SomeTroglodyte
e2c6ae450d
Make city center unpillagable using a unique ( #3818 )
2021-04-19 20:18:20 +03:00
Yair Morgenstern
6045e0d5a4
"[] from every []" can accomodate specialist names
2021-04-15 12:50:30 +03:00
Yair Morgenstern
496b27d6b5
Fixed terrain error
2021-04-14 19:35:38 +03:00
Yair Morgenstern
18e15ee1d8
Converted all "Bonus vs unitType" unit uniques to "+[amount]% Strength vs [unitType]"
2021-04-14 18:59:57 +03:00
Yair Morgenstern
d825352bf4
Converted all "Bonus vs unitType" effects to "+[amount]% Strength vs [unitType]"
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Open terrain and rough terrain bonuses are now generic and uniques
2021-04-14 18:52:10 +03:00
Yair Morgenstern
b312d24d4a
Rough terrain specified through uniques
2021-04-14 18:32:39 +03:00
Yair Morgenstern
e424ec4a91
"+[]% combat bonus in []" -> "+[]% Strength in []"
2021-04-14 18:25:37 +03:00
SomeTroglodyte
83427fec85
Fix Citadel not quite buildable where it should be ( #3788 )
2021-04-14 11:28:13 +03:00
GGGuenni
00ec000d50
Preparation for hill as terrain feature ( #3784 )
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* ensure backwards compatibility
* Added new Hill.png
* Added temp TileSetConfig to support new hill sprite
* Added missing Ancient ruins tiles
2021-04-13 22:05:06 +03:00
Yair Morgenstern
0440a70a9c
Resolved #3353 - Changed "Earn [amount]% of [param] opponent's [param2] as [stat] for kills" to "Earn [amount]% of killed [param] unit's [param2] as [stat]"
2021-04-13 22:04:00 +03:00
Yair Morgenstern
881a885c14
Differentiated between 'Land' as in 'Land unit' and 'Territory' for rankings
2021-04-13 00:13:17 +03:00
Yair Morgenstern
6e9f868cb3
'military' -> 'Military' for e.g. [Military] units, same as other unit types which are capitalized
2021-04-13 00:08:35 +03:00
SomeTroglodyte
b6fe55778a
Making game data a little more JSON compliant ( #3780 )
2021-04-12 06:23:44 +03:00
Yair Morgenstern
8c7c0a0f91
Added new experimental tile layering - see #3716
2021-04-01 22:08:29 +03:00
Yair Morgenstern
eda9ceb140
Custom improvements for water resources now moddable
2021-03-25 10:46:45 +02:00
lishaoxia1985
b5c12ec17c
Carrier cannot attack, AS update to 4.1.3 ( #3700 )
2021-03-23 20:20:38 +02:00
Yair Morgenstern
ba51222841
Barbarians only heal by pillaging, simplified barbarian automation
2021-03-19 10:39:55 +02:00
Yair Morgenstern
87ff4c91f5
3.13.9
2021-03-18 20:59:42 +02:00
Yair Morgenstern
3bbac04303
Deprecated uniques replaced in 3.12.10
2021-03-15 22:37:07 +02:00
Yair Morgenstern
01877fee7c
Fixed Great Barrier Reef spawn rules
2021-03-11 22:17:59 +02:00
lishaoxia1985
b3a62f4b1a
Withdraw before melee is the same as original game ( #3674 )
2021-03-11 21:40:44 +02:00
Martin Pechstein
daa6eec283
Update TileImprovements.json ( #3679 )
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Fixed typo
2021-03-11 21:01:17 +02:00
Yair Morgenstern
7eeeee5212
Strength bonus from capital is now part of the Palace bonuses to make it moddable
2021-02-28 22:40:54 +02:00
Yair Morgenstern
e464ba5328
Map generation parameters are moddable, allowing players to create custom terrains for map generation!
2021-02-24 20:34:01 +02:00
Yair Morgenstern
ccae026df2
Resolved #1804 - Renamed "Siege" promotion to "Besiege". Closes #2458
2021-02-23 20:07:49 +02:00
Yair Morgenstern
c9a96358da
Changed "Gold" resource to be called "Gold Ore" to not conflict with the yield type for translations - #2458
2021-02-23 20:05:00 +02:00
Yair Morgenstern
4bd40125b0
All resource stats from buildings converted to building uniques
2021-02-22 23:00:48 +02:00
Yair Morgenstern
b0bf18afa0
Added custom victory conditions
2021-02-05 16:06:58 +02:00
Yair Morgenstern
84c200bd32
New cityFilter for cities connected to capital
2021-02-05 15:34:20 +02:00
Yair Morgenstern
1e6c8dacff
Deprecated old uniques
2021-02-05 12:22:47 +02:00
Yair Morgenstern
45b43849bd
Resolved #3578 - More readable colors for Korea civ, kudos @ravignir
2021-02-05 10:27:31 +02:00
SpacedOutChicken
55b4298cec
New uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []" ( #3565 )
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* no message
* Revert "no message"
This reverts commit 9ece60bd58
.
* Renamed Haka War Dance effect to Intimidation, to make it more applicable to non-Maori Warrior units.
* no message
* Parameterized civUnique for extra experience from combat
* Update build.gradle.kts
* Update BattleDamage.kt
* Update Policies.json
* Update Battle.kt
* Fully parameterized nationwide XP gain
* New parameterized uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
* Parameterized uniques for acquiring new tiles via either culture or gold
* Parameterizing expansion unique - improved calculation method
* Improved parameterization for border expansion uniques
2021-02-03 13:06:53 +02:00
SpacedOutChicken
457588a2c9
Parameterize Civ Unique for increased XP gain ( #3561 )
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* no message
* Revert "no message"
This reverts commit 9ece60bd58
.
* Renamed Haka War Dance effect to Intimidation, to make it more applicable to non-Maori Warrior units.
* no message
* Parameterized civUnique for extra experience from combat
* Update build.gradle.kts
* Update BattleDamage.kt
* Update Policies.json
* Update Battle.kt
* Fully parameterized nationwide XP gain
2021-01-29 12:31:52 +02:00
Yair Morgenstern
1a576539e0
Implemented Cultural Diplomacy policy
2021-01-29 12:06:16 +02:00
Yair Morgenstern
2f121983cf
Implemented Scholasticism
2021-01-29 12:01:25 +02:00
Yair Morgenstern
4e2aaa76dc
Started implementing Patronage branch. Parametrized some uniques, city-states can handle different resting points for different civs.
2021-01-29 11:54:23 +02:00
Yair Morgenstern
9c725d74ae
Parametrized "Maintenance on roads & railroads reduced by []%"
2021-01-29 10:35:01 +02:00
Yair Morgenstern
18f4d4e53e
Added city filter, and gerenicised several uniques to work with the city filter.
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Deleted some deprecated uniques
2021-01-28 14:26:42 +02:00
Yair Morgenstern
0c89986af4
Resolved #3436 - parametrized "+[]% [] in all cities"
2021-01-25 20:47:50 +02:00
Yair Morgenstern
617e7aea93
Removed placeholder science and production boost from Computers tech
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New games start by default with city states
2021-01-11 20:56:31 +02:00
ravignir
0bb40d842a
changed default tiles colors ( #3508 )
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* changed default tiles colors
I hope the new colors are better :)
* Update Terrains.json
2nd commit, ocean changed
2021-01-07 16:33:38 +02:00
Yair Morgenstern
2a262c506a
Resolved #3469 - more readable Inca colors
2021-01-06 22:24:01 +02:00
Yair Morgenstern
26c817a4a1
Resolved #3483 - settlers require at least 2 population to construct, as per Civ V
2021-01-01 13:29:03 +02:00
Yair Morgenstern
8689fe0ffa
Clarified Protectionism effect
2020-12-23 21:28:59 +02:00
Yair Morgenstern
c7d79ad179
Replaced hardcoded Settler references with unique
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Tech uniques now saved in tech object for less regex parsing per turn
2020-12-22 23:31:29 +02:00
Yair Morgenstern
b47af60ade
Added road and railroad costs to improvement description
2020-12-21 21:15:07 +02:00
Yair Morgenstern
213e71a97b
Reversed requiredBuilding migration to unique
2020-12-21 20:35:02 +02:00
Yair Morgenstern
e3f1c33654
Building.requiredBuildingInAllCities -> "Requires a [] in all cities" unique
2020-12-17 15:46:17 +02:00
Yair Morgenstern
32a2c784fe
Fixed tests
2020-12-16 20:23:31 +02:00
Yair Morgenstern
f40584b1ec
requiredBuilding parameter migrated to "Requires a [] in this city" unique
2020-12-16 20:14:36 +02:00