yairm210
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7e05a56e37
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Tile resource uniques now work to provide stat bonuses
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2021-09-17 16:05:21 +03:00 |
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yairm210
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103f1daf36
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tileResources unique -> uniques
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2021-09-17 15:00:19 +03:00 |
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ravignir
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5d2732c656
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G&K resources, resource improvement yield changes to match civ5. (#4835)
* Update Credits.md
* Add files via upload
* Add files via upload
* Update TileResources.json
* Update FantasyHex.json
* Update TileResources.json
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2021-08-11 18:48:10 +03:00 |
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SimonCeder
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1f6f49efd7
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Mercantile CS resources (#4641)
* Added Porcelain and Jewelry, assigned to Mercantile CS
* resized Jewelry.png
* moved citystateresource, added resource overview to diplo screen
* citystateresource saved as string
* Update template.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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2021-07-27 22:28:36 +03:00 |
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Yair Morgenstern
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ccae026df2
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Resolved #1804 - Renamed "Siege" promotion to "Besiege". Closes #2458
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2021-02-23 20:07:49 +02:00 |
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Yair Morgenstern
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c9a96358da
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Changed "Gold" resource to be called "Gold Ore" to not conflict with the yield type for translations - #2458
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2021-02-23 20:05:00 +02:00 |
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Yair Morgenstern
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4bd40125b0
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All resource stats from buildings converted to building uniques
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2021-02-22 23:00:48 +02:00 |
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Yair Morgenstern
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c2fdcb7849
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Prepping for multiple rulesets - current ruleset is now is Vanilla folder
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2020-04-24 14:03:41 +03:00 |
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