* Simplified conditional checks - where I felt it would make it more readable.
Also added checks to ensure that era exists when checking era.
* Now passes tests
* Simplified unit tile checks
* Add crashHandlingThread.
* Replace all uses of `thread` with `crashHandlingThread`.
* Add `postCrashHandlingRunnable`.
* Replace all uses of `Gdx.app.postRunnable` with `postCrashHandlingRunnable`.
* Remove CrashController and CrashReport; Strip down CrashReportSender to CrashReportSysInfo; Fold their functionality into CrashScreen.
* Typo in comments, rename `SafeCrashStage` to `CrashHandlingStage`.
* Tweak docs.
* Tweak docs, comments, text. Undo an accidentally recursive Replace All change.
* Remove replaced translations.
* More readable indentation handling in report template.
* Expanded the buildingFilter to include options national wonders
* Also instruct the translation file writer on the changes
* Typo
* Non-national -> World
* Disables '[cityState] is afraid of your military power' for spectators
* Do the same for a few other similar notifications
* And more, for patronage complete policy
* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Fixed a rare bug where in one-more-turn mode after conquering all other civs, players could be asked to vote, despite having no one to vote for
* Removed code duplication
* Fixed a bug where bonusses applying 'in friendly tiles' would not apply
* Reworded something so it actually makes sense
* Fixed capitalization error leading to autocracy complete bonus no longer working
* Fixed save serialization errors and finally correctly implemented the time limit for autocracy bonus
* Made value const and static
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
* Assets for map arrows overlay.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Converted the time victory drop down to a slider, idea courtesy of SomeTroglodyte
* Added a score breakdown to stat overview screen
* Removed score factors with value 0 & applied SomeTroglodyte's patch
* Removed 2000 max turns, should never be reached anyways
* Added a score calculation
* Added the score in multiple places of the UI
* Added time victory and a max turns
* Made time victory functional
* Added translation files