dd4778495e
Added "Provides yield without assigned population" uniques to tile improvements
2021-03-17 23:10:21 +02:00
755586eecd
Added TileInfo.providsYield() - this will help us later
2021-03-17 22:47:21 +02:00
cdc7739784
overlaying existing terrainFeatures now ( #3706 )
2021-03-17 21:58:48 +02:00
5fa14b9533
More terrainFeature refactoring ( #3695 )
...
* call convertTerrainFeature on setTerrainTransients
setTransients doesn't get called on deserialization only setTerrainTransients and setUnitTransients...
* refactored terrainFeature in TileGroup
* rulesetIncompatibility support for multiple terrain features
+fixed typo IncompatAbility -> IncompatIbility
* Make use of TileSetStrings optimization
* Seperate multiple terrain features with "+"
2021-03-16 16:14:04 +02:00
cde1b150d3
Unit name is translated when unit has a unique name
2021-03-15 23:18:00 +02:00
3bbac04303
Deprecated uniques replaced in 3.12.10
2021-03-15 22:37:07 +02:00
c7bd528052
Shortened initial loading time by removing double loading of atlas
2021-03-15 22:13:55 +02:00
4fa0a2b4b8
Resolved #3401 , Resolved #3598 , possibly resolved #3643 - game can be instantly closed and reopened on Android
...
From a practical standpoint - Reset all GL objects upon create(), since they lose all relevance when we have a new GL context
2021-03-15 21:56:16 +02:00
d7214b7a46
Method getImprovementIcon can Setsize for all icon ( #3685 )
...
* Method getImprovementIcon can Setsize for all icon
* categoryButton doesn't change background-color if it's disabled
2021-03-15 21:00:09 +02:00
dc55d31a58
Remove tile improvements not in the current ruleset on normalizeTile
...
Mitigated mysterious crash in WorldMapHolder.updateTiles()
2021-03-15 20:54:41 +02:00
57f6c99d86
More terrainFeature refactors ( #3694 )
2021-03-13 23:38:11 +02:00
20f5672337
Resolved #3686 - world wrapped 'continents' map now separates continents properly
2021-03-13 23:02:57 +02:00
aab037b409
Resolved #3691 - 'new map' from map editor copies existing map parameters
2021-03-13 22:39:57 +02:00
a37ac74fa9
'in all coastal cities' now translated
2021-03-13 22:38:53 +02:00
309e29b922
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-03-13 22:38:25 +02:00
5564d4db7e
Game no longer crashes due to incorrect building-improvement modding combinations
2021-03-13 22:35:24 +02:00
aa61fd0f40
multiple terrain features (TileInfo) ( #3689 )
...
* Changed getTerrainFeature to getTerrainFeatures
* Changed equals to contains
for getHeight and forestOrJungleIsRoads
* Changed equal to contains
for matchesUniqueFilter
* Last changes in TileInfo for now
* make sure terrainFeature field is null
we cant be certain if setTransients got called so we have make sure we set field = null inside the getter
2021-03-13 22:23:29 +02:00
b658e04048
Fix the Military Caste policy ( #3692 )
2021-03-13 22:16:54 +02:00
fd177b1200
remove transient ( #3688 )
...
since it not only blocks serialization it also blocks deserialization
2021-03-12 13:43:14 +02:00
d1df2fd128
Adding convert Function ( #3687 )
...
* Adding convert Function
* field = null to be safe
2021-03-12 12:20:55 +02:00
02cd1a2ef3
More multiple terrain feature changes
2021-03-11 23:09:05 +02:00
01877fee7c
Fixed Great Barrier Reef spawn rules
2021-03-11 22:17:59 +02:00
9eaf4f4826
Copy all terrain features on clone(), not just first
...
Use terrainFeatures in naturalWonderGenerator
2021-03-11 21:58:24 +02:00
c7e424d661
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-03-11 21:58:19 +02:00
b3a62f4b1a
Withdraw before melee is the same as original game ( #3674 )
2021-03-11 21:40:44 +02:00
972bf2ba1c
Resolved #3681 - translation fix, "in every city" -> "in all cities"
2021-03-11 21:08:48 +02:00
1286fc1dff
Support for multiple terrain features Part 1 ( #3678 )
...
* Adding terrainFeatures ArrayList
* fixed existing save loses all terrainFeatures
2021-03-11 19:07:44 +02:00
7bb2c70245
Mods with no techs should work again
2021-03-10 20:27:37 +02:00
7d3e2a4e78
Adding world wrap support to map editor ( #3667 )
...
* Adding world wrap support to MapEditor
* better readability
2021-03-08 22:19:55 +02:00
87c9729e52
Resolved #3663 - fixed settler automation bug
2021-03-08 22:05:59 +02:00
7eab616352
Added titles to mod management screen
2021-03-07 17:49:53 +02:00
011c1de102
Resolved #3635 - can remove natural wonders and roads/railroads in map editor
2021-03-07 11:41:09 +02:00
7ddcc58955
Can convert maps between different rulesets!
2021-03-07 10:02:19 +02:00
a654937ad3
ImageGetter.reload() is private, you should use ImageGetter.setRuleset() from outside
2021-03-07 10:01:51 +02:00
d15456baa8
Fixed hurry cost modifiers, and unit gold costs scaling according to game speed
2021-03-06 23:45:50 +02:00
43be37a3b8
Resolved #3651 - "Free great person" unique is compatible with techs even for Spectator
2021-03-06 23:10:48 +02:00
b9c6874a3f
Removed deprecated "kotlin-android-extensions" reference
2021-03-06 23:02:13 +02:00
3bdff7dec3
Merge branch 'temp'
2021-03-06 22:30:46 +02:00
fd207d55c6
Game can handle resources "disappearing" between versions (esp. for mods)
2021-03-06 22:30:29 +02:00
9cdba66fd5
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-03-06 20:52:00 +02:00
d8093eb282
Resolved #3653 - Settler AI no longer aims for 'really far' tiles
2021-03-06 20:51:00 +02:00
d161e8393e
Fixed wrapped tiles costing way to much gold ( #3648 )
2021-03-06 19:49:59 +02:00
d290ca3d33
Update translation and Android studio to 4.1.2 ( #3642 )
2021-03-04 18:56:05 +02:00
d3ae6d600c
World Wrap Fixes ( #3644 )
...
* Citys Screen gets unwrapped now
When a city got build on the worlds edge the city screen displayed a non wrapped world
* Fixed CityBorder getting shifted
when city gets build on on the world's edge
2021-03-04 18:54:39 +02:00
0bf7c2e07e
Fixed rectangular maps center point ( #3646 )
2021-03-04 18:50:34 +02:00
eb47272d09
Tech info can display more than one revealed resource
2021-03-03 23:49:57 +02:00
87e0dedaf4
"Obsolete with [techName]" unique works with improvements
2021-03-03 23:49:31 +02:00
0f109e31a0
Resolved #3639 - City states that can't be connected by land no longer assign road connection quests
2021-03-03 22:43:07 +02:00
9e98fb5b59
Added World Wrap as a game setting, so bleeding edge users can test it
...
Can now create maps as World Wrap maps and play with them :)
2021-03-03 22:30:06 +02:00
25db68fa2a
World wrap Part 2 ( #3609 )
...
* Changed map generation for hex maps
* Adding WorldWrap UI
* Is now compileable again
* Changed map gen for rec maps
well that was easy
* Units can now move and see across wrap
* well this is smarter
* World wrap checkbox commented ou
should be available only after everything has been merged
* simplify WW gen conditions
* reduced indentation
* Refactoring for better readablity
2021-03-03 12:54:49 +02:00