3b83627386
Left side of diplomacy screen now scrolls
2018-08-07 07:39:44 +03:00
02fd349243
Massive AI combat improvements!
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Added translations
2018-08-06 21:58:30 +03:00
99c0abd24d
Fixed crash when you would melee attack an enemy unit that was in a friendly civ's (unenterable) territory
2018-08-06 13:08:45 +03:00
13e1d06c8b
Fixed bug where everyone would pay upkeep costs for all tiles, instead of just their own tiles
2018-08-06 13:07:36 +03:00
2be6a5c15c
AI construction choices now better and change between peacetime and wartime.
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AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
e655d6620a
Added LOADS of words to be translated - all buildings and units!
2018-08-05 16:12:46 +03:00
c3cdae12d4
Tutorials are now defined per language!
2018-08-04 23:57:53 +03:00
7983901435
Info on translation percentage in language picker screen
2018-08-04 21:50:56 +03:00
ec0ebc73f0
Expanded translation for new game screen and overview screen
2018-08-04 21:36:08 +03:00
5b26974752
AI picks a random tech from those with the lowest cost
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AI civs trade luxury resources wiith each other when they have spares
2018-08-03 15:21:41 +03:00
f0a56b5e84
Units are moved to movable tiles when an enemy city expands its territory to the unit's tile
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Diplomacy button is not shown unless you have other civs you can diplomatize with
2018-08-03 14:47:25 +03:00
215310b413
Diplomacy screen, declaring war, no entering frienly enemy territory
2018-08-02 21:21:30 +03:00
bf9e06445c
All diplomacy now done from a separate screen
2018-08-02 14:59:53 +03:00
023c4cd1c6
Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen!
2018-08-01 22:41:23 +03:00
04c0c87d7c
Trade table separated into a distict entity, allows us to put the trade into other screens
2018-08-01 13:00:06 +03:00
d8daf6dc88
Separated trade logic from UI display
2018-08-01 09:00:06 +03:00
d8bb0eb9e5
Can now trade Peace Treaty! Which leads to actual fukken peace!
2018-07-31 17:48:57 +03:00
fa8e8a148d
Can now trade technologies!
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AI assessment of luxury resources improved
2018-07-30 21:34:31 +03:00
82c42e8528
Trade classes re now separate files
2018-07-30 13:30:13 +03:00
8b259a3db3
Added ai unhappiness modifier to difficulty
2018-07-27 10:03:44 +03:00
1689005fef
Tutorials saved between turns
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No notification for "discovering" barbarians
2018-07-27 00:07:32 +03:00
041f904f6c
Added language picker screen
2018-07-26 23:46:14 +03:00
f6f9433c41
Fixed concurrent iterator change problems
2018-07-26 23:17:18 +03:00
592b716e81
Removed the 1/63 chance that on a small map you couldn't have many civs
2018-07-26 23:16:56 +03:00
03f0b2a1f9
Added getBackground helper function
2018-07-26 23:15:33 +03:00
1cba56c947
Tutorials shown are now per-device (in the game settings) rather than per-game
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Game settings are now saved as a proper class, found how to ignore unknown properties in json! =)
2018-07-26 13:15:38 +03:00
efef41541c
Razed cities do not grow
2018-07-25 23:05:21 +03:00
06c68302ce
Added difficulty settings!
2018-07-25 22:56:25 +03:00
7af1a89913
You can no longer see city connection status of enemy cities
2018-07-24 18:25:36 +03:00
b4614fc1f5
Railroad now looks like a railroad and visible on tundra
2018-07-24 18:22:39 +03:00
18a8f9f0d5
Fixed bug where units on hills thought they could attack further away units
2018-07-23 20:04:33 +03:00
a3eda1fd52
Fixed bug that caused barbarians to not do anything
2018-07-20 16:04:38 +03:00
9c23c8f551
Civs start at least 3 tiles away from edge of board
2018-07-20 15:58:03 +03:00
a33a161fdb
Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand!
2018-07-20 15:57:44 +03:00
ea20201c1b
Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass
2018-07-20 12:13:37 +03:00
0d261e88bf
Added list of units to empire overview
2018-07-19 13:29:52 +03:00
d8ac537535
Cut down saved game size when copying text to the clipboard by 85% using gzip
2018-07-18 23:13:58 +03:00
a2530b5480
Player no longer always starts in the middle of the map
2018-07-18 18:45:37 +03:00
606a375467
World screen centers on capital instead of zero position
2018-07-18 18:41:15 +03:00
e6a95452b4
If a unit's upgrade is obsolete, then we try to upgrade to the next non-obsolete unit in line in the upgrade succession tree
2018-07-18 17:58:38 +03:00
a86460b345
Ranged units cannot indirect attack (e.g. if a hill is in the way)
2018-07-18 17:52:13 +03:00
5ee0c47e22
If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion
2018-07-18 13:26:29 +03:00
23a9886de7
Expanded unit civilopedia description
2018-07-17 23:14:58 +03:00
12c925f79c
Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory!
2018-07-17 23:07:17 +03:00
b5d198adcd
AI examines city construction each turn, in case there's something better to build
2018-07-17 23:05:55 +03:00
9e50051c61
When out of gold, units disband at a rate dependant on your deficit
2018-07-17 23:05:08 +03:00
5fed13eb76
Tiles with gold are now ranked higher if civ is in a bad financial situation
2018-07-17 13:13:23 +03:00
a7ddc07880
Changed city construction automation - should help the AI not constantly go broke
2018-07-17 12:53:43 +03:00
7ec95fefd9
No tile will now be in 2 cities simultaneously
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Cities can't "take over" tiles neighboring to a city
2018-07-16 23:50:35 +03:00
bc404d9b17
Fixed bug that preclude building spaceship parts
2018-07-16 19:57:27 +03:00