Open-source Android/Desktop remake of Civ V
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Yair Morgenstern 24ccd630da Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
android Performance improvements in both getCivUnits and canPassThrough of tile 2018-11-24 22:48:42 +02:00
core Can now select as many enemy civs as there are civilizations to assign to them 2018-11-26 19:50:58 +02:00
desktop Once a unit has gained more than 30 XP it won't gain XP from barbarians 2018-08-30 22:13:07 +03:00
gradle/wrapper Game now fits to the screen, without 'extra bits' 2017-12-05 13:47:33 +02:00
ios Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
.gitignore Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00
.travis.yml Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
build.gradle Organized all game images and added TexturPacker to pack them all into a single image, with an atlas to find the texture regions - 2018-08-10 11:05:21 +03:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md Added Navigation tech with Seaport building and Frigate unit 2018-11-12 13:05:42 +02:00
Game Making Tips.md Update Game Making Tips.md 2018-09-20 18:59:55 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Update README.md 2018-09-17 14:27:58 +03:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade

What's next?

  • UI+UX improvements (suggestions welcome!)

  • Water tiles!

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties