* Split off unitTypes to its own json, only containing the domain it can travel in for now
* Updated translationFileWriter to handle this file correctly
* Updated promotions file
* Implemented requested changes
* Units without a sprite use the sprite of a first unit with the same type
* Implemented proposed changes
* Fix Hagia Sophia and CN Tower not giving civ 5 bonuses
i got the information about Hagia Sophia from @ravignir and CN Tower from civ wiki. i will also add faith to buildings that give faith in G&K but will do it as a commit, that so that it would be easily revertable if faith doesnt just get ignored when religion is disabled
* Create Buildings.json
* Delete Fix Hagia Sophia and CN Tower not giving the bonuses it gave in civ 5
This should make the map look more like a civ5 map:
here is a spreadsheet i've created and used to make these changes: https://drive.google.com/file/d/18uacHvZlh4FoM8xEVH4J9jaAmtHomutr/view?usp=sharing
What it does:
- makes center of a map mostly Grassland with some bits of Plains
- next biome is Desert and Plains with a rare patches of Grasslands.
- next biome is again Grasslands and Plains (in about equal proportions)
- final biome is Tundra that turns into Snow towards poles.
- makes the whole map look less stripy.
It looks kind of messy, but i tried to make it as compact as i could.
* Deprecate "Can only be built on Coastal tiles"
* Deprecate "Cannot be built on bonus resource"
* Deprecate "Can only be built on Coastal tiles" - bump 'as of'
* cellular automata for mountains and hills
* cellular automata for mountains and hills
* tweaks
* spawn location algorithm
* consolation prizes
* improve city state spawns
* AI settle in place if possible
* make heightmap generation mod agnostic
* wonder splash screens
* wonder splash screens atlas
* reset to master
* Add Sweden
* add translations
* translations
* implement first part of UP
* add icons to atlas
* implement second part of swedens up
* implement first hakkapeliitta unique
* implement second hakkapeliitta unique
* gifted GPs are removed
* update sweden symbol
* translations
* review Hakkapeliitta unique
* removed unneccesary parameters
* hakka UP review
* Hakka UP part 2
* yairm's reviews
* translations for fixes
* removed [great person generation] parameter as it's hardcoded anyway
* Moved check for stacking unit bonus outside great general logic
* Minor things
* Added a few follower beliefs
* Implemented follower beliefs when founding a religion
* Added missing follower beliefs as much as possible
* Religion screen now scrolls correctly
* Buttons for chosen religions are now disabled instead of removed, idea couresty to someTroglodyte
* Implemented requested changes
* Fixed crashes on loading save games with religion
* Added missing credit
* Religious cities now show religion icons in the city button
* Add icons for religions
* You can now found beliefs, with snazzy icons!
* Fixed bug which made prophets impossible to generate
* Added missing translatable strings
* Fixed translation tests properly
* Implemented requested changes
* Implemented part of the requested changes
* Removed SplitPane in favor of Table
* Removed unused code
* Capped the amount of foundable religions to the amount of religions
* Added all remaining pantheons
* AI now choose pantheons, AI no longer tries to get mutually exclusive policies
* I don't know why this was changed
* Implemented requested changes
* Add a very simple display for the religion in a city
* Added missing credits for shrine
* Added Great Prophet unit
* Great prophets can now be generated using faith
* Great Prophets can now construct holy sites
* Great Prophets can now spread their religion to friendly cities
* Holy site can only be constructed if the great prophet hasn't spread religion yet
* Added missing translation string
* Fixed more translation problems
* Implemented requested changes
* Added the nation of the Netherlands
* Added Sea Beggar, Dutch unique unit
* Added polder improvement, Dutch unique improvement
* Added national ability
* Fixed Air Targetting not having icon
* Fixed the huns not having battering ram unique unit
* Plundering with multiple levels of coastal raider no longer creates multiple notifications
* Implemented requested changes
* Fixed carriers in mods no longer working
* Fixed scouting prerequisites
* Fixed surivialism not having icon or prerequisites
* Fix logistics in mods not working
* Added image for supply promotion