c1e070018f
Added Triremes and water combat!
2018-10-15 22:57:33 +03:00
8912984e74
Merge pull request #243 from bryanwweber/fix_medical_lab_stats
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Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
ba144be973
Added resources and terrain features back to land-only maps
2018-10-14 21:07:01 +03:00
345f0db27e
Fix all spellings of Statis->Stasis
2018-10-14 13:55:01 -04:00
edc3e730b9
Change Medical Lab to use uniques
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This matches how the Aqueduct is specified. It also fixes that the
description is not available on the building picker screen.
2018-10-14 11:18:51 -04:00
e816d9dbed
Fix typo in SS Stasis Chamber name
2018-10-14 11:17:37 -04:00
f6163f3c88
Organized policy icon credits
2018-10-13 22:31:03 +03:00
b4c17f7664
Organized building order and icon credits
2018-10-13 21:53:17 +03:00
b528ef38e9
Minor improvements
2018-10-12 15:02:12 +03:00
1111a23c14
Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement
2018-10-11 23:03:31 +03:00
64359a794e
Added random land\sea division using Perlin noise
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Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
4277bbc403
Added tech progress bars in tech picking screen
2018-10-06 20:19:51 +03:00
7e6fa0e895
Fixed gold tile cost bug
2018-10-05 00:00:50 +03:00
50c2ad4573
Added America civ
2018-10-04 23:33:08 +03:00
4280df329f
Added all tech icons
2018-10-04 23:15:47 +03:00
a8bb9f53b7
Added medieval tech icons
2018-10-03 23:03:53 +03:00
b99d6c67b6
Another minor bugfix
2018-10-02 00:10:11 +03:00
8c7e8437ec
Added tech icons for ancient & classical technologies
2018-09-30 00:24:09 +03:00
a2b730a279
Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials.
2018-09-24 22:04:39 +03:00
fdd9481535
Fog is now done using crosshatching - maybe it looks better, hard for me to tell.
2018-09-23 15:27:38 +03:00
7b2bf48e04
Added City Ruins when a city is razed (no effects, just game flavour)
2018-09-23 11:03:03 +03:00
5710001715
Added "Buy tile" option to cities
2018-09-23 10:39:56 +03:00
a1f824842d
AI units now go out and explore unseen areas
2018-09-16 23:14:35 +03:00
c1e6c8e894
Added "Sleep" action for units that can't fortify
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Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
9c8e173f4e
Lots off background work for future water tiles
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Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
68b64ca66f
Added Honor and Autocracy policies
2018-09-05 17:17:30 +03:00
03029e8b99
Replaced all policy icons!
2018-08-31 11:40:25 +03:00
056a428376
Added secondary colors for civs - applies to units, cities, minimap, and more!
2018-08-30 23:54:33 +03:00
2605ce6b71
Once a unit has gained more than 30 XP it won't gain XP from barbarians
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AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
1227a47ea2
Added nations of Russia, Rome and Arabia!
2018-08-30 18:07:04 +03:00
17e440d557
Added building icons!
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There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
bd4e358bd8
Added ALL Building icons!!!
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We will no longer get errors when adopting a policy that puts things near our capital if we don't have a capital (why would you do this? I dunno but people have!)
2018-08-29 12:36:58 +03:00
9e5208dd8c
Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map.
2018-08-29 12:25:35 +03:00
40db822a79
Finished off promotions, adding Formation I, Formation II, Blitz, Logistics, Mobility, and Volley promotions
2018-08-28 12:12:14 +03:00
b983de9599
Stat icon organization
2018-08-28 10:52:48 +03:00
5d4c8a618d
Replaced all resource and improvement icons!
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AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
5d3c7a3a5e
Replaced city connection icon, luxury resources now have a smiley next to them and strategic resources have a production symbol
2018-08-27 17:17:14 +03:00
0d630abc14
Added alternative resource icons
2018-08-27 15:37:15 +03:00
4932c627aa
Changed icons to the new and non-suable version!
2018-08-27 14:35:49 +03:00
e078590933
Fixed concurrency problems when updating city stats
2018-08-27 13:38:54 +03:00
28f5ef5e4f
Barbarians now destroy cities instead of capturing them
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Destroyed cities reliquish their tiles like they're supposed to
2018-08-27 12:16:25 +03:00
94eb7198e9
Expanded city name of all civs to 30 since it's obvious there are some people who reach those numbers.
2018-08-26 09:27:08 +03:00
9fbb997e63
Added burial tomb unique building for Egypt
2018-08-24 15:15:52 +03:00
8978d13cdc
Added paper maker as first unique building!
2018-08-23 13:16:41 +03:00
4fd9ac0f38
Added musketeer unique unit for France
2018-08-23 08:43:14 +03:00
5e1bccdc47
Organized clone functions
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Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
040866609e
Added effects of Militarism, Total War and Facism
2018-08-20 21:58:01 +03:00
f820b75fff
Json is apparently not thread safe, so we now create a new instance for each stringify
2018-08-20 09:17:40 +03:00
1957c4ca80
Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes
2018-08-17 13:36:23 +03:00
abef1a64e5
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-08-17 11:38:42 +03:00