Commit Graph

102 Commits

Author SHA1 Message Date
Yair Morgenstern
c8c1ecc4da Old borders now disappear when borders expand 2018-03-21 19:07:05 +02:00
Yair Morgenstern
e496148e21 Tiles are now larger, population and units placed in a more visually pleasing way 2018-03-19 23:30:54 +02:00
Yair Morgenstern
66f900e4ec Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good! 2018-03-16 13:09:43 +02:00
Yair Morgenstern
eadf7b01db Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement 2018-03-13 22:07:06 +02:00
Yair Morgenstern
53e332e9e8 Tutorials moved to a separate json file 2018-03-12 23:33:03 +02:00
Yair Morgenstern
b659e3b37d All GameBasics are now LinkedHashLists, and so retain order as in the json files 2018-03-12 18:35:57 +02:00
Yair Morgenstern
f59102a2a0 Policy pick and free tech pick moved to when clicking on next turn button 2018-03-11 23:25:57 +02:00
Yair Morgenstern
5db5272810 When generating map, we no longer get terrain areas that have only 1 or 2 tiles 2018-03-10 22:15:42 +02:00
Yair Morgenstern
c4736f0467 Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there 2018-03-10 22:01:10 +02:00
Yair Morgenstern
414025dbbe Fixed crash when starting new game 2018-03-07 22:35:41 +02:00
Yair Morgenstern
7f8e1707be Entiirely removed Linq - now only using Kotlin extensions! 2018-03-07 21:51:33 +02:00
Yair Morgenstern
1a4a9d416c Unit control transferred to UnitTable 2018-03-07 18:37:16 +02:00
Yair Morgenstern
146c4111fd tile groups moved to tile map holder, as they should be 2018-03-03 23:38:28 +02:00
Yair Morgenstern
064aee2f07 Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
Yair Morgenstern
f2c790aec4 Finisher policies are now unpickable 2018-03-03 22:22:00 +02:00
Yair Morgenstern
abe3d76df7 Changed click listeners to lambdas 2018-03-03 21:54:02 +02:00
Yair Morgenstern
9b29944c2b All coe converted to Kotlin! 2018-03-02 15:34:24 +02:00
Yair Morgenstern
113f3965fc Converted all logic/map files to Kotlin 2018-02-25 00:07:40 +02:00
Yair Morgenstern
18be9e37b2 Converted all GameBasics to Kotlin 2018-02-24 22:43:41 +02:00
Yair Morgenstern
49c0707be1 First Kotlin change - FullStats and CivStats 2018-02-24 20:18:08 +02:00
Yair Morgenstern
9253c40085 Added Kotlin! 2018-02-23 15:36:13 +02:00
Yair Morgenstern
397556f81f Deleted unneccesary files, minor changes that were pointed out by code inspection 2018-02-23 13:31:45 +02:00
Yair Morgenstern
6a2f4a07f1 Major overhaul - all tree items now have transient pointers to their parents, eliiminating the need for static calls for Civilization.Current and the like - neccesary if we want to have multiple civilizations 2018-02-23 12:57:52 +02:00
Yair Morgenstern
4d6b5c997d Split generating the map to a separate class
Fixed bug loading game when multiple cities
2018-02-05 23:19:58 +02:00
Yair Morgenstern
1c1756721a - Slightly improved tile ranking when determining next tile
- Now does not display unexplored tiles in city screen - cleaner view
2018-02-03 22:06:55 +02:00
Yair Morgenstern
ce7a7916c1 - Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
Yair Morgenstern
7cbddd883b Split WorldScreen functionality into components - civ stats table, tile info table, tile map holder, notificaations scroll, idle unit button
Added yield on tiles
2018-01-31 22:45:21 +02:00
Yair Morgenstern
561fd417ed policy picker screen now opens rom boolean 2018-01-23 21:52:25 +02:00
Yair Morgenstern
b6d235a4d0 Automated actions should now choose best and closest tile to work on, differentiated pre- and post- turn actions 2018-01-22 22:57:17 +02:00
Yair Morgenstern
dd6805d179 City stats now update when adopting policy 2018-01-20 23:23:30 +02:00
Yair Morgenstern
80e3d16895 Load game does not crash when there are notifications
Automated workers no longer complete improvements in a single turn
City screen does not display building catagories which are irrelevant
2018-01-19 13:20:42 +02:00
Yair Morgenstern
d8a7c379e7 Moved more functions to their proper places 2018-01-13 23:21:20 +02:00
Yair Morgenstern
a992dff6fe Split CityInfo into areas of concern - separate files for Stats, Expansion and Population 2018-01-13 23:11:53 +02:00
Yair Morgenstern
3bb849726a Split CivInfo's responsibility into separate classes: Tech,Policy,GoldenAge,GreatPerson and ScienceVictory managers. 2018-01-12 12:37:31 +02:00
Yair Morgenstern
85ffcc58ee Added CivilizationPolicies, added great person pick when completing Liberty 2018-01-11 22:50:59 +02:00
Yair Morgenstern
546472b528 Organized classes into folders 2018-01-11 22:22:51 +02:00
Yair Morgenstern
63f24db67b Implemented line-of-sight according to terrain 2018-01-11 20:51:19 +02:00
Yair Morgenstern
45111d89e0 Notifications when strategic resources are revealed 2018-01-11 20:49:43 +02:00
Yair Morgenstern
5b28840940 Notifications now contain location, and are clickable when appropriate 2018-01-08 22:42:09 +02:00
Yair Morgenstern
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40 Legalism now works! 2018-01-03 22:52:40 +02:00
Yair Morgenstern
9dad8908d6 Added basic tutorials 2018-01-03 22:36:56 +02:00
Yair Morgenstern
aef1c4d707 World screen now corrects itself upon resizing 2018-01-02 21:15:40 +02:00
Yair Morgenstern
08735d8e99 Improvement building no longer generates notification
Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
Yair Morgenstern
74f1b6837b No longer displays information for unexplored tiles 2018-01-01 22:45:21 +02:00
Yair Morgenstern
c0927cf49f Added free social policies and expanded automation choices 2018-01-01 22:37:42 +02:00
Yair Morgenstern
9d3fd22d1c Tiles are now black until they have been explored 2017-12-30 23:36:43 +02:00
Yair Morgenstern
befb0561b5 Added unit movement to further tiles 2017-12-30 22:58:36 +02:00
Yair Morgenstern
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
Yair Morgenstern
7b0b0b2f3b Great Person Points added to wonder description
Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00