* Replaced all occurrences of deprecated NinePatch
function calls
This makes a lot of UI elements already moddable but documentation is still missing
* Added "How to create a UI skin for Unciv" to wiki
* Added image
* Fixed two typos and updated directory image
Old image was missing a folder
* Removes the option for disabling religion
* Deprecated religionEnabled variable, set default to `true` and removed in cases where it shouldn't have effect
* Save all tile terrains and terrain uniques in transients, for better performance
Also minor changes in other places for performance reasons
* CR changes + test fix
* Add serialization version to GameInfo
* Add handling of incompatible saves due to a dfiferent save version
* Fix compilation?
* Fix ios compilation
* Refactor: Make it clearer that GameInfo serialization version is only supposed to be incremented when it's guaranteed to cause issues & rename to compatibility version
* Update initial version
* Update initial version
* Fix merge mistake
* Fix OutOfMemory error when loading game state after already having a game loaded
* Fix screen resize not being handled correctly
* Add withContext shortcut functions
* Add more logging
* Fix multiplayer games sometimes being loaded twice
* Make the loading screen nicer
* Make the loading screen hide previous popups for making the screenshot
* Don't do custom rendering & dispose the texture
Sometimes it makes sense to understand the library you're using...
* Fix missing GL context
* Refactor: increase readability of loadGame function
* Fix carrier teleporting without moving airplanes
* Unit test to ensure aircraft and carriers are teleported togother
* Fix other cases where teleportation may occur
* Simplify unit test condition
* Update linting and move return condition
* Allow override for teleporting transported units
* Make sure test catches if transported units get deleted
* Reviews
* Pillaging loots gold on certain improvements
* Add warning if improvement pillageGold > 0 and has UniqueType.Unpillagable
* Pillage yields as a UniqueType
* Forgot to undo demonstration
* Remove unused line
* Eliminate some redundancy
* Reword unique text
* Slight cleanup and add notification for pillage victim
* Reviews
* Made pillaging notifications more consistent with other hostile action notifications
* Missed a line
* Handle subclassing of Events properly
Previously, you could only listen to the exact class
* Add relevant parent classes for the multiplayer events
* Refactor: use the old name as the main name in MultiplayerGameNameChanged event
* Add being able to stop listening to events in the EventBus
* Add tests for EventBus
* Refactor: Extract GameList into standalone file
* Refactor: safeUpdateIf to more generic throttle function
* Refactor: Extract multiplayer UI helper functions into separate file
* Refactor: Extract load/download multiplayer game into logic class from UI
* Make loading a multiplayer game automatically update the in-memory game in OnlineMultiplayer
* Refactor: Extract multiplayer settings into separate object
* Add multiplayer status display
* Fix error with multiplayer games not correctly being cleaned up after successful update
* Prevent loadLatestMultiplayerState() while next turn update is running
* Show "Working..." while waiting for next turn calculations instead of "Waiting for [civ]..."
* Fix race condition while updating online game state
* Refactor: change GameSaver from singleton to single instance pattern & move autosave logic info GameSaver
Singleton just doesn't make sense anymore when we have to `init(..)` with different arguments, then we should just make a normal class out of it
* Fix not correctly checking for missing external files dir
* Refactor: use more appropriate library method
* Add logging for external files dir
* Added more unit tests for uniques; added missing implementations
* This of course shouldn't go here as there is another function for it
* Stylistic changes
* This generates better unique examples
* Reviews
* Reordered for efficiency
* Reverted improvement percentage bonuses applying to tiles