Unciv/android/assets/jsons/Civ V - Vanilla
OptimizedForDensity 1287eb2c05
Minor reweight of AI policy selection (#7252)
* Reweight AI policy selection

* Vanilla ideological weights updated

* Update science victory weights
2022-07-17 11:21:12 +03:00
..
Buildings.json
Difficulties.json Barbarian spawning and camp placements (#5354) 2021-10-03 11:45:02 +03:00
Eras.json CityScreen plays a sound when opened (#7163) 2022-06-22 09:11:03 +03:00
GlobalUniques.json Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932) 2022-01-24 17:19:51 +00:00
GreatPeopleNames.json Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json Added more unit tests (#7448) 2022-07-14 10:27:06 +03:00
Policies.json Minor reweight of AI policy selection (#7252) 2022-07-17 11:21:12 +03:00
Quests.json City state permutations normalized to "City-State" 2022-01-14 12:16:16 +02:00
Ruins.json More UniqueType unit tests and correct some broken uniques in JSON files (#6965) 2022-05-29 16:08:15 +02:00
Specialists.json
Speeds.json
Techs.json Generalize production-to-stat conversion uniques (#7342) 2022-07-04 16:38:24 +03:00
Terrains.json Added "Vegetation" unique so that vegetation spawn is not limited to just jungle and forest (#6569) 2022-04-19 15:25:33 +03:00
TileImprovements.json Pillaging certain improvements may loot gold or other stat resources (#6993) 2022-06-01 19:13:04 +02:00
TileResources.json Improved clarity and moddability of building improvements (#6712) 2022-05-11 00:35:21 +02:00
UnitPromotions.json Unique units abilities that should be inherited by upgrades (#6304) 2022-03-10 19:45:32 +02:00
Units.json Make mounted vs city penalties only for attacking (#7296) 2022-06-25 22:30:04 +03:00
UnitTypes.json
VictoryTypes.json