Commit Graph

294 Commits

Author SHA1 Message Date
Ouaz
90e582a0c3
Add an icon for "Wait" unit action (#7668) 2022-08-16 12:30:37 +02:00
Yair Morgenstern
2b168573e8
Resolved #7666 - updated build documentation to build-tools version 2022-08-15 18:31:03 +03:00
Xander Lenstra
b1727f9360
Fix spies being gained in non espionage games (#7661)
* Handfull of comment questions, small refactorings

* Code changes

* Reworded a unique, removed a file

* Added spy names for all nations, minor consistency change

* Removed debug output

* Added an empty constructor so gdx can reconstruct it

* No spies gained when espionage is disabled

* Added missing function
2022-08-14 18:37:39 +03:00
Xander Lenstra
202e0bcf47
Basic version of EspionageManger, added a unique to gain spies (#7641)
* Handfull of comment questions, small refactorings

* Code changes

* Reworded a unique, removed a file

* Added spy names for all nations, minor consistency change

* Removed debug output

* Added an empty constructor so gdx can reconstruct it
2022-08-13 22:45:16 +03:00
Yair Morgenstern
9898789772 4.2.4 2022-08-12 14:36:01 +03:00
Xander Lenstra
44fdf53b05
Added a hidden option for enabling espionage (#7615) 2022-08-06 22:05:44 +03:00
Yair Morgenstern
c738da892c 4.2.0 2022-07-28 09:12:57 +03:00
itanasi
af6ab8e4e5
Add Air Sweep (#7484)
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay

* Adding Air Sweep Battle Table

* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile

* initial airsweep code

* Implement airSweep

* BattleTable indicates tile you're AirSweeping

* some notifications

* Clean up notifications.
Add icons

* Revert game.atlas and game.png

* Fix selection properly

* Update Vanilla UnitPromotions.json

* Better handling of movement use
comment cleanup

* missing credit

* Proper code so that Seas units also deal no damage
Adding Tutorials!

* Remove Intercept Bonus Damage/Protection

* Remove chance of Interceptor missing

* Battle Table a bit more consistent

* Defender also gets Air Sweep Modifiers

* Defender doesn't get bonus

* Remove unused getInterceptBonus
Combine logic

* Show damage in notifications for Air Sweep

* Randomize intercepting Civ and prioritize Air Units

* Remove debug code

* Updated atlas

* Clean up Uniques

* Object-ify DamageDealt for ease of reference

* code clean up

Co-authored-by: itanasi <spellman23@gmail.com>
2022-07-27 22:16:53 +03:00
SimonCeder
a61c958d03 Merge branch 'automated-ruins' 2022-07-25 22:06:18 +02:00
rhtnejr
bdb13b77ea
Update Mods.md (#7528)
Fixed a typo on line 22: 'I addition' --> 'In addition'
2022-07-25 14:28:18 +03:00
SimonCeder
0e00ec22c6 workers will replace city ruins 2022-07-22 20:53:01 +02:00
Xander Lenstra
986346a127
Added a unique limiting what units can be intercepted (#7488)
* Added a unique limiting what units can be intercepted

* Cleaned up implementation and added stateForConditionals
2022-07-21 09:16:33 +03:00
Yair Morgenstern
d9389b3c4e 4.1.19 2022-07-15 12:04:41 +03:00
OptimizedForDensity
7d7a36acc9
Add more music triggers (#7407)
* Add noted unimplemented music triggers

* Prototype try-civ-specific-then-try-general music function

* Undo previous commit and rename Built to Wonder

* Move music triggers to alert popup
2022-07-15 11:56:26 +03:00
Timo T
83d5d1ab36
Add a simple GDX application to help with developing UI components (#7411)
* Add a simple GDX application to help with developing UI components

* Add UI development docs
2022-07-13 21:58:43 +03:00
Yair Morgenstern
fe2d3243fc 4.1.16 2022-07-05 22:12:27 +03:00
OptimizedForDensity
f0a4922711
Update unit image docs (#7358)
* Update unit image docs

* Capitalization
2022-07-03 10:11:39 +03:00
alexban011
8f53262fc4
CityScreen plays a sound when opened (#7163)
* added sounds to cityScreen

* changes? ..don't know how to name this commit

* removed try block

* improved era1 sound and added slider for city enter sounds

* added Information Era sound

* added Future Era sound

* better option name + translation

* added Atomic Era sound

* normalized sounds

* prevent spam + better era 0 and 1 sounds

* cleanup

* sound improvements to medieval and atomic

* volume now tied to sound effects

* improved information sound

* improved future sound

* sounds now stop if you exit the city screen

* improved Renaissance sound

* now in separate function

* now using the music controller

* better file names

* WLTK day sound + sounds are now configurable in Eras.json

* removed redundant setting and fixed comment

* added PlaySingle

* musicController no longer used

* Gdx.audio.newMusic is now used

* function name

* function are now in their own class

* CitySoundPlayer now has 1 instance in UncivGame and is hooked

* credits

* sounds loop

* loopable sounds

* updated credits

* fixed sound not stopping when changing city without leaving cityScreen

* changed WLTKNew sound

* added toggle for the sounds

* changed WLTK sound, removed music and made all tracks have the same volume

* addressed some of the issues

* addressed more issues

* increased sounds volume + volume slider

* made WLTK sound slightly quieter

* removed entry from Vanilla eras

* revert back to CitySoundPlayer.kt

* no more hooks

* removed unused stuff

* changees

* completly reverted MusicController

* and the MusicTrackChooserFlags

* fixed ESC not stopping sounds

* updated credits to mention the sounds are modified

* dispose()

* removed try block
2022-06-22 09:11:03 +03:00
Yair Morgenstern
8d742eef38 4.1.12 2022-06-19 21:55:28 +03:00
Azzurite
35c68b47d5 Regenerate atlas & update uniques.md 2022-06-18 23:39:08 +02:00
OptimizedForDensity
c922f134e6
Moddable game speeds (#6856)
* Move GameSpeed definition to JSON files

* Add game speeds civilopedia page
2022-06-18 23:27:46 +02:00
Timo T
378d8da4dd
Add Uncivserver.xyz community server in the wiki (#7200) 2022-06-18 21:44:54 +03:00
heipizhu4
4d9f99fff3
Fix broken links in wiki (#7182) 2022-06-17 21:04:43 +02:00
Yair Morgenstern
e4ab1eabc7
Create Privacy-Policy.md 2022-06-16 21:51:14 +03:00
SomeTroglodyte
e2b7891248
Two new Unit Tests (#7001)
* MapGenerator fixes

* MainMenu Background Map scaled to Screen

* Easter Eggs - Code only

* Easter Eggs - Graphics
2022-06-16 21:07:30 +03:00
Azzurite
ec6b4dc017 Docs: Create actual links 2022-06-13 02:33:10 +02:00
Azzurite
388a4424f5 Add URL example 2022-06-12 21:32:10 +02:00
Azzurite
5506ad2cd4 Fix anchor link 2022-06-12 21:28:09 +02:00
Azzurite
cb479ba4e3 Change heading to match page name 2022-06-12 18:17:47 +02:00
Azzurite
dc16bba983 Add more extensive multiplayer documentation 2022-06-12 12:55:39 +02:00
Timo T
3e6fc0e22a
Add multiplayer turn sound notification (#6995)
* Refactor: Extract methods & reduce code duplication

* Refactor: Rename Sounds to SoundPlayer

* Refactor: Make UncivSound a data class

As far as I can see, UncivSoundConstants served no purpose

* Refactor: Reorder sounds

* Refactor: Split up ExtensionFunctions and move into own package

* Add multiplayer turn sound notification

* Refactor: Remove unnecessary double translation

* Refactor: Reduce code duplication

* Refactor: No if for boolean logic
2022-06-10 16:44:29 +03:00
Yair Morgenstern
d795c56d58 4.1.8 2022-06-08 10:30:04 +03:00
Azzurite
23f55a959c Fix wrong default folder name 2022-06-07 20:19:18 +02:00
Yair Morgenstern
8fbcad47a4 4.1.6 2022-06-01 22:54:14 +03:00
Timo T
5a4f1b0903
Allow non-SSL-encrypted HTTP traffic & warn Dropbox users (#7013)
* Add usesCleartextTrafic permission to Android manifest

* Add warning for starting a multiplayer game with the default Dropbox server

* Improve multiplayer server documentation

* Only update the current game if we're using a custom server or it's not our turn

* Refactor: Nicer variable name

* Fix compilation

* Fix type

Don't know what happened there
2022-06-01 22:40:20 +03:00
Joan Josep
a17797a709
Add Catalan translation and provide some strings. (#6992) 2022-05-29 16:50:47 +02:00
OptimizedForDensity
09195d6b62
More UniqueType unit tests and correct some broken uniques in JSON files (#6965)
* Add ruin reward unique check plus fix broken unique
2022-05-29 16:08:15 +02:00
SomeTroglodyte
0f63000ac8
Show required resource for upgrades, rework upgrade logic (#6849)
* Show required resource for upgrades, rework upgrade logic

* Show required resource for upgrades - reviews
2022-05-25 19:35:27 +03:00
Xander Lenstra
3754108391
Added more unit tests for uniques; added missing unique implementations (#6886)
* Added more unit tests for uniques; added missing implementations

* This of course shouldn't go here as there is another function for it

* Stylistic changes

* This generates better unique examples

* Reviews

* Reordered for efficiency

* Reverted improvement percentage bonuses applying to tiles
2022-05-22 13:12:10 +03:00
itanasi
8bcb989d0f
Add more comments on Editor Settings (#6869) 2022-05-19 18:03:15 +03:00
Yair Morgenstern
f464ac2544 4.1.1 2022-05-18 23:03:29 +03:00
Jack Rainy
4986505363
Great General typed uniques and improved moddability (#6818)
* Great General UniqueTyped and improved moddability - draft

* Great General UniqueTyped and improved moddability - reviews

* Great General UniqueTyped and improved moddability - no reason not to cache another

* Integration with JackRainy's solution

* Integration with JackRainy's solution - part 2

* Revert of maxGreatGeneralBonusRadius logic

* Minor refactoring

* Code review: minor refactoring

* Keep the warning for the modders about the obsolete unique

* Code review: Better wording for the unique

Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
2022-05-18 00:02:53 +03:00
Xander Lenstra
7079619fe2
Great improvements can again be constructed on forest (#6823)
* Great improvements can again be constructed on forest
This PR fixes a bug where great improvements couldn't be build on 
forests/marshes/jungles/etc. It does so by creating a unique which 
specifically allows for removing features, and checking for that.
Additionally, we only remove these features when we have the tech to 
remove them. For example, you can no longer plonk an Academy down over a 
forest without having researched mining.

* Missed the file for vanilla

* Reviews

* Fixed logic
2022-05-17 20:04:49 +03:00
Md. Touhidur Rahman
47728afafa
Suggest Temurin Instead of Zulu (#6799) 2022-05-14 23:40:23 +03:00
Yair Morgenstern
e94d109166 4.0.16 2022-05-13 13:00:20 +03:00
SomeTroglodyte
345ca0ec25
Pedia from mainmenu (#6788)
* Make Civilopedia independent of worldScreen or gameInfo

* Make Civilopedia callable from Main Menu

* Era category for Civilopedia

* Era category for Civilopedia - atlas
2022-05-13 12:36:06 +03:00
Jack Rainy
ab82328211
Missing typed uniques for the units - part 2 (#6749)
* Replacements for existing UniqueTypes

* More typed uniques are added

* Migration to the typed uniques

* Minor optimization

* More general approach on UniqueType usage

* Better wording for the UniqueType
2022-05-13 12:34:10 +03:00
Yair Morgenstern
e348a20d2e Extracted policies, religions, nations and promotions to separate png files in order to fit HexaRealm tileset into the main file - see #6756 2022-05-11 16:57:39 +03:00
SomeTroglodyte
addfddb2ec
Update wiki Building-locally.md for AS Chipmunk (#6761) 2022-05-11 16:19:56 +03:00
Xander Lenstra
8fcfbf752b
Improved clarity and moddability of building improvements (#6712)
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels
Also refactored the consumption of (great) people out of UnitActions.

* Reworked when improvements can be build somewhere for more clarity

* Made resources improvable by multiple improvements; Offshore Platform

* Fix compatability

* WIP

* Fixed the tests, but better

* I suppose I might as well update this now that we're a version later
2022-05-11 00:35:21 +02:00