* Changed 'in [tileFilter] tiles' to also apply outside of combat
* Changed unique docs writer to also sort applicables, so these are also not regenerated constantly
Trying to validate this desktop entry with `desktop-file-validate` (default tool for desktop entry validation) shows the following warnings.
```bash
~$ desktop-file-validate unciv.desktop
unciv.desktop: warning: key "Encoding" in group "Desktop Entry" is deprecated
unciv.desktop: warning: boolean key "Terminal" in group "Desktop Entry" has value "0", which is deprecated: boolean values should be "false" or "true"
```
Thus deprecated lines were removed or edited.
* Upgrading to LWJGL 3, which is now the default, as of LibGDX 1.10.1
MacOS running problem solved by adding JVM args to desktop build.gradle
Should resolve#5601
* Apparently, keyTyped is ONLY for character keys. Esc and f12 are non-character keys, so we need to change from keyTyped to keyDown.
How does this affect out ctrl combinations? Dunno yet :) I couldn't find any actual uses in code, but it shouldn't be worse than keyTyped
This commit can be cherry-picked into the master branch as a preparation for the move to lwjgl3
* update for no reason
* bruuhhhhhhhhh
* bruuhhhhhhhhh
* rebase... this probably wont work
* bruuhhhhhhhhh
* fix comments..?
* bruuhhhhhhhhh
* equalize with upstream/master
* made the game not change the text shown in rich presence with the current language, added a language override functionality to String.tr() which is probably inefficient as hell, also the reason why i had to keep the .tr in leader name is because it showed the parantheses
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* revert changes to .tr(), use what @yairm210 suggested
A previous commit changed the atlas textures to use nearest filtering,
making the game look significantly jaggier. This commit makes them use
mipmap filtering again.
Using mipmaps with atlas textures can cause the edges of the images to
bleed into each other, an effect that was indeed present before the
filtering was changed to nearest. This commit adds some additional
padding and sets the padding to duplicate the edges of images to
mitigate this effect. Note that altough this makes some of the atlas
images look very strange, the in-game result is improved.
* First iteration of TileSet json
* Adding json support for mods
* Renamed TilesetConfig to TileSetConfig
+ changed the config for FHex to fix the mountain natural wonder problem