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192bc9eb46
* Bump version and create initial changelog entry * Update French.properties (#7174) * Update Catalan.properties (#7173) * Update Catalan.properties * Update Catalan.properties * Update Spanish.properties (#7172) * Update Filipino.properties (#7166) * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Italian.properties (#7165) * Update Italian.properties * Update Italian.properties * Update Brazilian_Portuguese.properties (#7149) * Update Brazilian_Portuguese.properties * Fixed Floodfill_Abbreviation mistake * Update Brazilian_Portuguese.properties * Update Brazilian_Portuguese.properties Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com> Co-authored-by: Caballero Arepa <78449553+ArchDuque-Pancake@users.noreply.github.com> Co-authored-by: Shann Aurelle Ripalda <shannaurelleg@gmail.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Kalil <kalilcamera67@gmail.com>
25 lines
784 B
Plaintext
25 lines
784 B
Plaintext
## 4.1.11
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Revert "Maintain Fortify bonus after Fortify until Healed "
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AI considers liberating city-states from other civilizations - By OptimizedForDensity
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By Azzurite:
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- Fix unit action/selection overlay not being closed when performing an action with a new unit
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- Fix option change not reloading main menu properly
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- Fix wrong Duration short formatting
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- Fix cutout options crash
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- Fix OutOfMemory error when loading game state after already having a game loaded
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- Fix EventBus not being able to listen to events with more than one level of inheritance
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Two new Unit Tests - By SomeTroglodyte
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By alexban011:
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- small fixes
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- increased kotlin version to latest 1.7.0
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Refactor key handling - By doublep
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Maintain Fortify bonus after Fortify until Healed - By itanasi
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