Commit Graph

4777 Commits

Author SHA1 Message Date
Joan Josep
c9f0d19555
Victory status window should translate "Technologies" entry. (#7210)
There is no "Techs" string in the translation files. Use "Technologies" instead.
2022-06-19 00:31:50 +03:00
Joan Josep
7614cc01c4
Translate search help text in Mod filter (#7202) 2022-06-18 23:31:24 +02:00
OptimizedForDensity
c922f134e6
Moddable game speeds (#6856)
* Move GameSpeed definition to JSON files

* Add game speeds civilopedia page
2022-06-18 23:27:46 +02:00
Timo T
06198f2e2c
Scroll WorldScreen immediately to the city when exiting it (#7195) 2022-06-18 21:39:06 +02:00
Timo T
488f12be9c
Fix civilopedia not showing any victory type entries when opening it without any game open (#7194) 2022-06-18 21:50:34 +03:00
Timo T
7481e5aa13
Allow clearing the multiplayer server text field with the "Backspace" key (#7196) 2022-06-18 21:48:59 +03:00
Jack Rainy
35a4f079b1
Do not trigger the Time Victory if it is not enabled (#7197)
* Whitespaces

* Use the proper list of victory types

* Clean up if the victory type was removed
2022-06-18 21:44:07 +03:00
Joan Josep
1facd97782
Translated strings after generating translation files from Adv Opt. (#7209)
* Translated strings after generating translation files from Adv Opt.

* Amend missing space at the end of the line
2022-06-18 21:43:30 +03:00
Timo T
c84580c71e
Fix memory leaks in BaseScreen & gdx.Stage/gdx.TextFields (#7190)
* Fix memory leaks in BaseScreen & gdx.TextFields/gdx.Stage

* Fix loading screen not showing anymore

* Make popScreen exit the game if it would try to remove the last screen
2022-06-18 21:41:15 +03:00
Skekdog
4933082088
Fix crash when base ruleset contains no strategic resources (#7193) 2022-06-18 01:54:26 +02:00
Paul Pogonyshev
d6b41c56ff
More shortcuts (#7171)
* Add shortcut 'Tab' to perform unit movement

* When no unit is selected, use 'Z' as a shortcut to select next unit
2022-06-18 01:53:45 +02:00
Paul Pogonyshev
71160b2e63
Make 'Home Home' shortcut always open capital's city screen (#7186) 2022-06-18 01:53:29 +02:00
Paul Pogonyshev
0533c9eaba
Restore unit action shortcuts accidentally dropped in commit 4fb2ad8fa (#7187) 2022-06-16 22:32:02 +03:00
itanasi
38b6770e84 Maintain Fortify bonus after Fortify until Healed (#6991)
* Maintain Fortify bonus after Fortify until Healed

* add in backward compatibility

* attempt

* Add in proper backwards compatibility

* Convert Fortify in BackwardCompatibility.kt instead

* Remove debug code

* Now with Regex

* remove unnecessary import
2022-06-16 21:30:31 +02:00
OptimizedForDensity
623b84ea30
AI considers liberating city-states from other civilizations (#7157)
* AI will consider liberating a city state on conquest

* Factor in current civ happiness for liberation consideration

* Refactor foundingCiv check into function
2022-06-16 21:12:26 +03:00
Timo T
4fb2ad8fab
Fix unit action/selection overlay not being closed when performing an action with a new unit (#7184) 2022-06-16 21:07:59 +03:00
SomeTroglodyte
e2b7891248
Two new Unit Tests (#7001)
* MapGenerator fixes

* MainMenu Background Map scaled to Screen

* Easter Eggs - Code only

* Easter Eggs - Graphics
2022-06-16 21:07:30 +03:00
alexban011
564f7b476c
small fixes (#7181)
* fixes

* relaced translations with _

* better displayCutout
2022-06-16 18:56:18 +03:00
Paul Pogonyshev
d462100c19
Refactor key handling (#7042)
* Refactor keyboard shortcut handling

* Use 'userObject' for attachments instead of a WeakHashMap

* Fix shorcut vetoing when a popup is active

* Solve misc. review complaints

* Reimplement changes in UnitActionsTable to exactly repeat what the previous code did

* Fix last commit
2022-06-15 20:04:44 +03:00
Timo T
1bbc11cc47
Fix option change not reloading main menu properly (#7170) 2022-06-15 20:01:02 +03:00
Timo T
89a7cc7246
Fix wrong Duration short formatting (#7167) 2022-06-15 20:00:13 +03:00
Yair Morgenstern
4d0230f70e Revert "Maintain Fortify bonus after Fortify until Healed (#6991)"
This reverts commit 07b7d91107.
2022-06-14 22:03:18 +03:00
alexban011
59e4eb8373
increased kotlin version to latest 1.7.0 (#7151)
* updated to 1.7.0

* change to empty else

* bumped ios java to 1.8
2022-06-14 21:10:44 +03:00
itanasi
07b7d91107
Maintain Fortify bonus after Fortify until Healed (#6991)
* Maintain Fortify bonus after Fortify until Healed

* add in backward compatibility

* attempt

* Add in proper backwards compatibility

* Convert Fortify in BackwardCompatibility.kt instead

* Remove debug code

* Now with Regex

* remove unnecessary import
2022-06-14 21:09:31 +03:00
Timo T
a5f9623dbe
Fix OutOfMemory error when loading game state after already having a game loaded (#7145)
* Fix OutOfMemory error when loading game state after already having a game loaded

* Fix screen resize not being handled correctly

* Add withContext shortcut functions

* Add more logging

* Fix multiplayer games sometimes being loaded twice

* Make the loading screen nicer

* Make the loading screen hide previous popups for making the screenshot

* Don't do custom rendering & dispose the texture

Sometimes it makes sense to understand the library you're using...

* Fix missing GL context

* Refactor: increase readability of loadGame function
2022-06-14 21:09:09 +03:00
Timo T
b6a98e5540
Fix EventBus not being able to listen to events with more than one level of inheritance (#7009) 2022-06-14 21:08:43 +03:00
Yair Morgenstern
4633462884 Condiional fixes 2022-06-14 20:47:12 +03:00
alexban011
fc926420e8
added cutout support (#7044)
* added support

* now toggleable in settings

* translation

* added note that it requires restart

* made it enabled by default

* padded buttons to the right if there is a cutout

* checking for cutout instead of android

* reverted button changes

* moved option to advancedTab
2022-06-14 20:34:30 +03:00
OptimizedForDensity
cac616a97b
Fix spectator's fog of war toggle (#7130) 2022-06-14 20:32:36 +03:00
Timo T
90bdcf9329
Fix scroll to wonder in the map editor (#7154)
* Fix scroll to wonder in the map editor

* Fix blink always happening
2022-06-14 20:32:06 +03:00
Timo T
c3268126ee
Fix unit being captured two times (#7141) 2022-06-14 20:31:47 +03:00
Jack Rainy
9ffd9b817b
Do not enter the city while performing an air strikes sequence (#7148) 2022-06-14 13:42:53 +02:00
OptimizedForDensity
ed922b182d
Improvements to AI military unit usage (#7147)
* Add more opportunities for AI units to attack
2022-06-14 13:34:24 +02:00
OptimizedForDensity
9ac019caea
Prevent AI from sending a second peace treaty (#7150) 2022-06-14 01:06:29 +02:00
Yair Morgenstern
46b1516159 Fixed translation order 2022-06-13 22:22:52 +03:00
Yair Morgenstern
86f2560d7e Added test for branches which require missing eras 2022-06-13 21:39:57 +03:00
Azzurite
5506ad2cd4 Fix anchor link 2022-06-12 21:28:09 +02:00
Timo T
4da1d442e4
Fix NPE in Nation selection & editor mods popup (#7144) 2022-06-12 18:10:03 +02:00
Azzurite
dc16bba983 Add more extensive multiplayer documentation 2022-06-12 12:55:39 +02:00
Timo T
9bd8750739
Refactor: Consistent & correct usage of coroutines (#7077)
* Refactor: Consistent usage of coroutines

* Add usage comments to the different threads

* Refactor: Properly separate crash handling into its platform-specific parts

* Fix autoSave never finishing

* Correctly handle coroutines when the GL thread is not accepting runnables anymore

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-06-12 00:13:49 +03:00
Timo T
9008d242a3
Refactor: Change UncivGame.worldScreen and UncivGame.gameInfo to be of nullable type (#7114)
* Refactor: Make Popups work on Stages instead of BaseScreens

* Refactor: Change UncivGame.worldScreen and UncivGame.gameInfo to be of nullable type

* Fix "Resume" game loading not fully handling exceptions

* Fix one missed refactoring

* Refactor: remove useless postRunnable
2022-06-11 22:14:44 +03:00
OptimizedForDensity
72b197fdc3
Stop AI puppets from building settlers and military (#7129)
* Stop puppeted cities from building settlers and military

* Move puppet check to function
2022-06-11 22:14:24 +03:00
Yair Morgenstern
d34fa7db3d 4.1.9 2022-06-10 16:56:19 +03:00
Timo T
3e6fc0e22a
Add multiplayer turn sound notification (#6995)
* Refactor: Extract methods & reduce code duplication

* Refactor: Rename Sounds to SoundPlayer

* Refactor: Make UncivSound a data class

As far as I can see, UncivSoundConstants served no purpose

* Refactor: Reorder sounds

* Refactor: Split up ExtensionFunctions and move into own package

* Add multiplayer turn sound notification

* Refactor: Remove unnecessary double translation

* Refactor: Reduce code duplication

* Refactor: No if for boolean logic
2022-06-10 16:44:29 +03:00
Timo T
9918353c66
Fix crash during next turn automation (#7125) 2022-06-10 16:44:02 +03:00
alexban011
55ed226608
disable worldWrap if its disabled in settings (#7123) 2022-06-10 15:48:51 +03:00
Yair Morgenstern
5cd992a076 Resolved #7111 - Peace cooldown with city-states 2022-06-09 19:51:08 +03:00
Yair Morgenstern
538b7b8e7d refactor: Simplified city-state war declaration 2022-06-09 19:33:14 +03:00
Yair Morgenstern
467b0b2570 All "attacked city state" functions should only activate when attacking directly, not when declaring war due to alliances 2022-06-09 19:26:12 +03:00
Yair Morgenstern
6c463797d8 Resolves #7080 - tileFilter matches resource name and uniques 2022-06-08 19:52:45 +03:00