* Bump version and create initial changelog entry
* update Simplified_Chinese translation (#9289)
Co-authored-by: chr_56 <_>
* update Japanese.properties (#9286)
* Update Japanese.properties
* Update Japanese.properties
* Update Spanish.properties (#9285)
* Update Indonesian.properties (#9283)
* Update Brazilian_Portuguese.properties (#9277)
* Update Polish.properties (#9276)
* Update French.properties (#9274)
Small translation improvements:
- Remove a few past tenses which are unnecessary in French (in the context, past participle alone is enough, especially in notifications)
- More precise translation for "the defence of [cityName]", to refer to the unit garrisoned in the attacked city ("la défense" doesn't sound well)
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com>
Co-authored-by: namazulake <130637228+namazulake@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: t <73392607+tsaqibfs@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
* Speed up WorkerAutomation.findTileToWork - apparently tileCanBeImproved is quite expensive
* Add cache for rankTileForCityWork in CityPopulationManager.autoAssignPopulation
* Optimize NextTurnAutomation.declareWar by moving expensive BFSs to the end and potentially short-circuiting evaluation if result won't be promising anyways.
* No need to throw if atLeast is negative.
* Revert changes to CityPopulationManager.kt
* Revert changes to CityPopulationManager.kt
* Speed up WorkerAutomation.findTileToWork - apparently tileCanBeImproved is quite expensive
* Add cache for rankTileForCityWork in CityPopulationManager.autoAssignPopulation
* Optimize NextTurnAutomation.declareWar by moving expensive BFSs to the end and potentially short-circuiting evaluation if result won't be promising anyways.
* No need to throw if atLeast is negative.
* Revert changes to CityPopulationManager.kt
* Revert changes to CityPopulationManager.kt
* Cache civ uniques while refreshing world map tiles.
This should have a pretty significant performance improvement of about 10% next rount time.
* Forgot to add stateForConditionals to cache key.
* Make cache keys depend on function
* Restrict LocalUniqueCache API to avoid using it the wrong way.
* Use default values instead of two methods
* UnitMovement#getDistanceToTilesWithinTurn hotspots
* Make fog busting less expensive
* Speed up tryHeadTowardsEncampment
* Reorder conditions in isGoodTileToExplore
* Reorder conditions in isGoodTileToExplore
* Revert "Speed up tryHeadTowardsEncampment"
This reverts commit d3841a233b.
* Don't lookup twice.
* Bump version and create initial changelog entry
* Update Indonesian.properties (#9255)
Now, Indonesian translation is complete
* Fixing some typos in the German translation (#9236)
* Fixing some typos in the German translation
* Fixed another typo
* Fixed a huge amount of typos
Ran over it with a hunspell. Found a few other mistakes in the process.
* Fixed mistranslations in quotes
Fixed one translation that seemed to be made with a software translator.
Replaced a translation of a translation with the original quote.
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Co-authored-by: Birk Birkner <birkner@bbirkner.de>
* Fix typo in Polish.properties (#9233)
* Update Turkish.properties (#9227)
* Update Turkish.properties
* Add files via upload
* Update Spanish.properties (#9206)
* Update Spanish.properties
* Update Spanish.properties
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: t <73392607+tsaqibfs@users.noreply.github.com>
Co-authored-by: Knirps1 <52383078+Knirps1@users.noreply.github.com>
Co-authored-by: Birk Birkner <birkner@bbirkner.de>
Co-authored-by: bread <77245194+breadtard@users.noreply.github.com>
Co-authored-by: Enesb852 <130827350+Enesb852@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
* Bump version and create initial changelog entry
* Updated Brazilian_Portuguese.properties (#9223)
* Updated Brazilian_Portuguese.properties
* Updated Brazilian_Portuguese.properties
* Update Russian localization (#9222)
* Update Russian localization
Just in case, for the "X attacked our unit Y", I have chosen to make it a bit less precise (not directly stating that "Y" is player's unit) because due to language's specifics it's practically impossible with this translation scheme to not make grammar error.
* fix
should have used copy-paste
* Update Polish.properties (#9215)
* Update Italian.properties (#9209)
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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Alex <64156241+Alex-1000@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>