101fa9903e
Fixed unit icons not getting deleted when unit exits tile
2020-11-23 19:20:23 +02:00
eb7a064019
Resolved #3335 - Removed all unecessary spaces and colons
2020-11-22 22:48:38 +02:00
3d1e1d7936
Removed some confusing and pointless ": " at the end of translations - #3335
2020-11-22 22:41:12 +02:00
6d7d698dad
Prepacked flag, unit and building images in altas files, so they'll be readable from the jar files
2020-11-22 21:47:46 +02:00
038ac1e48b
Units/buildings with "Will not be displayed in Civilopedia" now will not show in tech tree ( #3359 )
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* adds unique "Will not be displayed in Tech Tree"
* Changed "Will not be displayed in Tech Tree" to "Will not be displayed in Civilopedia", avoiding bloat
2020-11-22 20:52:50 +02:00
072226ff9a
Added "All [] Cities get a free []" unique. ( #3352 )
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* Added "All [] Cities get a free []" unique.
The first parameter is for city type. Currently "new" and "coastal" are supported.
"new" matches every city and "coastal" matches cities on a coastal tile.
"new" and "coastal" were added to template.properties for translation.
Upon city founding, the second parameter building is added to the city.
In civ 5 G&K, Carthage gets a free harbor for every coastal city.
* -Syntax changed to "Get a free [] []"
First paramater is the building and second is the city filter.
Supports "in every city" and "in every coastal city"
-new and coastal was removed from template.properties
-in every coastal city was added to template.properties
* Changed syntax to "Gain a free [] []"
2020-11-22 11:55:34 +02:00
2d2117936e
Whoops wrong field
2020-11-20 13:45:45 +02:00
f40c0ad8b3
AI settlers can no longer settle after movement with no movement points
2020-11-20 11:52:14 +02:00
6158802bb3
3.11.4
2020-11-19 23:53:34 +02:00
c338afc7f3
Hide hotkeys on devices without keyboard ( #3350 )
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* Hide hotkeys on devices without keyboard
* Test for peripheral keyboard
2020-11-19 23:43:29 +02:00
378c8ab511
Separated the unit image rendering from the background rendering to avoid texture swapping when rendering unit + background
2020-11-19 23:34:03 +02:00
223da7f531
More framerate improvement tricks - this was more than enough to offset the harm of the building and unit images, and went the other way!
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The framerate started out before the image games as ~17-18 on the tested game, dropped to ~14-15 with the image changes, and is now at ~20-21~
2020-11-19 23:04:09 +02:00
2e668ddeb5
Made sure that labels are rendered after each other in the city button, so save on texture switches between the font and the image textures
2020-11-19 22:29:50 +02:00
35554f3ec6
Resolved #3330 - Texture is back to 2048*2048, by taking flags buldings and units out of the main image.
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The cost is that there are texture swaps, and so framerate is hurt.
2020-11-19 21:44:09 +02:00
3176cd147a
We now check compatibility of newly selected mods to the existing mod ruleset
2020-11-16 21:18:17 +02:00
03193e4f61
Resolved #3071 - Disabled annoying camera momentum on Desktop
2020-11-16 20:42:24 +02:00
952e4cb958
Resolved #3341 - City-state diplomacy screen is shown properly when entering from a city button
2020-11-15 21:58:16 +02:00
f7a1633c33
Probably solved the Mysterious Disappearing C's this time for realz! #3327
2020-11-15 20:38:52 +02:00
9b2c1b2ace
We now try to load the last tturn-autosave whn loading the regular autosaves failed (e.g. when the save file is corrupt)
2020-11-14 22:58:05 +02:00
89751ca6ec
3.11.12
2020-11-14 22:55:19 +02:00
bf4216578a
3.11.12
2020-11-14 22:35:12 +02:00
fa887cf206
Spectator can handle free-policy-giving techs
2020-11-14 22:14:54 +02:00
96269c5c29
AI no longer nukes single units
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Nuking is considered a declaration of war from the attacker, not the defender
2020-11-13 00:04:23 +02:00
62c42851ed
Can right-click to attack when a unit is selected
2020-11-12 21:13:24 +02:00
961579fd3d
City states can now conquer cities, as per Civ V
2020-11-12 19:41:48 +02:00
82fb9ee9fc
Mods can now remove promotions between versions without breaking existing saves
2020-11-12 19:35:52 +02:00
d3aabfb669
Fixed archaeological dig being built by workers in Civ V expansion mod
2020-11-11 23:48:07 +02:00
582cbeb932
Fixed key shortcuts in improvement picker screen
2020-11-11 21:52:48 +02:00
e8e9c97c92
AI won't declare war if it doesn't know the location of any enemy city
2020-11-11 21:22:15 +02:00
9693bf0dd6
Resolved #3324 - Great Person units no longer require a military unit to accompany them if they're close enough to the destination
2020-11-09 21:45:58 +02:00
86c6624f8e
Resolved #3326 - Settling a city removes the improvement in progress
2020-11-09 21:26:26 +02:00
5e116867e6
Resolved #3323 - improvement uniques are no longer added twice
2020-11-08 23:40:10 +02:00
e3fc967216
3.11.10-patch1
2020-11-08 23:39:05 +02:00
965b865422
Changed the tileGroup improvement image conparison from strings to lists, to save both time and (more importantly) string concating
2020-11-06 11:45:05 +02:00
4f344b65f8
We now remove resources and improvements that are not in the ruleset from the map when loading the game
2020-11-06 11:43:49 +02:00
1f1a2fe7bc
Mod repositories where the main branch is not "master" are not shown in the UI, since we can't download them
2020-11-05 21:46:04 +02:00
4e0c88cc20
AI no longer tries to construct work boats that can't reach their intended destination
2020-11-05 20:02:02 +02:00
d0dce25590
Fixed SetUserID ( #3319 )
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SetUserID couldn't be used in main menu
2020-11-04 21:59:31 +02:00
ff8221de2d
Diplomatic penalty of stealing lands decreases by time. ( #3318 )
2020-11-04 10:25:55 +02:00
65524cb7dd
Removed exitEvent from the UncivGameParameters, since Gdx.app.exit() does the same thing :)
2020-11-04 00:09:11 +02:00
315a55f972
Resolved #3317 - mod management screen displays properly again
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3.11.9-patch2
2020-11-03 23:23:02 +02:00
b5c9fb79bf
FIx bug Carrier-based aircraft not healing ( #3316 )
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With reference to issue #3307
I think that aircraft on aircraft carriers were being treated at land units at sea.
I have added the check to test whether they are being transported so that they should now heal whilst on aircraft carriers.
2020-11-03 20:10:54 +02:00
d240c12292
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-11-03 19:17:34 +02:00
a92d35eba1
3.11.9-patch1
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Fixed silly crash from test code that shouldn't have been there...
2020-11-03 19:16:51 +02:00
23cab0d50c
Polynesia's unique "+[10]% Strength if within [2] tiles of a [Moai]" was not working correctly. The matchesUniqueFilter function didn't check for improvement on the tile. This was corrected and now Polynesia's unique works correctly. Any other improvement besides Moai will also work. ( #3315 )
2020-11-03 19:12:34 +02:00
f957dee357
Can no longer see other players' IDs in a multiplayer game through the new game screen
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Moved the building mod check to all mods, not only ruleset mods
2020-11-02 23:00:45 +02:00
fb3048442c
Added mod check for upgrading to a unit with no required tech
2020-11-02 22:21:54 +02:00
cea8bdf12c
Added mod check for unit promotions
2020-11-02 22:02:22 +02:00
b495398c0e
Tile editor can handle resources that don't naturally appear on any terrain
2020-11-02 21:49:42 +02:00
1568ce90da
Updated to latest LibGDX
2020-11-02 21:48:43 +02:00