Commit Graph

1716 Commits

Author SHA1 Message Date
e1bd1c271e Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name 2018-05-29 22:37:31 +03:00
ba320552e2 Added Englandd and France civs 2018-05-29 22:01:48 +03:00
14a1bc5626 Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0 2018-05-28 22:03:56 +03:00
75627928b3 Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable 2018-05-27 18:34:13 +03:00
4d520c8466 Added "unit upgrade" action for old units 2018-05-25 18:27:54 +03:00
c984704af1 The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick 2018-05-25 13:04:31 +03:00
389c489faf Added icons to improvement picker screen 2018-05-25 12:01:06 +03:00
7ee62b7d1c Moved star,circle,shield icons to OtherIcons folder 2018-05-24 22:31:06 +03:00
c8ddf6dc63 Added icons for unit actions 2018-05-23 22:59:05 +03:00
2a2cc9a873 Removed final sum of combat values from BattleTable 2018-05-23 00:55:55 +03:00
db4ad20264 Added Fortification action 2018-05-23 00:37:53 +03:00
1bebeab0c4 Added Knight 2018-05-23 00:21:08 +03:00
03d452fd42 Added fog on non-viewable tiles 2018-05-22 23:07:12 +03:00
1b2fa7317e Added unit obsolesence 2018-05-21 23:00:09 +03:00
1de4c2c9f2 Techs display short info on buildings and units 2018-05-21 22:07:30 +03:00
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
017d1f3f89 Added star icon to capital city 2018-05-18 15:53:12 +03:00
cb537b0f84 Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
318931b902 Added extra stat icons 2018-05-17 22:02:11 +03:00
f546a49c49 Added icons for Medieval and Renaissance era units 2018-05-17 21:28:41 +03:00
4267d5b1be Added Crossbowman 2018-05-17 15:56:25 +03:00
3e0e1b2a43 In-game year is displayed by the number of turns 2018-05-17 15:15:28 +03:00
d3799a0c64 When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability 2018-05-16 23:45:25 +03:00
2c2a4e5da3 The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
2018-05-15 23:39:04 +03:00
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00
a4fcc3a694 Happiness label in menu bar now displays unhappy face and red text if hapiness is negative 2018-05-11 16:19:40 +03:00
ec760e660f Fixed crash when settler didn't find a good city spot within 5 tiles 2018-05-11 10:39:54 +03:00
96a0961130 UI revamp to the top bar 2018-05-11 02:45:50 +03:00
4c4abb452c Fixed idiotic bug that caused the game to crash =( 2018-05-10 11:01:55 +03:00
d12b665e83 Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
afa6478745 Horsemen can now move after attacking 2018-05-09 18:57:03 +03:00
9625a12ba2 Damage calculations are now according to extrapolated Civ V rules 2018-05-09 18:24:30 +03:00
c3a51460b7 More unit information and combat mechanics fixes 2018-05-08 11:56:51 +03:00
2d302ea2da Added Horseman, Catapult and Spearman, with all that entails 2018-05-08 10:58:26 +03:00
8b748384af Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units 2018-05-07 23:42:58 +03:00
8350d000b1 Added units to civilopedia
Added more info to civilopedia
2018-05-07 12:33:49 +03:00
be5cd0c334 Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
4e699f917e Organized automation classes 2018-05-06 11:48:01 +03:00
1a6e4d30f8 Can now see the units from within the city screen 2018-05-06 09:30:20 +03:00
fb1f381f06 Added FreeType, which lets us use whatever fonts we want 2018-05-01 21:41:02 +03:00
8d2edfefc7 Civilopedia help now shows correct text
Sped up pollicy-related actions
2018-04-27 15:24:31 +03:00
ace5a6efbf Worker automation fixed - ready for big update! 2018-04-26 21:29:20 +03:00
4d10e11482 Added Egypt, other civs can now build wonders! 2018-04-25 23:47:03 +03:00
9816cd57da Added "explored tiles" to civinfo, moved worker automation to separate class 2018-04-25 22:09:24 +03:00
453e25ffe7 City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo 2018-04-21 22:56:52 +03:00
d0f3a10728 Moved notifications to CivInfo, notifications on enemy actions removed 2018-04-18 00:00:31 +03:00
c6ebb733a1 Added Greece to civilizations, city names no come from the Civilizations json 2018-04-17 23:57:06 +03:00
221a8668fa Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
34c1047b65 Fixed bug where enemy units were viewable despite the tile being unexplored 2018-04-12 21:52:00 +03:00
ca7fb9c3be Multiple IDE-suggested fixes 2018-04-11 23:46:00 +03:00