Commit Graph

395 Commits

Author SHA1 Message Date
e9ffe7667c Proposal to add the current HexaRealm tileset as the built-in tileset. (for serious this time.) (#6756)
* Create posh

* HexaRealm tile sprites upload (part 1)

* HexaRealm tile sprites upload (part2)

* HexaRealm tile sprites upload (part 3)

* Upload HexaRealm.json

Should have no problem in terms of most of the layering!

* Delete posh

* Delete bana.png
2022-05-11 17:34:46 +03:00
e348a20d2e Extracted policies, religions, nations and promotions to separate png files in order to fit HexaRealm tileset into the main file - see #6756 2022-05-11 16:57:39 +03:00
8fcfbf752b Improved clarity and moddability of building improvements (#6712)
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels
Also refactored the consumption of (great) people out of UnitActions.

* Reworked when improvements can be build somewhere for more clarity

* Made resources improvable by multiple improvements; Offshore Platform

* Fix compatability

* WIP

* Fixed the tests, but better

* I suppose I might as well update this now that we're a version later
2022-05-11 00:35:21 +02:00
7526114281 Empire overview resources (#6442)
* Empire Overview Resources: Vertical option

* Empire Overview Resources: Extra Info

* Empire Overview Resources: Tweaks

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-03-28 17:31:19 +03:00
9d1f463310 Add Amphibious penalty to Land attacking into Water and vice versa (#6127)
* Add Amphibious penalty to Land attacking into Water and vice versa

* Replace Landing with Amphibious in all translation files

* Fix trailing whitespace

* Revert translation files

* Change working of Amphibious
Set penalty to Landing and Boarding

* Type-ify Unique and add Depreciated
Add Promotion to Melee Naval
Add exception that Landing penalty is NOT against cities

* Fix Vanilla

* Rename to Landing Party
Icon doesn't work

* Properly regenerated game.atlas/game.png

Co-authored-by: itanasi <spellman23@gmail.com>
2022-02-14 19:21:53 +01:00
13f052878b Merged all arrow images into one
Removed unnecessary filterNotNull from getTileBaseImageLocation
2022-02-09 16:59:05 +02:00
9b121a478a Clean up refactored pixel unit resolving. (#5979) 2022-01-16 18:43:49 +02:00
483dd2e871 Fixed border image alpha (#5912) 2022-01-04 18:57:02 +02:00
e9afc6402c Delete Ship Of The Line.png 2022-01-02 18:17:15 +08:00
34e5033293 Border images in Default. (#5886) 2022-01-01 15:43:55 +00:00
1a8a86cb2c Unify and improve moddability of more tile-based images. (#5873) 2021-12-29 18:21:34 +02:00
7581b7b621 Arrows in Default tileset. (#5872) 2021-12-29 17:37:49 +02:00
0056eba408 Move BorderImages to tileset. Set origin in setHexagonImageSize(). (#5868) 2021-12-29 00:05:56 +02:00
af941754cd Show arrows on map for unit actions: Asset files. (#5825)
* Show arrows on map for unit actions.

* Don't wrap arrows unless world wrap is actually enabled.

* Fix transported air units always being treated like teleports.

* Simple reviews.

* Separate movement arrow visibility checks from WorldScreen.

* Assets for map arrows overlay.

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-12-25 22:29:19 +02:00
17b382a614 Replaced illegal / questionably legal assets (#5819)
* Replaced illegal / questionably legal assets

* Resized policy icon to correct size
2021-12-18 17:53:21 +02:00
010931ca42 Bombard notification (#5637)
* add notification when able to bombard

* harmonize with enemy unit notification

* use city.range
2021-11-04 18:36:50 +02:00
bfe0b68ab8 Barbarian units (#5589)
* barbarian unique units; barbarian blacklisted units

* credits

* barbarian units do not take resources

* ai fix
2021-10-29 13:33:11 +03:00
df39dfd2a8 Fixed the visual gaps in territory borders (#5446)
* Implemented left/right-concave border segments

* Fixed ConvexConcave border image

It was flipped horizontally.

* Implemented border left/right-concave detection

* Moved border images into their own directory

They're not really icons, after all.

* Cleaned up code a bit and added some more comments

* Applied requested change and consistified some function names

* Removed the old border images

I was sure I already did this, but apparently not.
2021-10-11 09:23:28 +03:00
7bbcb8db1a Mayas (#5408)
* The Maya - data and calendar

* The Maya - completed

* The Maya - notifications

* The Maya - favoredReligion

* The Maya - comments in GreatPersonManager

* The Maya - clickable notifications

* The Maya - templates

* The Maya - atlas

* The Maya - patch1
2021-10-09 20:45:59 +03:00
088e35ff13 Ethiopia - Nation (#5387)
* Ethiopia - Nation

* Ethiopia - Unit and Stele

* Ethiopia - Graphics

* Ethiopia - color
2021-10-04 20:56:34 +03:00
71405b93aa The Celtic People Reboot (#5367)
* The Celtic People Reboot

* Redid the Shamrock sword of the Pictish Warrior

* The Celtic People Reboot - one comment

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-10-03 12:02:58 +03:00
fb30a76e85 Civilopedia category icons and keyboard navigation (#5341)
* Civilopedia category icons and keyboard navigation

* Civilopedia category icons - white alternative
2021-09-29 17:39:02 +03:00
1a35ec82ed Change NationIcon for 4 nation (#5336)
* Change NationIcon for 4 nation

* Update Credits.md

* Resize Icon
2021-09-28 22:42:45 +03:00
d07eed31b8 Added the Byzantine empire (#5299)
* Added Byzantine Empire as a nation

* Added unique units

* Implemented unique ability

* Refactored out the beliefContainer

* Implemented reviews

* Credits

* Enumified the uniques & added missing translatable strings
2021-09-26 16:58:24 +03:00
e9e0f2c55f World and Natural Wonders Overview (#5297)
* World and Natural Wonders Overview

* World and Natural Wonders Overview - icon

* World and Natural Wonders Overview - groups and tuning

* World and Natural Wonders Overview - atlas

* World and Natural Wonders Overview - lint
2021-09-24 10:04:30 +03:00
4a83bed4ba Nation Picker visual help where to click (#5287)
* Nation Picker visual help where to click

* Nation Picker visual help where to click - circles
2021-09-23 11:23:40 +03:00
8eb24ac273 Carthage civ (#5224)
* Add Carthage

* Implement uniques

* performance improvement, better elephant

* AI avoids taking too much damage from mountains

* more performance

* better AI

* can't settle cities on mountains

* AI improvement

* AI improvement

* revisions, damagePerTurn in Terrains.json

* terrain damage stored as unique in json, damage also works for terrain features

* don't change game.png
2021-09-18 20:28:12 +03:00
0e88ca978b Oversized speaker (#5243)
* More modestly sized Sound Tab icon on the Options Screen

* More modestly sized Sound Tab icon on the Options Screen - atlas
2021-09-17 01:05:58 +03:00
340bedc7ea Implemented Unit Supply by r3versi, not by me (#5234)
* Implemented Unit Supply

Unit Supply is a soft cap to number of units. If the number of units of a civilization exceeds the total supply, a production malus (capped at 70%) is applied.

* Warning icon & message for supply deficit

* Implemented Unit Supply - atlas merge

* Unit Supply: Malus->Penalty, lint, sumOf

* Unit Supply: Fresh atlas

Co-authored-by: r3versi <fluo392@gmail.com>
2021-09-16 22:50:49 +03:00
5fd04f6e32 Modmanager sort and filter (#5186)
* Mod manager portrait mode

* Mod manager portrait and auto scroll

- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).

* Mod Manager sorts and filters - WIP 1

* Mod Manager sorts and filters - WIP 2

* Mod Manager sorts and filters - WIP 2a

* Mod Manager sorts and filters - WIP 3

* Mod Manager sorts and filters - atlas

* Mod Manager sorts and filters - tip
2021-09-16 20:54:47 +03:00
cbd3c2910e Icons for city states (#5160)
* Add city state icons

* Add the icons

* Get filename from cityStateType.name

* less padding

* Icon names in enum, icons in diplomacy screen
2021-09-09 21:28:30 +03:00
38a545e9a6 An icon for BeliefType.Enhancer (#5159) 2021-09-09 20:06:20 +03:00
6bc58ab5a3 Tabbed options (#5081)
* Tabbed Options Screen

* Tabbed Options Screen - atlas
2021-09-04 21:30:39 +03:00
2993ffb272 Fixed holy site sprite not showing up (#5067) 2021-09-03 00:12:54 +03:00
4dae73bbfe Translations update (#5065)
* Update Czech.properties (#5064)

- new strings

* Update Spanish.properties (#5059)

* Update Indonesian.properties (#5056)

* Update French.properties (#5054)

* Update Italian.properties (#5035)

* Update Italian.properties

* Update Italian.properties

* Update Swedish.properties (#5034)

* Update Swedish.properties

* Update Swedish.properties

* German language updated (#5027)

* German language updated

* Anmerkungen korrigiert.

Habe alle berechtigten Anmerkungen korrigiert. Manchmal sieht man den Wald vor Bäumen nicht mehr... :D

* Update Japanese translation (#5005)

* update

* main-policies

* fix

Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>

Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Fireboss_05 <47520445+Fireboss05@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: Lordsem <62795018+Lordsem@users.noreply.github.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
2021-09-02 20:54:22 +03:00
9575b5bf66 Implemented renaming of religions (#5057)
* Implemented renaming of religions

* Made AskForText display error on invalid input, implemented recommended changes

* Almost forgot the translatable strings in the new popup
2021-09-02 17:40:10 +03:00
a7c4895985 Add Austrian civ (#5026)
* Json definition for nation, images

* Jsons, Hussar and Coffee House

* Diplomatic Marriage Button

* Implement Marriage

* AI Marriage

* template.properties

* Popups etc

* Strings

* reviews

* reviews pt 2
2021-08-30 23:21:02 +03:00
5a6a9c9759 Anti-Armor, negative tile yield, LoadScreen (#5018)
* Harden against negative yields, Anti-Armor

* Anti-Armor bad unitType, LoadScreen
2021-08-29 11:33:20 +03:00
448b04fab8 Civilopedia - Tweaks (#4990)
- Icon for BeliefType.Founder
- Religion icons inverted in Civilopedia
- Terrain icons in links and entry header centered
2021-08-26 17:29:55 +03:00
cdc63f71e8 Multi-Atlas / Image packer redo (#4959)
* Atlas reorg

* Atlas reorg - resulting atlases 1

* Atlas reorg - resulting atlases 2

* Atlas reorg - merge
2021-08-24 07:31:21 +03:00
b93f93ea9b Stat Icons Redone (#4961)
* Stat Icons Redone

* Stat Icons Redone - Sources

* Stat Icons Redone - Rebuild atlas
2021-08-23 23:15:17 +03:00
89ea30af95 Implemented Inquisitors (#4909)
* Added inquisitor unit including image

* Inquisitor now blocks spreading of religions

* Added 'remove heresy' action

* Fixed tests

* Reworded remove heresy unique, updated sprites

* Fix Crash

* Implemented requested changes & fixed a few minor bugs

* Implemented requested changes
2021-08-23 20:26:37 +03:00
213e648517 Improve Unit into 2.5D from BUCKETEER (#4967)
* Improve Unit into 2.5D from BUCKETEER

* Ballista

* Galley & Carrier

* Landship
2021-08-23 20:19:07 +03:00
0868e31adb Scouts still ignore terrain costs after upgrades (#4954)
* Scouts still ignore terrain costs after upgrades

* Added an icon for the new promotion
2021-08-22 23:27:33 +03:00
b117681ee6 Add Inquisitor for FantasyHex from BUCKETEER (#4919) 2021-08-20 11:14:17 +03:00
a0a208fc91 Improve Polder & City center (Atomic Era) from BUCKETEER (#4917) 2021-08-20 11:14:01 +03:00
78b8b4b177 Modified Armored Unit into 2.5D from BUCKETEER (#4918) 2021-08-20 11:13:36 +03:00
b790c40bd9 Add Natural Wonders for FantasyHex by BUCKETEER (#4916) 2021-08-20 11:12:27 +03:00
5d249ee673 Implemented religious pressure (#4863)
* Implemented religious pressure: cities now can have more than one religion in them and religions spread between nearby cities over time.

* Implemented proposed changes

* Implemented requested changes & minor changes I forgot to include last time

* All pantheons not founded by you are now removed when you gain a new city (found this somewhere in the source code of the original, don't know if it's documented anywhere online)
2021-08-15 18:53:01 +03:00
5d2732c656 G&K resources, resource improvement yield changes to match civ5. (#4835)
* Update Credits.md

* Add files via upload

* Add files via upload

* Update TileResources.json

* Update FantasyHex.json

* Update TileResources.json
2021-08-11 18:48:10 +03:00