* Implemented border left/right-concave detection

* Moved border images into their own directory

They're not really icons, after all.

* Cleaned up code a bit and added some more comments

* Applied requested change and consistified some function names

* Removed the old border images

I was sure I already did this, but apparently not.
2021-10-11 09:23:28 +03:00
SomeTroglodyte
7bbcb8db1a
Mayas (#5408)
* The Maya - data and calendar

* The Maya - completed

* The Maya - notifications

* The Maya - favoredReligion

* The Maya - comments in GreatPersonManager

* The Maya - clickable notifications

* The Maya - templates

* The Maya - atlas

* The Maya - patch1
2021-10-09 20:45:59 +03:00
SomeTroglodyte
088e35ff13
Ethiopia - Nation (#5387)
* Ethiopia - Nation

* Ethiopia - Unit and Stele

* Ethiopia - Graphics

* Ethiopia - color
2021-10-04 20:56:34 +03:00
SomeTroglodyte
71405b93aa
The Celtic People Reboot (#5367)
* The Celtic People Reboot

* Redid the Shamrock sword of the Pictish Warrior

* The Celtic People Reboot - one comment

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-10-03 12:02:58 +03:00
SomeTroglodyte
fb30a76e85
Civilopedia category icons and keyboard navigation (#5341)
* Civilopedia category icons and keyboard navigation

* Civilopedia category icons - white alternative
2021-09-29 17:39:02 +03:00
AdityaMH
1a35ec82ed
Change NationIcon for 4 nation (#5336)
* Change NationIcon for 4 nation

* Update Credits.md

* Resize Icon
2021-09-28 22:42:45 +03:00
Xander Lenstra
d07eed31b8
Added the Byzantine empire (#5299)
* Added Byzantine Empire as a nation

* Added unique units

* Implemented unique ability

* Refactored out the beliefContainer

* Implemented reviews

* Credits

* Enumified the uniques & added missing translatable strings
2021-09-26 16:58:24 +03:00
SomeTroglodyte
e9e0f2c55f
World and Natural Wonders Overview (#5297)
* World and Natural Wonders Overview

* World and Natural Wonders Overview - icon

* World and Natural Wonders Overview - groups and tuning

* World and Natural Wonders Overview - atlas

* World and Natural Wonders Overview - lint
2021-09-24 10:04:30 +03:00
SomeTroglodyte
4a83bed4ba
Nation Picker visual help where to click (#5287)
* Nation Picker visual help where to click

* Nation Picker visual help where to click - circles
2021-09-23 11:23:40 +03:00
SimonCeder
8eb24ac273
Carthage civ (#5224)
* Add Carthage

* Implement uniques

* performance improvement, better elephant

* AI avoids taking too much damage from mountains

* more performance

* better AI

* can't settle cities on mountains

* AI improvement

* AI improvement

* revisions, damagePerTurn in Terrains.json

* terrain damage stored as unique in json, damage also works for terrain features

* don't change game.png
2021-09-18 20:28:12 +03:00
SomeTroglodyte
0e88ca978b
Oversized speaker (#5243)
* More modestly sized Sound Tab icon on the Options Screen

* More modestly sized Sound Tab icon on the Options Screen - atlas
2021-09-17 01:05:58 +03:00
SomeTroglodyte
340bedc7ea
Implemented Unit Supply by r3versi, not by me (#5234)
* Implemented Unit Supply

Unit Supply is a soft cap to number of units. If the number of units of a civilization exceeds the total supply, a production malus (capped at 70%) is applied.

* Warning icon & message for supply deficit

* Implemented Unit Supply - atlas merge

* Unit Supply: Malus->Penalty, lint, sumOf

* Unit Supply: Fresh atlas

Co-authored-by: r3versi <fluo392@gmail.com>
2021-09-16 22:50:49 +03:00
SomeTroglodyte
5fd04f6e32
Modmanager sort and filter (#5186)
* Mod manager portrait mode

* Mod manager portrait and auto scroll

- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).

* Mod Manager sorts and filters - WIP 1

* Mod Manager sorts and filters - WIP 2

* Mod Manager sorts and filters - WIP 2a

* Mod Manager sorts and filters - WIP 3

* Mod Manager sorts and filters - atlas

* Mod Manager sorts and filters - tip
2021-09-16 20:54:47 +03:00
SimonCeder
cbd3c2910e
Icons for city states (#5160)
* Add city state icons

* Add the icons

* Get filename from cityStateType.name

* less padding

* Icon names in enum, icons in diplomacy screen
2021-09-09 21:28:30 +03:00
SomeTroglodyte
38a545e9a6
An icon for BeliefType.Enhancer (#5159) 2021-09-09 20:06:20 +03:00