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Buildings.json
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Fixed a bug where statue off Zeus would not work (#5732)
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2021-11-30 14:42:19 +02:00 |
Difficulties.json
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Barbarian spawning and camp placements (#5354)
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2021-10-03 11:45:02 +03:00 |
Eras.json
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Stop putting Wonders as start buildings (#5710)
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2021-11-27 20:01:05 +02:00 |
GreatPeopleNames.json
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Prepping for multiple rulesets - current ruleset is now is Vanilla folder
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2020-04-24 14:03:41 +03:00 |
ModOptions.json
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Second version of G&K / vanilla split (#5647)
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2021-11-08 22:57:09 +02:00 |
Nations.json
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Removed the religions file and favoured religions from the vanilla ruleset (#5682)
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2021-11-15 15:35:45 +02:00 |
Policies.json
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Updated vanilla policies and fixed a few oversights from G&K policies (#5681)
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2021-11-15 18:38:49 +02:00 |
Quests.json
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Quests fixes and additions (#5301)
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2021-09-24 10:05:30 +03:00 |
Ruins.json
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Fixed ruins having two faith bonuses that could apply at the same time (#5545)
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2021-10-25 19:09:39 +03:00 |
Specialists.json
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Converted Specialist GPP to Counter
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2021-07-23 16:15:31 +03:00 |
Techs.json
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Differentiating Vanilla & G&K (#5654)
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2021-11-09 06:23:30 +02:00 |
Terrains.json
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Regions part 1 - subdivide generated maps into regions, and use to place civs (#5556)
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2021-11-05 07:59:48 +02:00 |
TileImprovements.json
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Fixed terrace farms not improving with Civil Service and Fertilizer techs
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2021-11-24 18:43:19 +02:00 |
TileResources.json
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Regions part 2 - City state placements, start normalization (#5663)
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2021-11-11 12:11:48 +02:00 |
UnitPromotions.json
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Sharpen unit tests for UniqueTypes (and mod checker too) (#5398)
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2021-10-05 09:08:41 +03:00 |
Units.json
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Make Guided Missile Free (and Maintenance overhaul) (#5698)
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2021-11-22 18:21:34 +02:00 |
UnitTypes.json
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Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units (#5001)
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2021-08-27 17:00:12 +03:00 |