mirror of
https://github.com/yairm210/Unciv.git
synced 2025-01-05 21:11:35 +07:00
26 lines
1.4 KiB
Markdown
26 lines
1.4 KiB
Markdown
## Water melee units can attack land units on shore
|
|
|
|
A result of a Discord poll. Water melee units in Civ V are considerably underpowered, so much so that even on maps with water they weren't considered competitive.
|
|
|
|
This change brings back an edge to water melee units that makes them worth building.
|
|
|
|
## Workers do not complete an improvement on the same turn - they get orders to work on it
|
|
|
|
This allows players to assign workers to improve tiles, and then to reconsider and change improvement or move them elsewhere.
|
|
|
|
Building stuff takes time!
|
|
|
|
## Forests and Jungle are visible 1 tile outside visibility range
|
|
|
|
In Civ V, this is the behavior of Hills and Mountains, but not of Jungle and Forest.
|
|
|
|
And yet, Jungle and Forest *can block* Hills, and Hills+Forest can block Mountains from view - so they must be the same height!
|
|
|
|
This part of Civ V visibility makes no sense, considering the otherwise well-structured visibility logic, and we consider this to be a bug.
|
|
|
|
## Great Warpath does not provide railroad bonuses for connected cities
|
|
|
|
This is [a discrepancy in Civ V rules](https://github.com/yairm210/Unciv/issues/12261) - if all jungles are like roads, then they shouldn't be considered railroads for production purposes.
|
|
|
|
The idea is that if you can quickly transport goods with railroads that yields a production bonus - moving fast through jungles may be possible, but not with industrial amounts of goods.
|