Yair Morgenstern
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e655d6620a
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Added LOADS of words to be translated - all buildings and units!
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2018-08-05 16:12:46 +03:00 |
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Yair Morgenstern
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c3cdae12d4
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Tutorials are now defined per language!
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2018-08-04 23:57:53 +03:00 |
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Yair Morgenstern
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7983901435
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Info on translation percentage in language picker screen
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2018-08-04 21:50:56 +03:00 |
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Yair Morgenstern
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ec0ebc73f0
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Expanded translation for new game screen and overview screen
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2018-08-04 21:36:08 +03:00 |
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Yair Morgenstern
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5b26974752
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AI picks a random tech from those with the lowest cost
AI civs trade luxury resources wiith each other when they have spares
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2018-08-03 15:21:41 +03:00 |
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Yair Morgenstern
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f0a56b5e84
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Units are moved to movable tiles when an enemy city expands its territory to the unit's tile
Diplomacy button is not shown unless you have other civs you can diplomatize with
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2018-08-03 14:47:25 +03:00 |
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Yair Morgenstern
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215310b413
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Diplomacy screen, declaring war, no entering frienly enemy territory
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2018-08-02 21:21:30 +03:00 |
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Yair Morgenstern
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bf9e06445c
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All diplomacy now done from a separate screen
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2018-08-02 14:59:53 +03:00 |
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Yair Morgenstern
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023c4cd1c6
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Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen!
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2018-08-01 22:41:23 +03:00 |
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Yair Morgenstern
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04c0c87d7c
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Trade table separated into a distict entity, allows us to put the trade into other screens
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2018-08-01 13:00:06 +03:00 |
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Yair Morgenstern
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d8daf6dc88
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Separated trade logic from UI display
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2018-08-01 09:00:06 +03:00 |
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Yair Morgenstern
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d8bb0eb9e5
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Can now trade Peace Treaty! Which leads to actual fukken peace!
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2018-07-31 17:48:57 +03:00 |
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Yair Morgenstern
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fa8e8a148d
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Can now trade technologies!
AI assessment of luxury resources improved
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2018-07-30 21:34:31 +03:00 |
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Yair Morgenstern
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82c42e8528
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Trade classes re now separate files
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2018-07-30 13:30:13 +03:00 |
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Yair Morgenstern
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8b259a3db3
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Added ai unhappiness modifier to difficulty
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2018-07-27 10:03:44 +03:00 |
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Yair Morgenstern
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1689005fef
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Tutorials saved between turns
No notification for "discovering" barbarians
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2018-07-27 00:07:32 +03:00 |
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Yair Morgenstern
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041f904f6c
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Added language picker screen
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2018-07-26 23:46:14 +03:00 |
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Yair Morgenstern
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f6f9433c41
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Fixed concurrent iterator change problems
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2018-07-26 23:17:18 +03:00 |
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Yair Morgenstern
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592b716e81
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Removed the 1/63 chance that on a small map you couldn't have many civs
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2018-07-26 23:16:56 +03:00 |
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Yair Morgenstern
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03f0b2a1f9
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Added getBackground helper function
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2018-07-26 23:15:33 +03:00 |
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Yair Morgenstern
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1cba56c947
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Tutorials shown are now per-device (in the game settings) rather than per-game
Game settings are now saved as a proper class, found how to ignore unknown properties in json! =)
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2018-07-26 13:15:38 +03:00 |
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Yair Morgenstern
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efef41541c
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Razed cities do not grow
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2018-07-25 23:05:21 +03:00 |
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Yair Morgenstern
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06c68302ce
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Added difficulty settings!
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2018-07-25 22:56:25 +03:00 |
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Yair Morgenstern
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7af1a89913
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You can no longer see city connection status of enemy cities
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2018-07-24 18:25:36 +03:00 |
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Yair Morgenstern
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b4614fc1f5
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Railroad now looks like a railroad and visible on tundra
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2018-07-24 18:22:39 +03:00 |
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Yair Morgenstern
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18a8f9f0d5
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Fixed bug where units on hills thought they could attack further away units
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2018-07-23 20:04:33 +03:00 |
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Yair Morgenstern
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a3eda1fd52
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Fixed bug that caused barbarians to not do anything
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2018-07-20 16:04:38 +03:00 |
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Yair Morgenstern
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9c23c8f551
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Civs start at least 3 tiles away from edge of board
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2018-07-20 15:58:03 +03:00 |
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Yair Morgenstern
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a33a161fdb
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Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand!
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2018-07-20 15:57:44 +03:00 |
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Yair Morgenstern
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ea20201c1b
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Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass
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2018-07-20 12:13:37 +03:00 |
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Yair Morgenstern
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0d261e88bf
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Added list of units to empire overview
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2018-07-19 13:29:52 +03:00 |
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Yair Morgenstern
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d8ac537535
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Cut down saved game size when copying text to the clipboard by 85% using gzip
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2018-07-18 23:13:58 +03:00 |
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Yair Morgenstern
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a2530b5480
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Player no longer always starts in the middle of the map
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2018-07-18 18:45:37 +03:00 |
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Yair Morgenstern
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606a375467
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World screen centers on capital instead of zero position
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2018-07-18 18:41:15 +03:00 |
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Yair Morgenstern
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e6a95452b4
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If a unit's upgrade is obsolete, then we try to upgrade to the next non-obsolete unit in line in the upgrade succession tree
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2018-07-18 17:58:38 +03:00 |
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Yair Morgenstern
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a86460b345
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Ranged units cannot indirect attack (e.g. if a hill is in the way)
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2018-07-18 17:52:13 +03:00 |
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Yair Morgenstern
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5ee0c47e22
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If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion
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2018-07-18 13:26:29 +03:00 |
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Yair Morgenstern
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23a9886de7
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Expanded unit civilopedia description
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2018-07-17 23:14:58 +03:00 |
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Yair Morgenstern
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12c925f79c
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Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory!
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2018-07-17 23:07:17 +03:00 |
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Yair Morgenstern
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b5d198adcd
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AI examines city construction each turn, in case there's something better to build
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2018-07-17 23:05:55 +03:00 |
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Yair Morgenstern
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9e50051c61
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When out of gold, units disband at a rate dependant on your deficit
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2018-07-17 23:05:08 +03:00 |
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Yair Morgenstern
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5fed13eb76
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Tiles with gold are now ranked higher if civ is in a bad financial situation
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2018-07-17 13:13:23 +03:00 |
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Yair Morgenstern
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a7ddc07880
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Changed city construction automation - should help the AI not constantly go broke
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2018-07-17 12:53:43 +03:00 |
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Yair Morgenstern
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7ec95fefd9
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No tile will now be in 2 cities simultaneously
Cities can't "take over" tiles neighboring to a city
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2018-07-16 23:50:35 +03:00 |
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Yair Morgenstern
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bc404d9b17
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Fixed bug that preclude building spaceship parts
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2018-07-16 19:57:27 +03:00 |
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Yair Morgenstern
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e40bc91156
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City cannot starve below 0 population
Starvation notifications when a city generates negative food, not only when population decreases
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2018-07-16 18:31:32 +03:00 |
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Yair Morgenstern
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2cd3347cec
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Barbarians will not spawn in tiles that any civilization can currently see
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2018-07-16 12:36:33 +03:00 |
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Yair Morgenstern
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ce7cb2ce17
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Tiles outside the 3rd ring of a city can no longer be "worked" in the screen (before they could be chosen but didn't provide yields)
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2018-07-16 09:43:36 +03:00 |
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Yair Morgenstern
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43ef42be5f
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When removing a terrain (e.g. Forest) whose improvement depends on it (e.g. Lumber mill), the improvement is removed
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2018-07-16 09:17:42 +03:00 |
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Yair Morgenstern
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6ca586c3b1
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Can no longer accept "empty" trades
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2018-07-16 09:16:53 +03:00 |
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