Commit Graph

308 Commits

Author SHA1 Message Date
c1e070018f Added Triremes and water combat! 2018-10-15 22:57:33 +03:00
8912984e74 Merge pull request #243 from bryanwweber/fix_medical_lab_stats
Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
345f0db27e Fix all spellings of Statis->Stasis 2018-10-14 13:55:01 -04:00
edc3e730b9 Change Medical Lab to use uniques
This matches how the Aqueduct is specified. It also fixes that the
description is not available on the building picker screen.
2018-10-14 11:18:51 -04:00
e816d9dbed Fix typo in SS Stasis Chamber name 2018-10-14 11:17:37 -04:00
f6163f3c88 Organized policy icon credits 2018-10-13 22:31:03 +03:00
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
64359a794e Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
7e6fa0e895 Fixed gold tile cost bug 2018-10-05 00:00:50 +03:00
50c2ad4573 Added America civ 2018-10-04 23:33:08 +03:00
4280df329f Added all tech icons 2018-10-04 23:15:47 +03:00
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
a2b730a279 Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials. 2018-09-24 22:04:39 +03:00
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
7b2bf48e04 Added City Ruins when a city is razed (no effects, just game flavour) 2018-09-23 11:03:03 +03:00
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00
c1e6c8e894 Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
9c8e173f4e Lots off background work for future water tiles
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
03029e8b99 Replaced all policy icons! 2018-08-31 11:40:25 +03:00
056a428376 Added secondary colors for civs - applies to units, cities, minimap, and more! 2018-08-30 23:54:33 +03:00
2605ce6b71 Once a unit has gained more than 30 XP it won't gain XP from barbarians
AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
1227a47ea2 Added nations of Russia, Rome and Arabia! 2018-08-30 18:07:04 +03:00
17e440d557 Added building icons!
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
bd4e358bd8 Added ALL Building icons!!!
We will no longer get errors when adopting a policy that puts things near our capital if we don't have a capital (why would you do this? I dunno but people have!)
2018-08-29 12:36:58 +03:00
9e5208dd8c Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map. 2018-08-29 12:25:35 +03:00
40db822a79 Finished off promotions, adding Formation I, Formation II, Blitz, Logistics, Mobility, and Volley promotions 2018-08-28 12:12:14 +03:00
b983de9599 Stat icon organization 2018-08-28 10:52:48 +03:00
5d4c8a618d Replaced all resource and improvement icons!
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
5d3c7a3a5e Replaced city connection icon, luxury resources now have a smiley next to them and strategic resources have a production symbol 2018-08-27 17:17:14 +03:00
0d630abc14 Added alternative resource icons 2018-08-27 15:37:15 +03:00
4932c627aa Changed icons to the new and non-suable version! 2018-08-27 14:35:49 +03:00
e078590933 Fixed concurrency problems when updating city stats 2018-08-27 13:38:54 +03:00
28f5ef5e4f Barbarians now destroy cities instead of capturing them
Destroyed cities reliquish their tiles like they're supposed to
2018-08-27 12:16:25 +03:00
94eb7198e9 Expanded city name of all civs to 30 since it's obvious there are some people who reach those numbers. 2018-08-26 09:27:08 +03:00
9fbb997e63 Added burial tomb unique building for Egypt 2018-08-24 15:15:52 +03:00
8978d13cdc Added paper maker as first unique building! 2018-08-23 13:16:41 +03:00
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
5e1bccdc47 Organized clone functions
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
040866609e Added effects of Militarism, Total War and Facism 2018-08-20 21:58:01 +03:00
f820b75fff Json is apparently not thread safe, so we now create a new instance for each stringify 2018-08-20 09:17:40 +03:00
1957c4ca80 Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes 2018-08-17 13:36:23 +03:00
abef1a64e5 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-08-17 11:38:42 +03:00