Yair Morgenstern 24ccd630da Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
2018-07-29 00:04:10 +03:00
2018-09-20 18:59:55 +03:00
2017-11-22 00:09:35 +02:00
2017-11-22 00:09:35 +02:00
2017-11-25 21:56:04 +02:00
2018-02-25 00:13:37 +02:00
2018-09-17 14:27:58 +03:00
2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade

What's next?

  • UI+UX improvements (suggestions welcome!)

  • Water tiles!

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties

Languages
Kotlin 99.4%
OpenEdge ABL 0.5%